The Forum is up for sale: XeNTaX Forum looking for new owner
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- Thu Jul 19, 2012 7:46 am
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
I can tell it's hell easier with the Noesis plugin... just located the folder and start digging. I tested Driv3r, works INSANELY well (Tanner in T-Pose, NO normals loss or problems), not so well on Driver: Parallel Lines (just needs manual rescalling, I think by 100% on H side in Zmodeler), not so w...
- Wed Jul 18, 2012 8:45 am
- Forum: General game tools
- Topic: DX Ripper
- Replies: 59
- Views: 76067
Re: DX Ripper
Awesome tool! As I have seen on his site it also works with DX5-7 and DX8 games, however the intruder.dll needs more work (it's missing some components seems). Do you have any idea if he's going to release source (to not let it as 3d ripper dx died)? Anyway I had no luck with DRIV3R so far, but I wi...
- Fri Jan 13, 2012 2:35 pm
- Forum: Game Archive
- Topic: Emergency 2012
- Replies: 1
- Views: 769
Re: Emergency 2012
Very nice tool, thanks 
- Fri Jan 13, 2012 1:57 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585605
Re: Señor Casaroja's Noesis
Awesome tool MrAdults ! Seeing it does support universal formats for Dreamcast, but however, it cannot open models from Metropolis Street Racer, great game for the Dreamcast with a lot of car models. The format seems to be a pak, however Noesis couldn't open it :( Here's example for the Alfa Romeo 1...
- Tue Jan 10, 2012 7:52 pm
- Forum: Game Archive
- Topic: [PS2] Driver Parallel Lines Demo .IMG
- Replies: 0
- Views: 815
[PS2] Driver Parallel Lines Demo .IMG
BMS script will be a lot appreciated. This is IMG file of the only demo version, which is in fact the beta build of Driver: Parallel Lines (!), so this is definitely very interesting stuff. Here's the file: *removed* Thank you a lot in advance, that will be a lot of steps forward progress in the mod...
- Mon Dec 19, 2011 4:25 pm
- Forum: Game Archive
- Topic: [PS2] Gumball 3000 .BAD File
- Replies: 2
- Views: 858
Re: [PS2] Gumball 3000 .BAD File
Thank you very much! It does work fine and exported the needed data 
- Mon Dec 05, 2011 5:45 pm
- Forum: Game Archive
- Topic: [PS2] Gumball 3000 .BAD File
- Replies: 2
- Views: 858
[PS2] Gumball 3000 .BAD File
The contents of this post was deleted because of possible forum rules violation.
- Mon Oct 24, 2011 1:24 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732596
Re: Forza Motorsport Resource Extraction (.carbin)
@RacingFreak: Disable the tuning rear bumpers and exhausts, you'd get the same faces as Forza 3. Forza 4 has a bodykit for the 2011 Taurus SHO but in Forza 3 they didn't. "BumperFB, BumperRB, ExhaustRB, ExhaustLB, SkirtRB, SkirtLB etc" Just saying, encase you didn't notice. :] Yeah, I for...
- Mon Oct 24, 2011 10:39 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732596
Re: Forza Motorsport Resource Extraction (.carbin)
Posting here to say a good luck to Ernegien with wishes that the carbin that has lod1-5 could be openable soon! Here's a comparison I did for the 2011 Taurus SHO (clickable thumbs): http://racingfreak.drivermadness.net/images/forza3_for_taurussho_10_lod0_th.png http://racingfreak.drivermadness.net/i...
- Mon Oct 03, 2011 12:13 pm
- Forum: Compressed files and methods
- Topic: [PC]Driver San Francisco .sp files
- Replies: 9
- Views: 5155
Re: [PC]Driver San Francisco .sp files
Confirmeddemolos wrote:With Dragon Unpacker (hyperripper mode) we can extract the dds and maybe inject back with infuser tool.
- Thu Sep 29, 2011 5:21 pm
- Forum: Game Localization
- Topic: Driver: San Francisco for PC
- Replies: 11
- Views: 5077
Re: Driver: San Francisco for PC
All the vehicles are in dngvehicles.sp, so it does worth more to unpack as it even has dds textures and the models.
Header is 'CHNK'.
Header is 'CHNK'.
- Mon Apr 25, 2011 3:43 pm
- Forum: Game Archive
- Topic: Tony Hawk's Pro Skater 3 (PC version) (Renderware engine)
- Replies: 4
- Views: 3808
Re: Tony Hawk's Pro Skater 3 (PC version) (Renderware engine
That`s common sense, there even exist tool for the textures. Even the models doesn`t worth it at all (they can be imported with Zmodeler easily).
- Wed Apr 20, 2011 6:59 pm
- Forum: Game Archive
- Topic: Test Drive 2002 .XDT
- Replies: 14
- Views: 3191
Re: Test Drive 2002 .XDT
Thanks again alugi, and what about the output .xdt files? Is it possible to extract them?
- Wed Apr 20, 2011 5:06 pm
- Forum: Game Archive
- Topic: Test Drive 2002 .XDT
- Replies: 14
- Views: 3191
Re: Test Drive 2002 .XDT
Very nice, aluigi! Works fine with all the .xdt files. Although.. is there possible way unpacking the unpacked .xdt files? Header on them says 'SNK'. Thanks.
PS
Is it possible to repack the .xdt files back, using quickbms?
PS
Is it possible to repack the .xdt files back, using quickbms?
- Sat Apr 16, 2011 7:50 am
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 67027
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Thanks mates! I`ve got all that and pretty much worked well, I`ve basicly needed some textures and then if possible models, but the models are usually crappy looking (I mean in NDS racing games). Now I have question... could it be possible to rip models and especially textures from PCSX2 and PCSX2 s...
