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by protosk8
Fri May 17, 2019 1:32 am
Forum: 3D/2D models
Topic: Revil (RE Engine, MT Framework) 3ds max plugin
Replies: 38
Views: 15732

Re: Revil (RE Engine) 3ds max plugin

Thanks for tool, I know there are a couple scripts out there to import models, but will you be adding that feature to this plugin? Here are some ideas (that I'm sure you've already thought of). Make the window a bit wider or resizable so animation names don't cut off. Keep the window open after impo...
by protosk8
Mon May 06, 2019 6:07 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 298
Views: 96854

Re: Mortal Kombat 11

Wow, how u done it, when I drag the CHAR_SHA_ScriptAssets.xxx to mk11_model, I only get a textures folder and a GEARASSETS_SHA_ScriptAssets.unp did you open GEARASSETS_SHA_ScriptAssets.unp or what ? and can u tell me what r the steps u done ? You gotta make sure the game.EXE and oo2core_5_win64.dll...
by protosk8
Sun Mar 25, 2012 8:01 am
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 35862

Re: Resident Evil Operation Racoon City

soroosh wrote:Is it only for x360? if so, can you please write another one for ps3?(please man don't be lazy :wink: )
dude.. don't call him lazy
n he already said there's no ps3 support
by protosk8
Tue Dec 13, 2011 1:37 am
Forum: Game Archive
Topic: King of Fighters XIII .pcs file
Replies: 10
Views: 4721

Re: King of Fighters XIII .pcs file

i thought they were small files too but they were in tha "fighter" folder which kinda made me automaticly think characters :D... i checked tha other folders and they got palettes,bg stuff,shaders, and stuff thats on tha menu, like font and portiats. in tha "fighter" folder there...
by protosk8
Sun Dec 11, 2011 10:28 pm
Forum: Game Archive
Topic: King of Fighters XIII .pcs file
Replies: 10
Views: 4721

Re: King of Fighters XIII .pcs file

Those texture files are really small and probably insignificant, I'd be willing to bet there's more files in the .pcs archives. Like WRS said the script is incomplete. Also, I'm still rather curious about what's in those texture files, but I can't seem to get them open. Tried messing around with he...
by protosk8
Sun Dec 11, 2011 5:47 am
Forum: Game Archive
Topic: King of Fighters XIII .pcs file
Replies: 10
Views: 4721

Re: King of Fighters XIII .pcs file

The contents of this post was deleted because of possible forum rules violation.
by protosk8
Tue Oct 11, 2011 3:02 am
Forum: 3D/2D models
Topic: Tales of Xillia .toshpp
Replies: 2
Views: 1449

Re: Tales of Xillia .toshpp

i bet he has a MAXscript :D
by protosk8
Fri Aug 26, 2011 3:25 am
Forum: 3D/2D models
Topic: Wii brres viewer bones extract?
Replies: 10
Views: 3214

Re: Wii brres viewer bones extract?

Thanks, so are the spiky meshes natural? They are the bones but its a little distracting seeing it and the model itself can't be seen. How do I fix that? If ur using tha PSK importer, just make sure you uncheck tha "See thru mesh" option and if ur bones are bigger than your mesh, or just ...
by protosk8
Thu Aug 25, 2011 5:25 pm
Forum: 3D/2D models
Topic: Wii brres viewer bones extract?
Replies: 10
Views: 3214

Re: Wii brres viewer bones extract?

http://forum.xentax.com/viewtopic.php?f=33&t=4544 :3 Doesn't solve my problem, what I need is to export the models along with the bones. Well that version should allow you to export tha models as .psk, use "ActorX Importer" to import it into 3d max tha one that lets you export in .dae...
by protosk8
Fri Aug 12, 2011 1:19 am
Forum: Tutorials
Topic: Extracting Xbox 360 game files
Replies: 21
Views: 37587

Re: Extracting Xbox 360 game files

Theres stuff like Xbox360 iso extract and Xbox backup creator.
I'd recommend backup creator one because it lets you pick which file you want to extract. iso extract one takes out all files and most of the time you wont need them all, also might take longer. :3
by protosk8
Sat Jul 23, 2011 12:57 pm
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 14360

Re: No More Heroes: Heroes' Paradise

aw man see i didnt even know that thread existed, Thanks again.
by protosk8
Sat Jul 23, 2011 12:39 pm
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 14360

Re: No More Heroes: Heroes' Paradise

This is what i was doing Screen.png But then i thought " wait maybe i was suppost to do it on tha actual .model file (ps3 one) " so i did, i get tha .dds but it wont open. In 3dmax it says it's in " Unsupported DSS Image File " and photoshop crashes. I cant add another attachment...
by protosk8
Sat Jul 23, 2011 4:44 am
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 14360

Re: No More Heroes: Heroes' Paradise

Oh well first i gotta ask, was tha texture extractor for bms or something else?
cuz what if i show a screenshot and it shows me using quickbms and you guys are like "It's not a bms script dumbass"
then i'm like " D: aww damn "
by protosk8
Sat Jul 23, 2011 2:13 am
Forum: 3D/2D models
Topic: No More Heroes: Heroes' Paradise
Replies: 35
Views: 14360

Re: No More Heroes: Heroes' Paradise

yea huh lol
thanks anyway