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Search found 19 matches

by besweeet
Sun Feb 20, 2011 5:26 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

So what's the recommended program for opening models from TDU2, playing with them, and exporting them?
by besweeet
Fri Feb 18, 2011 1:32 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

Oh damn... 3DS Max is over 4GB~. I'll skip out on this stuff. Don't want to download that just to play with some cars. Didn't you downloaded 6.5 Gb game "just to play with some cars"? :mrgreen: The game's a lot more than just playing around with cars... It's a pretty massive program, and ...
by besweeet
Thu Feb 17, 2011 10:54 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

Oh damn... 3DS Max is over 4GB~. I'll skip out on this stuff. Don't want to download that just to play with some cars.
by besweeet
Thu Feb 17, 2011 4:03 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

Thanks Vagos! I'll try and get some sexy pics later. I think I'll also try converting some for use in San Andreas (in MTA).
by besweeet
Thu Feb 17, 2011 2:24 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

Man, I wish I could do some Zmodeler 2 action, but I'm not paying $60 just to play with some models from TDU2.
by besweeet
Wed Feb 16, 2011 12:10 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

just made the script work for rims too (no, tyres are not included in the rim files unfortunately so u have to add them on your own) here's a nice render of the zonda roadster with the rims on. UV mapping on them and the inside works :) will try for interiors later! A Zonda inside of a church? :D A...
by besweeet
Tue Feb 15, 2011 10:10 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

maxscript slowly begins to work well for cars, unfortunately the vertex types are endless and i have to manually build them looking at the hex files. today i started coding all this, and the exterior of 2 cars i tested are imported correctly, all geometries from the files. for the next days i'll lo...
by besweeet
Tue Feb 15, 2011 5:33 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

I have every single file extracted. If anybody needs anything, let me know.
by besweeet
Tue Feb 15, 2011 4:31 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

It turns out that this game has A LOTTTTTTTTTTT of files. WAY more than any other game I've ever seen! I wonder if the game would perform better if they would organized/optimized things a bit? Or does the amount of files not mean much in terms of performance?
by besweeet
Tue Feb 15, 2011 4:19 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

qwerty wrote:use

Code: Select all

quickbms.exe -o tdu2_bnk.bms d:\input_folder_with_all_bins d:\output_folder
and have patience... ;)
ps: I've done small fix in the script, so it won't crash on empty bnks. save it once again from original post.
Works :D.
by besweeet
Tue Feb 15, 2011 2:40 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

Okay, new problem. QuickBMS crashes when selecting all of the .bin files (over 3,000 of them). Wasn't this supposed to be fixed? Manually extracting 256 .bin files at a time will become quite annoying :D.
by besweeet
Tue Feb 15, 2011 2:33 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

I'm still having problems extracting the files from the first 4 .big/.map files using the below BMS script: The 5th big file is still the only one that extracts normally. The .bin files are also extracted normally using the script somewhere on this 5th page. Your .map file is identical to mine, siz...
by besweeet
Mon Feb 14, 2011 10:02 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

I'm still having problems extracting the files from the first 4 .big/.map files using the below BMS script: IDString "XMBF" Open FDDE big 1 Endian big GetDString DUMMY 12 Get OFFS long GoTo OFFS Get DUMMY long Get NUMHASHES long Get HASHOFFSET long Math HASHOFFSET += OFFS Get NUMFILEREC lo...
by besweeet
Mon Feb 14, 2011 7:51 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

I like TDU2. There's something about TDU1 that has me leaning towards that one, but TDU2 is still very fun to cruise around with. Handling isn't a problem for me, as I play with a gamepad. Servers are having issues. Sometimes you can connect, sometimes you can't. Offline profiles are separate from o...
by besweeet
Mon Feb 14, 2011 3:19 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

That's what I was going to do, but I can't get QuickBMS to extract the files from the first big file (giving QuickBMS the .map). which version of the game you have? what's exact size (in bytes) of the bigfile_RU_1.big? can you attach your bigfile_RU_1.map file? According to UpLauncher, it's "T...