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by RacingFreak
Sat Nov 10, 2012 7:58 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585605

Re: Señor Casaroja's Noesis

Great work MrAdults. I would love to see a Delete Zero Area/Degenerate Faces option - these are usually strip/fan connections and often appear on few models (rarely, but a pretty big problem) as ripped by DXRip. Will be greatly appreciated!

Pic below:
by RacingFreak
Mon Nov 05, 2012 1:00 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437447

Re: Ninja Ripper

Yeah Noesis script will be simply the best thing, I am having a headache from loading even 1000 models one by one (group feature doesnt work) in 3DSMAX, not even to say its easier to just load and export as OBJ in Noesis ;)

Hope that can be made soon :)
by RacingFreak
Sat Nov 03, 2012 1:54 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437447

Re: Ninja Ripper

Well it works just fine on both my XP PC and Win 7 Laptop, but still awaiting for Noesis script.
by RacingFreak
Sat Nov 03, 2012 8:13 am
Forum: Graphic file formats
Topic: [Android/iOS] Need for Speed Most Wanted 2012 .sba
Replies: 8
Views: 3729

[Android/iOS] Need for Speed Most Wanted 2012 .sba

Would be much appreciated, as this format is used a lot in ex-Firemint's (now FireMonkey) games.

Example is srt_viper_2013 texture files. Thanks!


srt_viper_2013.zip
by RacingFreak
Sat Nov 03, 2012 8:06 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585605

Re: Señor Casaroja's Noesis

Much appreciated MrAdults!

Would be great to see .m3g 3D models support.
by RacingFreak
Sat Oct 27, 2012 6:13 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437447

Re: Ninja Ripper

Did you assigned the capture key to F10? Try assigning it to F9 or F12 instead.
by RacingFreak
Thu Oct 25, 2012 11:16 am
Forum: 3D/2D models
Topic: [Tutorial] Ripping PS2 3D Model with picture
Replies: 20
Views: 48032

Re: [Tutorial] Ripping PS2 3D Model with picture

If only they make ps2 emulator using dolphin techniques.
by RacingFreak
Wed Oct 24, 2012 12:27 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585605

Re: Señor Casaroja's Noesis

Great work !

Any chances of getting the dxripper py plugin updated to work with NinjaRipper? Would be greatly appreciated :)
by RacingFreak
Wed Oct 24, 2012 9:37 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437447

Re: Ninja Ripper

p.s.: btw, plugin for Noesis will be very usefull too p.p.s: also will be cool to have an option to load all pairs of uv into 3ds max one by one in uv channels in one time I second that! I am really getting upset with 3dsmax scripts, as this isnt exactly faster way of ripping than was dxrip (rippin...
by RacingFreak
Fri Oct 19, 2012 6:23 pm
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

I have question, will it be possible to increase support to older DDRaw and D3D6 wrappers? Would be simply awesome, I managed to rip models from old russian games that use D3D8 just fine :) PS Is there a proper way to adjust / correct the UV map? The only problem I ever encounter. And normals proble...
by RacingFreak
Mon Oct 15, 2012 6:26 am
Forum: Graphic file formats
Topic: Shutokou Battle Online .mmdl [Model] .MIA [textures]
Replies: 13
Views: 6859

Re: Shutokou Battle Online .mmdl [Model] .MIA [textures]

If only model format gets loaded, then yes. We're talking about hundreds of car models in fairly good quality then (range of GT3 - GT4), if just someone does that :) They seem to care about DOA, Final Fantasy and some fighting game models more than these masterpiece models done by Genki... what a wa...
by RacingFreak
Sun Oct 14, 2012 6:38 pm
Forum: Graphic file formats
Topic: Shutokou Battle Online .mmdl [Model] .MIA [textures]
Replies: 13
Views: 6859

Re: Shutokou Battle Online .mmdl [Model] .MIA [textures]

Looking forward this. Once there's way to get the models, textures are simply the easiest thing, because I have ripped tons of them from the PS2 version of the game and UV mapping those models is easy. Because - these models are ported models from the PS2 versions.
by RacingFreak
Fri Oct 12, 2012 7:59 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732596

Re: Forza Motorsport Resource Extraction (.carbin)

Great job Mike! Looking forward release :)
by RacingFreak
Sun Oct 07, 2012 11:25 am
Forum: 3D/2D models
Topic: Nintendogs - rip models
Replies: 21
Views: 13144

Re: Nintendogs - rip models

Could anyone repost the nsbmd tool? Thanks!