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by RacingFreak
Sun Oct 07, 2012 11:21 am
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 176
Views: 115288

Re: 3d Models, animation importer - FatImporter

Do you think you could make it to load MDL models used in Tony Hawk's Underground?
by RacingFreak
Sun Oct 07, 2012 10:57 am
Forum: 3D/2D models
Topic: [PSX] Gran Turismo 1 models
Replies: 11
Views: 6072

Re: [PSX] Gran Turismo 1 models

Sure, I have uploaded them right at my site > http://gtr.uk.pn/forum/downloads.php?do=cat&id=22

Some files needed re-upload, thus reminded me to reupload GT3Vol, GT2Vol and the GT3FSExtract. Have fun :)

Attached GT3FSExtract as I can't add attach more than 1 file.
by RacingFreak
Sun Oct 07, 2012 10:44 am
Forum: 3D/2D models
Topic: [PC] Tony Hawk's Underground .MDL files
Replies: 0
Views: 847

[PC] Tony Hawk's Underground .MDL files

Providing here MDL files from THUG: http://www.solidfiles.com/d/dd929474f5/

I tried opening them with almost every MDL importer, no luck at all so far.. Noesis plugin will be greatly appreciated. Thanks! Just ask me if more files are needed.
by RacingFreak
Sun Oct 07, 2012 10:37 am
Forum: 3D/2D models
Topic: [PSX] Gran Turismo 1 models
Replies: 11
Views: 6072

Re: [PSX] Gran Turismo 1 models

Denis wrote:Use this program to unpack GT2.VOL
GT2Vol.zip
So it's universal for both GT1 and GT2? Never tested that, but sounds great by itself.

I actually have two GT3 unpackers aswell.
by RacingFreak
Sat Oct 06, 2012 5:39 pm
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

dragbody wrote:I see. I'm using the Noesis plugin from finale00. Is there a way I can fix UVs still? Or do I need to use the program you're showing?
Hey, I am using the Noesis plugin aswell and everything works just fine. I use the -flipuv (Flip UV) on export options.
by RacingFreak
Sat Sep 22, 2012 7:14 pm
Forum: 3D/2D models
Topic: (Xbox-360) Prototype 2 .P3D models
Replies: 40
Views: 17429

Re: (Xbox-360) Prototype 2 .P3D models

Would this also work for the traffic vehicles and other props? Thanks.
by RacingFreak
Sun Sep 16, 2012 11:46 am
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

Very good to hear it's still active project! Will source code be released at some point? I hope Dolphin and emulators support will be added aswell (for Dolphin and PCSX2) :)
by RacingFreak
Sun Sep 16, 2012 11:32 am
Forum: 3D/2D models
Topic: [PSX] Gran Turismo 1 models
Replies: 11
Views: 6072

Re: [PSX] Gran Turismo 1 models

How have you extracted the file?
by RacingFreak
Tue Aug 07, 2012 7:45 am
Forum: 3D/2D models
Topic: Speed Kings
Replies: 1
Views: 744

Re: Speed Kings

*bump*
by RacingFreak
Wed Jul 25, 2012 10:58 pm
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

I will make list asap, but I mainly rip car models, so dunno about characters.
by RacingFreak
Tue Jul 24, 2012 6:57 pm
Forum: 3D/2D models
Topic: Speed Kings
Replies: 1
Views: 744

Speed Kings

Hello, I am looking forward if it's possible to unpack/load these files from Speed Kings game. Model quality is great and definitely worth it. Noesis plugin will be very appreciated, and textures are not most needed (can be dumped via Dolphin). Attached are samples of traffic cars, bike and a biker....
by RacingFreak
Sun Jul 22, 2012 9:12 am
Forum: Game Archive
Topic: Autolegends USSR (Moscow Racer) .trf
Replies: 4
Views: 1470

Re: Autolegends USSR (Moscow Racer) .trf

Awesome, thank you very much!

EDIT: How to view the .mt textures?
by RacingFreak
Thu Jul 19, 2012 10:18 pm
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

The models are indeed separated, but that way its a lot easier to work with. What I usually do in Noesis is to look at bigger sized files, and then scrolling up or down the other pieces are here. I found a solution for the fan/strip connections and it's one special max script I got for GTA LCS. PS I...
by RacingFreak
Thu Jul 19, 2012 9:00 pm
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

I confirm that it works perfectly with Driver: San Francisco . You'd need to paste intruder.dll (rename it to d3d9.dll and settings.ini) in order to make successfull captures however. Only weird thing is normals, the look like projection, but that's easy to fix after Calculating them in either Zmode...
by RacingFreak
Thu Jul 19, 2012 6:58 pm
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

I've been ripping using 3D Ripper DX and Dolphin for ages, but I can tell DX Ripper is the way better way, there's no rotation, scaling, FOV and so on you have to worry about and everything is in T-Pose (although Dolphin comes with free look hack, not always good result). So wait, it'll T-Pose Dolp...