Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 128 matches
- Fri Feb 18, 2011 10:47 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
Has anyone investigated the TDU2 rims more? Because there is some rims that don't have textures in the .bnk ive spent so far 1 day trying to figure out where the textures are for those. For example the Bugatti Veyron SuperSports is missing the textures but has the model files there. is this what yo...
- Thu Feb 17, 2011 11:47 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
besweeet wrote:Man, I wish I could do some Zmodeler 2 action, but I'm not paying $60 just to play with some models from TDU2.
So what are you expecting here if you don't do either?besweeet wrote:Oh damn... 3DS Max is over 4GB~. I'll skip out on this stuff. Don't want to download that just to play with some cars.
- Thu Feb 17, 2011 10:26 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
TIRES!!! what are wheels without tires? lol... I guess everyone would need them sooner or later, here is the updated script that imports them too. to import them follow these steps: 1. Using quickbms extract the common bnk (named 3759F594E15AE951) 2. make a new folder somewhere, let's call it tires ...
- Thu Feb 17, 2011 7:19 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
Thanks Vagos! I'll try and get some sexy pics later. I think I'll also try converting some for use in San Andreas (in MTA). remember when we were kids and used to look at those exotic machines sticking our noses on the window? hehe 308GTS model with interior replaced by the hi-res one, with some ra...
- Thu Feb 17, 2011 7:17 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
as for importing cars to TDU2, i don't think many will be interested this time with the messy physics hehe, I know the person who made TDU:Performance Editor, he made it from scratch. If you could narrow down where the physics are I can pass them onto him and then see what he thinks. it's all the d...
- Thu Feb 17, 2011 3:37 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
Thank you very much.I like your script for now every thing works.Now we will have more cars for World racing 2 You're very welcome :) here i post the cars i've tested it and work perfectly, and those that don't work for sure (yet, they'll be fixed sometime soon) as for importing cars to TDU2, i don...
- Thu Feb 17, 2011 1:58 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
ok here are the steps: TO IMPORT TDU 2 CAR TO 3DS MAX 1. Fire up max (script was made in 2010 but commands used should work on max 9 all higher versions) 2. Maxscript -> Listener Or F11 (So we can see what's going on) 3. Maxscript -> Open script... (select the script) 4. Tools -> Evaluate All. Or Ct...
- Thu Feb 17, 2011 10:21 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
Man, I wish I could do some Zmodeler 2 action, but I'm not paying $60 just to play with some models from TDU2. i'm making this script for the same reason ;) and i'm not gonna sell it, i believe modding should be a free case, since there's a bit of "illegality" in it hehe anyone want some ...
- Thu Feb 17, 2011 12:39 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
maxscript working perfectly on these cars (i give them with folder code so you can find it easier in the bnks) 2_eleven 8c_competizione 300_sl 599_gto 612_sessanta c8_aileron camaro_1lt (pic!) charger_srt8_police clk_63_amg_black_series fxx_evoluzione hotrod mf3_roadster mustang_fastback_68 mustang_...
- Wed Feb 16, 2011 7:59 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
vagos21, what about texture coordinates, are they ok after import in max? yes they're ok for the cars that work (look at that 599 taillights), only thing u have to do is load the textures yourself because the names in the bnks aren't that close to the real names. but the textures are not too many a...
- Wed Feb 16, 2011 3:11 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
and the 599 GTO too.... cars with soft tops and interiors are not yet supported, i hope i won't have to type a bunch of definitions...
- Wed Feb 16, 2011 2:31 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
materials and all objects from test car (zonda) are now all imported correctly and automatically. they're also placed on the right positions and sub-materials work as they should. also working dummies which define hierarchy. here's the full zonda as imported by the script (only deleted med and low v...
- Wed Feb 16, 2011 10:20 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
would oleg mind sharing with us that little DXVB header info? 
- Wed Feb 16, 2011 1:25 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
ok guys now i really need your help... any direct3D gurus in here who know what FVF is (flexible vertex format) and how their flags are numerically set? the vertex buffer headers have info for that kind of thing but i can't figure out what's going on, and i really don't wanna hard code dozens of pos...
- Wed Feb 16, 2011 12:02 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
just made the script work for rims too (no, tyres are not included in the rim files unfortunately so u have to add them on your own)
here's a nice render of the zonda roadster with the rims on. UV mapping on them and the inside works
will try for interiors later!
here's a nice render of the zonda roadster with the rims on. UV mapping on them and the inside works
will try for interiors later!
