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by RacingFreak
Thu Jul 19, 2012 7:46 am
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

I can tell it's hell easier with the Noesis plugin... just located the folder and start digging. I tested Driv3r, works INSANELY well (Tanner in T-Pose, NO normals loss or problems), not so well on Driver: Parallel Lines (just needs manual rescalling, I think by 100% on H side in Zmodeler), not so w...
by RacingFreak
Wed Jul 18, 2012 8:45 am
Forum: General game tools
Topic: DX Ripper
Replies: 59
Views: 76067

Re: DX Ripper

Awesome tool! As I have seen on his site it also works with DX5-7 and DX8 games, however the intruder.dll needs more work (it's missing some components seems). Do you have any idea if he's going to release source (to not let it as 3d ripper dx died)? Anyway I had no luck with DRIV3R so far, but I wi...
by RacingFreak
Fri Jan 13, 2012 2:35 pm
Forum: Game Archive
Topic: Emergency 2012
Replies: 1
Views: 769

Re: Emergency 2012

Very nice tool, thanks :)
by RacingFreak
Fri Jan 13, 2012 1:57 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585605

Re: Señor Casaroja's Noesis

Awesome tool MrAdults ! Seeing it does support universal formats for Dreamcast, but however, it cannot open models from Metropolis Street Racer, great game for the Dreamcast with a lot of car models. The format seems to be a pak, however Noesis couldn't open it :( Here's example for the Alfa Romeo 1...
by RacingFreak
Tue Jan 10, 2012 7:52 pm
Forum: Game Archive
Topic: [PS2] Driver Parallel Lines Demo .IMG
Replies: 0
Views: 815

[PS2] Driver Parallel Lines Demo .IMG

BMS script will be a lot appreciated. This is IMG file of the only demo version, which is in fact the beta build of Driver: Parallel Lines (!), so this is definitely very interesting stuff. Here's the file: *removed* Thank you a lot in advance, that will be a lot of steps forward progress in the mod...
by RacingFreak
Mon Dec 19, 2011 4:25 pm
Forum: Game Archive
Topic: [PS2] Gumball 3000 .BAD File
Replies: 2
Views: 858

Re: [PS2] Gumball 3000 .BAD File

Thank you very much! It does work fine and exported the needed data ;)
by RacingFreak
Mon Dec 05, 2011 5:45 pm
Forum: Game Archive
Topic: [PS2] Gumball 3000 .BAD File
Replies: 2
Views: 858

[PS2] Gumball 3000 .BAD File

The contents of this post was deleted because of possible forum rules violation.
by RacingFreak
Mon Oct 24, 2011 1:24 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732596

Re: Forza Motorsport Resource Extraction (.carbin)

@RacingFreak: Disable the tuning rear bumpers and exhausts, you'd get the same faces as Forza 3. Forza 4 has a bodykit for the 2011 Taurus SHO but in Forza 3 they didn't. "BumperFB, BumperRB, ExhaustRB, ExhaustLB, SkirtRB, SkirtLB etc" Just saying, encase you didn't notice. :] Yeah, I for...
by RacingFreak
Mon Oct 24, 2011 10:39 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732596

Re: Forza Motorsport Resource Extraction (.carbin)

Posting here to say a good luck to Ernegien with wishes that the carbin that has lod1-5 could be openable soon! Here's a comparison I did for the 2011 Taurus SHO (clickable thumbs): http://racingfreak.drivermadness.net/images/forza3_for_taurussho_10_lod0_th.png http://racingfreak.drivermadness.net/i...
by RacingFreak
Mon Oct 03, 2011 12:13 pm
Forum: Compressed files and methods
Topic: [PC]Driver San Francisco .sp files
Replies: 9
Views: 5155

Re: [PC]Driver San Francisco .sp files

demolos wrote:With Dragon Unpacker (hyperripper mode) we can extract the dds and maybe inject back with infuser tool. :)
Confirmed :up:
by RacingFreak
Thu Sep 29, 2011 5:21 pm
Forum: Game Localization
Topic: Driver: San Francisco for PC
Replies: 11
Views: 5077

Re: Driver: San Francisco for PC

All the vehicles are in dngvehicles.sp, so it does worth more to unpack as it even has dds textures and the models.

Header is 'CHNK'.
by RacingFreak
Mon Apr 25, 2011 3:43 pm
Forum: Game Archive
Topic: Tony Hawk's Pro Skater 3 (PC version) (Renderware engine)
Replies: 4
Views: 3808

Re: Tony Hawk's Pro Skater 3 (PC version) (Renderware engine

That`s common sense, there even exist tool for the textures. Even the models doesn`t worth it at all (they can be imported with Zmodeler easily).
by RacingFreak
Wed Apr 20, 2011 6:59 pm
Forum: Game Archive
Topic: Test Drive 2002 .XDT
Replies: 14
Views: 3191

Re: Test Drive 2002 .XDT

Thanks again alugi, and what about the output .xdt files? Is it possible to extract them?
by RacingFreak
Wed Apr 20, 2011 5:06 pm
Forum: Game Archive
Topic: Test Drive 2002 .XDT
Replies: 14
Views: 3191

Re: Test Drive 2002 .XDT

Very nice, aluigi! Works fine with all the .xdt files. Although.. is there possible way unpacking the unpacked .xdt files? Header on them says 'SNK'. Thanks.

PS
Is it possible to repack the .xdt files back, using quickbms?
by RacingFreak
Sat Apr 16, 2011 7:50 am
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 67027

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Thanks mates! I`ve got all that and pretty much worked well, I`ve basicly needed some textures and then if possible models, but the models are usually crappy looking (I mean in NDS racing games). Now I have question... could it be possible to rip models and especially textures from PCSX2 and PCSX2 s...