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by spider91
Tue Apr 28, 2015 6:37 am
Forum: Audio file formats
Topic: Trine 3 new WEM format
Replies: 3
Views: 2374

Re: Trine 3 new WEM format

You just need to change header a bit to get playable wav pcm file.

http://dropmefiles.com/LVL2g
by spider91
Tue Apr 28, 2015 6:22 am
Forum: Audio file formats
Topic: The Wonderful 101 [WWise, WEM]
Replies: 23
Views: 4950

Re: The Wonderful 101 [WWise, WEM]

It's simple to make playable ima_adpcm from that fles. I don't have much time now, so i will try to write a script later

http://dropmefiles.com/PON1l
by spider91
Tue Apr 14, 2015 10:00 pm
Forum: Audio file formats
Topic: Mortal Kombat X sound format
Replies: 72
Views: 11062

Mortal Kombat X sound format

It's something about FMOD, but i can't see any FSB header, only the FEV file. Can someone take a look and manage how to unpack mkx sounds? https://mega.co.nz/#!IsRDABjI!135retu2spYU5WTUn8HZWM895qbDsQwV143NZvTPgZ4 Update. Fsb files are encrypted. The key is 996164B5FC0F402983F61F220BB51DC6 , but stee...
by spider91
Thu Apr 09, 2015 4:22 pm
Forum: Audio file formats
Topic: idTech 5 Audio (.streamed)
Replies: 30
Views: 10015

Re: idTech 5 Audio (.streamed)

I've tried to unpack gameresources.resources from RAGE dlc and scirpt stops working at one moment. Same thing with script for audio, cause its based on rage script v2. Extracted files seems to be good, but that's not all the files, i think. I don't have time now, but maybe next week i'll take a look...
by spider91
Wed Apr 08, 2015 11:52 pm
Forum: Audio file formats
Topic: idTech 5 Audio (.streamed)
Replies: 30
Views: 10015

Re: idTech 5 Audio (.streamed)

Rage - uses headerless wav adpcm. Filenames are stored into gameresources.resources. To unpack headerless .msadpcm files use sript below. You can choose betwen main sounds and specific language voices at the beginning of the script (just like in Wolfenstein TNO). #open FDSE streamed.resources 1 MAI...
by spider91
Tue Apr 07, 2015 2:03 pm
Forum: Audio file formats
Topic: idTech 5 Audio (.streamed)
Replies: 30
Views: 10015

Re: idTech 5 Audio (.streamed)

Great work. (duplicate file paths in .index files is strange) Try to use with RAGE, but it fails. As I understand, the reason in another archive method, which probably works directly with streamed.resources. Nothing strange. It uses a lot of same files in each level, so duplicates are normal. As ab...
by spider91
Tue Apr 07, 2015 3:20 am
Forum: Audio file formats
Topic: idTech 5 Audio (.streamed)
Replies: 30
Views: 10015

Re: idTech 5 Audio (.streamed)

I've modified .resources script for WTNO, so now it unpacks game sounds with names. Filenames are splitted into *.index files, so if you want to extract all of them place quickbms, wtno_snd.txt (the script below) and the batch files with this line for %%i in (*.index) do quickbms -Y wtno_snd.txt %%i...
by spider91
Mon Apr 06, 2015 3:44 pm
Forum: Audio file formats
Topic: idTech 5 Audio (.streamed)
Replies: 30
Views: 10015

Re: idTech 5 Audio (.streamed)

I've fidured out how to locate WTNO filenames for sounds. They are stored in .index files. I'm pretty busy now, so i don't know when i will write a script, but i'll try to make it as soon as i can. Upd. Rage seems to be the same (names stored in gameresources.resources), exept files are headerless a...
by spider91
Sun Apr 05, 2015 3:04 pm
Forum: Audio file formats
Topic: idTech 5 Audio (.streamed)
Replies: 30
Views: 10015

Re: idTech 5 Audio (.streamed)

-File headers stores separated in gameresources.resources(Rage), chunk0-13(Wolfenstein: The New Order). - Wolfenstein: The New Order uses vorbis or wwise ogg (PC version), MSF MP3(PS3 version) for audio in .resources/.streamed files. I'm not good with ogg format (and in WTNO files are simple ogg vo...
by spider91
Wed Apr 01, 2015 2:05 am
Forum: Game Archive
Topic: DmC: Devil May Cry .APK Archive
Replies: 1
Views: 1557

Re: DmC: Devil May Cry .APK Archive

Pretty simple format, so its strange no one made a script before. There is wwise .bnk files inside, that can be extracted with AlphaTwentyThree script and converted with ww2ogg. # DmC Devil May Cry .APK # script for QuickBMS http://quickbms.aluigi.org get FILES long get DUMMY long for i = 0 < FILES ...
by spider91
Sun Mar 22, 2015 1:41 pm
Forum: Audio file formats
Topic: Alien Isolation - WEM and BNK problems
Replies: 8
Views: 3475

Re: Alien Isolation - WEM and BNK problems

Maybe that WEM's have different codec (wwise adpcm for example) and there is no way to convert another wwise codecs by now. Also it would be nice if someone upload some of that files.
by spider91
Fri Mar 20, 2015 2:32 am
Forum: Audio file formats
Topic: WWise RIFF Vorbis format?
Replies: 78
Views: 24255

Re: WWise RIFF Vorbis format?

Its wwise adpcm, not vorbis (ogg). There is no convertor for this format.
by spider91
Tue Mar 10, 2015 1:54 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 130393

Re: Unity Studio beta

Nice work. Can you add extraction by type of file? For example i need only music and it seems there is no option to extraxt only wav/ogg files.
by spider91
Thu Mar 05, 2015 3:04 am
Forum: Game Archive
Topic: [PC] Monkey Island 2 LeChucks Revenge Special Edition
Replies: 2
Views: 1256

Re: [PC] Monkey Island 2 LeChucks Revenge Special Edition

math FILES /= 32
Seems to be wrong. Math FILES /= 20 is correct.
by spider91
Wed Mar 04, 2015 6:06 am
Forum: Audio file formats
Topic: idTech 5 Audio (.streamed)
Replies: 30
Views: 10015

Re: idTech 5 Audio (.streamed)

Some .bsnd files have bad "data" size. Updated script to avoid that problem.