Great work MrAdults. I would love to see a Delete Zero Area/Degenerate Faces option - these are usually strip/fan connections and often appear on few models (rarely, but a pretty big problem) as ripped by DXRip. Will be greatly appreciated!
Pic below:
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Search found 136 matches
- Sat Nov 10, 2012 7:58 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585605
- Mon Nov 05, 2012 1:00 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437447
Re: Ninja Ripper
Yeah Noesis script will be simply the best thing, I am having a headache from loading even 1000 models one by one (group feature doesnt work) in 3DSMAX, not even to say its easier to just load and export as OBJ in Noesis 
Hope that can be made soon
Hope that can be made soon
- Sat Nov 03, 2012 1:54 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437447
Re: Ninja Ripper
Well it works just fine on both my XP PC and Win 7 Laptop, but still awaiting for Noesis script.
- Sat Nov 03, 2012 8:13 am
- Forum: Graphic file formats
- Topic: [Android/iOS] Need for Speed Most Wanted 2012 .sba
- Replies: 8
- Views: 3729
[Android/iOS] Need for Speed Most Wanted 2012 .sba
Would be much appreciated, as this format is used a lot in ex-Firemint's (now FireMonkey) games.
Example is srt_viper_2013 texture files. Thanks!
srt_viper_2013.zip
Example is srt_viper_2013 texture files. Thanks!
srt_viper_2013.zip
- Sat Nov 03, 2012 8:06 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585605
Re: Señor Casaroja's Noesis
Much appreciated MrAdults!
Would be great to see .m3g 3D models support.
Would be great to see .m3g 3D models support.
- Sat Oct 27, 2012 6:13 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437447
Re: Ninja Ripper
Did you assigned the capture key to F10? Try assigning it to F9 or F12 instead.
- Fri Oct 26, 2012 7:44 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732596
- Thu Oct 25, 2012 11:16 am
- Forum: 3D/2D models
- Topic: [Tutorial] Ripping PS2 3D Model with picture
- Replies: 20
- Views: 48032
Re: [Tutorial] Ripping PS2 3D Model with picture
If only they make ps2 emulator using dolphin techniques.
- Wed Oct 24, 2012 12:27 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585605
Re: Señor Casaroja's Noesis
Great work !
Any chances of getting the dxripper py plugin updated to work with NinjaRipper? Would be greatly appreciated
Any chances of getting the dxripper py plugin updated to work with NinjaRipper? Would be greatly appreciated
- Wed Oct 24, 2012 9:37 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437447
Re: Ninja Ripper
p.s.: btw, plugin for Noesis will be very usefull too p.p.s: also will be cool to have an option to load all pairs of uv into 3ds max one by one in uv channels in one time I second that! I am really getting upset with 3dsmax scripts, as this isnt exactly faster way of ripping than was dxrip (rippin...
- Fri Oct 19, 2012 6:23 pm
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
I have question, will it be possible to increase support to older DDRaw and D3D6 wrappers? Would be simply awesome, I managed to rip models from old russian games that use D3D8 just fine :) PS Is there a proper way to adjust / correct the UV map? The only problem I ever encounter. And normals proble...
- Mon Oct 15, 2012 6:26 am
- Forum: Graphic file formats
- Topic: Shutokou Battle Online .mmdl [Model] .MIA [textures]
- Replies: 13
- Views: 6859
Re: Shutokou Battle Online .mmdl [Model] .MIA [textures]
If only model format gets loaded, then yes. We're talking about hundreds of car models in fairly good quality then (range of GT3 - GT4), if just someone does that :) They seem to care about DOA, Final Fantasy and some fighting game models more than these masterpiece models done by Genki... what a wa...
- Sun Oct 14, 2012 6:38 pm
- Forum: Graphic file formats
- Topic: Shutokou Battle Online .mmdl [Model] .MIA [textures]
- Replies: 13
- Views: 6859
Re: Shutokou Battle Online .mmdl [Model] .MIA [textures]
Looking forward this. Once there's way to get the models, textures are simply the easiest thing, because I have ripped tons of them from the PS2 version of the game and UV mapping those models is easy. Because - these models are ported models from the PS2 versions.
- Fri Oct 12, 2012 7:59 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732596
Re: Forza Motorsport Resource Extraction (.carbin)
Great job Mike! Looking forward release 
- Sun Oct 07, 2012 11:25 am
- Forum: 3D/2D models
- Topic: Nintendogs - rip models
- Replies: 21
- Views: 13144
Re: Nintendogs - rip models
Could anyone repost the nsbmd tool? Thanks!
