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- Sun Oct 07, 2012 11:21 am
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 176
- Views: 115288
Re: 3d Models, animation importer - FatImporter
Do you think you could make it to load MDL models used in Tony Hawk's Underground?
- Sun Oct 07, 2012 10:57 am
- Forum: 3D/2D models
- Topic: [PSX] Gran Turismo 1 models
- Replies: 11
- Views: 6072
Re: [PSX] Gran Turismo 1 models
Sure, I have uploaded them right at my site > http://gtr.uk.pn/forum/downloads.php?do=cat&id=22
Some files needed re-upload, thus reminded me to reupload GT3Vol, GT2Vol and the GT3FSExtract. Have fun
Attached GT3FSExtract as I can't add attach more than 1 file.
Some files needed re-upload, thus reminded me to reupload GT3Vol, GT2Vol and the GT3FSExtract. Have fun
Attached GT3FSExtract as I can't add attach more than 1 file.
- Sun Oct 07, 2012 10:44 am
- Forum: 3D/2D models
- Topic: [PC] Tony Hawk's Underground .MDL files
- Replies: 0
- Views: 847
[PC] Tony Hawk's Underground .MDL files
Providing here MDL files from THUG: http://www.solidfiles.com/d/dd929474f5/
I tried opening them with almost every MDL importer, no luck at all so far.. Noesis plugin will be greatly appreciated. Thanks! Just ask me if more files are needed.
I tried opening them with almost every MDL importer, no luck at all so far.. Noesis plugin will be greatly appreciated. Thanks! Just ask me if more files are needed.
- Sun Oct 07, 2012 10:37 am
- Forum: 3D/2D models
- Topic: [PSX] Gran Turismo 1 models
- Replies: 11
- Views: 6072
Re: [PSX] Gran Turismo 1 models
So it's universal for both GT1 and GT2? Never tested that, but sounds great by itself.Denis wrote:Use this program to unpack GT2.VOL
I actually have two GT3 unpackers aswell.
- Sat Oct 06, 2012 5:39 pm
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
Hey, I am using the Noesis plugin aswell and everything works just fine. I use the -flipuv (Flip UV) on export options.dragbody wrote:I see. I'm using the Noesis plugin from finale00. Is there a way I can fix UVs still? Or do I need to use the program you're showing?
- Sat Sep 22, 2012 7:14 pm
- Forum: 3D/2D models
- Topic: (Xbox-360) Prototype 2 .P3D models
- Replies: 40
- Views: 17429
Re: (Xbox-360) Prototype 2 .P3D models
Would this also work for the traffic vehicles and other props? Thanks.
- Sun Sep 16, 2012 11:46 am
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
Very good to hear it's still active project! Will source code be released at some point? I hope Dolphin and emulators support will be added aswell (for Dolphin and PCSX2) 
- Sun Sep 16, 2012 11:32 am
- Forum: 3D/2D models
- Topic: [PSX] Gran Turismo 1 models
- Replies: 11
- Views: 6072
Re: [PSX] Gran Turismo 1 models
How have you extracted the file?
- Tue Aug 07, 2012 7:45 am
- Forum: 3D/2D models
- Topic: Speed Kings
- Replies: 1
- Views: 744
Re: Speed Kings
*bump*
- Wed Jul 25, 2012 10:58 pm
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
I will make list asap, but I mainly rip car models, so dunno about characters.
- Tue Jul 24, 2012 6:57 pm
- Forum: 3D/2D models
- Topic: Speed Kings
- Replies: 1
- Views: 744
Speed Kings
Hello, I am looking forward if it's possible to unpack/load these files from Speed Kings game. Model quality is great and definitely worth it. Noesis plugin will be very appreciated, and textures are not most needed (can be dumped via Dolphin). Attached are samples of traffic cars, bike and a biker....
- Sun Jul 22, 2012 9:12 am
- Forum: Game Archive
- Topic: Autolegends USSR (Moscow Racer) .trf
- Replies: 4
- Views: 1470
Re: Autolegends USSR (Moscow Racer) .trf
Awesome, thank you very much!
EDIT: How to view the .mt textures?
EDIT: How to view the .mt textures?
- Thu Jul 19, 2012 10:18 pm
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
The models are indeed separated, but that way its a lot easier to work with. What I usually do in Noesis is to look at bigger sized files, and then scrolling up or down the other pieces are here. I found a solution for the fan/strip connections and it's one special max script I got for GTA LCS. PS I...
- Thu Jul 19, 2012 9:00 pm
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
I confirm that it works perfectly with Driver: San Francisco . You'd need to paste intruder.dll (rename it to d3d9.dll and settings.ini) in order to make successfull captures however. Only weird thing is normals, the look like projection, but that's easy to fix after Calculating them in either Zmode...
- Thu Jul 19, 2012 6:58 pm
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
I've been ripping using 3D Ripper DX and Dolphin for ages, but I can tell DX Ripper is the way better way, there's no rotation, scaling, FOV and so on you have to worry about and everything is in T-Pose (although Dolphin comes with free look hack, not always good result). So wait, it'll T-Pose Dolp...
