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by RacingFreak
Wed Apr 13, 2011 5:41 pm
Forum: 3D/2D models
Topic: PC PS3 Samurai Dou 4
Replies: 10
Views: 3820

Re: PS3 Samurai Dou 4

.NIF file - here
.DDS file - :P, use IrfanView or Paint.NET.

:wink:

PS
Could you post examples?
by RacingFreak
Wed Apr 13, 2011 4:14 pm
Forum: 3D/2D models
Topic: Nintendogs - rip models
Replies: 21
Views: 13144

Re: Nintendogs - rip models

Ares722, could you please tell if there`s possible way to output .nsbmd files as .obj or even .3ds? Thanks.
by RacingFreak
Tue Apr 12, 2011 8:06 pm
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67027

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

I`ve noticed someone posted something about Nintendo DS emulating and ripping from it, but I wanna to know few things: - is it possible with using savestate to receive .obj file of it? - is there possible way opening .nds files? - where to find the last version of NSBMD tool? Thank you very much, an...
by RacingFreak
Tue Apr 12, 2011 6:14 pm
Forum: 3D/2D models
Topic: Blur .model
Replies: 15
Views: 4845

Re: Blur .model

I did DirectX6 captures a lot of times usually on ePSXe (receive flat capture, pretty useless but fine for model recreation, thus far perfect for PSX textures) and Test Drive 5 (receive crappy meshes, but again it`s fine). As for your problems, it`s fine, just leave ONLY the 'Remove degenerate faces...
by RacingFreak
Tue Apr 12, 2011 9:39 am
Forum: 3D/2D models
Topic: Blur .model
Replies: 15
Views: 4845

Re: Blur .model

I`ve been using 3D Ripper DX for years. Best view to capture is usually when you`re on starting grid, from the back view of car. Now depends on how the game`s physics are, for example if they`re 'wooden' like in 'GT Pro Series', just do capture on starting grid and you can easily receive it without ...
by RacingFreak
Mon Apr 11, 2011 9:01 am
Forum: 3D/2D models
Topic: Blur .model
Replies: 15
Views: 4845

Re: Blur .model

With Blur, only 3D Ripper DX is the solution. And, JGZinv, I claim that you rip them uncorrect. Taking huge-load of captures on one place will cause messed up textures and parameters.

Also, from that view, you can easily receive screwed mesh.
by RacingFreak
Wed Apr 06, 2011 11:52 am
Forum: Compressed files and methods
Topic: [Dreamcast]Metropolis Street Racer .HRD .SFT and .NRM
Replies: 0
Views: 739

[Dreamcast]Metropolis Street Racer .HRD .SFT and .NRM

Header says Pak. I hope there are 3D data and textures inside. Most important is the 3D data for now.

Example of Alfa Romeo 156: Download

Thanks!
by RacingFreak
Thu Mar 24, 2011 6:20 pm
Forum: Compressed files and methods
Topic: [Wii] Need for Speed: Hot Pursuit 2010 .pak files
Replies: 8
Views: 2329

Re: [Wii] Need for Speed: Hot Pursuit 2010 .pak files

Yeah, it does seem like that. I`ll post this in the right subforum.
by RacingFreak
Wed Mar 23, 2011 6:56 pm
Forum: Compressed files and methods
Topic: [Wii] Need for Speed: Hot Pursuit 2010 .pak files
Replies: 8
Views: 2329

Re: [Wii] Need for Speed: Hot Pursuit 2010 .pak files

Now, once we unpacked the .pak files, I have one question - how could we open .XGM model and .TWI texture formats? These are the major used extensions. EDIT: I had take a look into one .XGM file. It`s having 'XGSM' in the header, possible it`s the format extension? We really need this, cause imagine...
by RacingFreak
Wed Mar 23, 2011 6:45 pm
Forum: Compressed files and methods
Topic: [Wii] Need for Speed: Hot Pursuit 2010 .pak files
Replies: 8
Views: 2329

Re: [Wii] Need for Speed: Hot Pursuit 2010 .pak files

I LOVE YOU! 8D

Thank you so much Luigi, it`s awesome to see you made it *shakes hand*
by RacingFreak
Tue Mar 22, 2011 7:15 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 223560

Re: Test Drive Unlimited 2 [2011/BNK]

Knyazev , very nice find! Very interesting are these lines for me: /// Manufacturer Model Version //DefaultCarConfig "Alfa Romeo" "GT" "V6" //DefaultCarConfig "Alfa Romeo" "8C" //DefaultCarConfig "Aston Martin" "AMV8" //DefaultCa...
by RacingFreak
Tue Mar 22, 2011 7:11 pm
Forum: Graphic file formats
Topic: .xxx files from Mortal Kombat (2011)
Replies: 6
Views: 5037

Re: .xxx files from Mortal Kombat (2011)

Thanks Tosyk.
by RacingFreak
Tue Mar 22, 2011 8:51 am
Forum: Graphic file formats
Topic: .xxx files from Mortal Kombat (2011)
Replies: 6
Views: 5037

Re: .xxx files from Mortal Kombat (2011)

Same extension is used in Wheelman. Come on, no one has interest in the .xxx files? I could post .xxx examples from Wheelman, then :)
by RacingFreak
Thu Feb 17, 2011 6:33 pm
Forum: Compressed files and methods
Topic: [Wii] Need for Speed: Hot Pursuit 2010 .pak files
Replies: 8
Views: 2329

Re: [Wii] Need for Speed: Hot Pursuit 2010 .pak files

Anyone here? :|

Whatever script is greatly appreciated.