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- Fri May 17, 2019 1:32 am
- Forum: 3D/2D models
- Topic: Revil (RE Engine, MT Framework) 3ds max plugin
- Replies: 38
- Views: 15732
Re: Revil (RE Engine) 3ds max plugin
Thanks for tool, I know there are a couple scripts out there to import models, but will you be adding that feature to this plugin? Here are some ideas (that I'm sure you've already thought of). Make the window a bit wider or resizable so animation names don't cut off. Keep the window open after impo...
- Mon May 06, 2019 6:07 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 298
- Views: 96854
Re: Mortal Kombat 11
Wow, how u done it, when I drag the CHAR_SHA_ScriptAssets.xxx to mk11_model, I only get a textures folder and a GEARASSETS_SHA_ScriptAssets.unp did you open GEARASSETS_SHA_ScriptAssets.unp or what ? and can u tell me what r the steps u done ? You gotta make sure the game.EXE and oo2core_5_win64.dll...
- Sun Mar 25, 2012 8:01 am
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 35862
Re: Resident Evil Operation Racoon City
dude.. don't call him lazysoroosh wrote:Is it only for x360? if so, can you please write another one for ps3?(please man don't be lazy :wink: )
n he already said there's no ps3 support
- Tue Dec 13, 2011 1:37 am
- Forum: Game Archive
- Topic: King of Fighters XIII .pcs file
- Replies: 10
- Views: 4721
Re: King of Fighters XIII .pcs file
i thought they were small files too but they were in tha "fighter" folder which kinda made me automaticly think characters :D... i checked tha other folders and they got palettes,bg stuff,shaders, and stuff thats on tha menu, like font and portiats. in tha "fighter" folder there...
- Sun Dec 11, 2011 10:28 pm
- Forum: Game Archive
- Topic: King of Fighters XIII .pcs file
- Replies: 10
- Views: 4721
Re: King of Fighters XIII .pcs file
Those texture files are really small and probably insignificant, I'd be willing to bet there's more files in the .pcs archives. Like WRS said the script is incomplete. Also, I'm still rather curious about what's in those texture files, but I can't seem to get them open. Tried messing around with he...
- Sun Dec 11, 2011 5:47 am
- Forum: Game Archive
- Topic: King of Fighters XIII .pcs file
- Replies: 10
- Views: 4721
Re: King of Fighters XIII .pcs file
The contents of this post was deleted because of possible forum rules violation.
- Tue Oct 11, 2011 3:02 am
- Forum: 3D/2D models
- Topic: Tales of Xillia .toshpp
- Replies: 2
- Views: 1449
Re: Tales of Xillia .toshpp
i bet he has a MAXscript :D
- Fri Aug 26, 2011 3:25 am
- Forum: 3D/2D models
- Topic: Wii brres viewer bones extract?
- Replies: 10
- Views: 3214
Re: Wii brres viewer bones extract?
Thanks, so are the spiky meshes natural? They are the bones but its a little distracting seeing it and the model itself can't be seen. How do I fix that? If ur using tha PSK importer, just make sure you uncheck tha "See thru mesh" option and if ur bones are bigger than your mesh, or just ...
- Thu Aug 25, 2011 5:25 pm
- Forum: 3D/2D models
- Topic: Wii brres viewer bones extract?
- Replies: 10
- Views: 3214
Re: Wii brres viewer bones extract?
http://forum.xentax.com/viewtopic.php?f=33&t=4544 :3 Doesn't solve my problem, what I need is to export the models along with the bones. Well that version should allow you to export tha models as .psk, use "ActorX Importer" to import it into 3d max tha one that lets you export in .dae...
- Thu Aug 25, 2011 2:56 pm
- Forum: 3D/2D models
- Topic: Wii brres viewer bones extract?
- Replies: 10
- Views: 3214
- Fri Aug 12, 2011 1:19 am
- Forum: Tutorials
- Topic: Extracting Xbox 360 game files
- Replies: 21
- Views: 37587
Re: Extracting Xbox 360 game files
Theres stuff like Xbox360 iso extract and Xbox backup creator.
I'd recommend backup creator one because it lets you pick which file you want to extract. iso extract one takes out all files and most of the time you wont need them all, also might take longer. :3
I'd recommend backup creator one because it lets you pick which file you want to extract. iso extract one takes out all files and most of the time you wont need them all, also might take longer. :3
- Sat Jul 23, 2011 12:57 pm
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 14360
Re: No More Heroes: Heroes' Paradise
aw man see i didnt even know that thread existed, Thanks again.
- Sat Jul 23, 2011 12:39 pm
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 14360
Re: No More Heroes: Heroes' Paradise
This is what i was doing Screen.png But then i thought " wait maybe i was suppost to do it on tha actual .model file (ps3 one) " so i did, i get tha .dds but it wont open. In 3dmax it says it's in " Unsupported DSS Image File " and photoshop crashes. I cant add another attachment...
- Sat Jul 23, 2011 4:44 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 14360
Re: No More Heroes: Heroes' Paradise
Oh well first i gotta ask, was tha texture extractor for bms or something else?
cuz what if i show a screenshot and it shows me using quickbms and you guys are like "It's not a bms script dumbass"
then i'm like " D: aww damn "
cuz what if i show a screenshot and it shows me using quickbms and you guys are like "It's not a bms script dumbass"
then i'm like " D: aww damn "
- Sat Jul 23, 2011 2:13 am
- Forum: 3D/2D models
- Topic: No More Heroes: Heroes' Paradise
- Replies: 35
- Views: 14360
Re: No More Heroes: Heroes' Paradise
yea huh lol
thanks anyway
thanks anyway
