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Search found 128 matches

by vagos21
Mon Feb 21, 2011 4:06 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

vagos21 , hi :) i don't know how to use your tdu2-files-explorer tool :? 1 - i unpacked all files from bigfile_RU_1.big to bigfile_RU_1 folder 2 - opening your tool.. and what i should do next? thanks :wink: i think you missed the screenshot on the previous version post. 1. Type the name of the obj...
by vagos21
Mon Feb 21, 2011 12:02 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

vagos21 , Textures are imposed on 3d-model after import? or no? (using your MaxScript) [textures, which converted from maps folder, 2ds -> dds] Where to find these textures? (Look at the picture) Thanks :-) you'll find them in the same folder as the 2db textures called "maps". in your cas...
by vagos21
Sun Feb 20, 2011 10:17 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

here it is! enjoy :)
TDU2 Bnk file locator.zip
by vagos21
Sun Feb 20, 2011 10:16 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

I guess this little tool will make everyone's life easier, instead of searching in txt files i posted early in this thread for filenames contained in the big files, you can now use this little prog to locate where your files should be. Only prerequisite (vs2008 vb.net) is .net framework 2 or somethi...
by vagos21
Sun Feb 20, 2011 9:04 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

Thank you very much :-) My first work: Pagani Zonda Tricolore http://pics.i-knyazev.ru/thumb-B8BA_4D6172F7.jpg http://pics.i-knyazev.ru/thumb-7CF5_4D6172F7.jpg http://pics.i-knyazev.ru/thumb-5F68_4D6172F7.jpg Temporarily without textures) Try picking the materials and setting the textures slowly, i...
by vagos21
Sun Feb 20, 2011 8:33 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

I successfully unpacked archives (*.big files) of game TDU2, and also unpack *.bin files :-) [QuickBMS + 2 scripts] Look at the image: http://pics.i-knyazev.ru/thumb-E568_4D613B63.jpg 2ds - textures (in maps folder) 3dg - 3d-models right? Who questions: 1. What are formats *.2dm and *.3dd? 2. What ...
by vagos21
Sun Feb 20, 2011 4:13 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

AMG63 wrote:I tried to use the script, but it says that something is wrong http://rghost.ru/4458978.view
P.S i copied the script for .big/.map files from page 3

yes, because you must select the map file, not the big file ;)
by vagos21
Sun Feb 20, 2011 12:53 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

I read the thread before about 3 times... but didnt find the answer to my question :?: you download a nice little prog called quickbms, copy-paste that script into notepad, save it as something.bms, then run quickbms, select the script, then select the map file you want to extract, then the output ...
by vagos21
Sun Feb 20, 2011 11:50 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

AMG63 wrote:Guys, how to extract .big files?

This whole thread is about extracting big and bnk files so i'd first look at the rest of the posts before i ask something like that. take a look at page 3 for example
by vagos21
Sun Feb 20, 2011 1:35 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

but does not work perfectly yet so in some cabrio cars you'll get a fuzzy mesh called "HANIM_S" it's something about the hard top closing and opening It's "HANIM_S" - can be a suspension? Atom dont have a suspension... :( i don't know yet, haven't played the atom in the game, ho...
by vagos21
Sat Feb 19, 2011 11:01 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

Hello everyone, Here is the latest version of the maxscript, shorter, simpler, faster. imports everything but does not work perfectly yet so in some cabrio cars you'll get a fuzzy mesh called "HANIM_S" it's something about the hard top closing and opening, i hope you don't need that yet, i...
by vagos21
Sat Feb 19, 2011 10:21 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

i just meant there's no texture. could be orange, blue, white, pink, whatever, you pick the color. isn't zmodeler importing the color for your rim?
by vagos21
Sat Feb 19, 2011 4:25 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

@vagos21: Nope, that's the gran sport, which has its textures in its BNK, The Bugatti Veyron SuperSports doesn't have textures in its BNK however. importing the rim with my script didn't show any textures used at the materials and after looking at the materials file myself with the hex editor, ther...
by vagos21
Sat Feb 19, 2011 1:49 pm
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

AMG63 wrote:I have a problem, i can save it as txt only

save it as something.txt and then rename it to something.bms... ;) ofcourse you'll need to turn off "hiding known format extensions" in your folder options, orelse it will become something.bms.txt
by vagos21
Sat Feb 19, 2011 12:10 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 227632

Re: Test Drive Unlimited 2 [2011/BNK]

Does anyone knows where the global textures could be stored? In the game the HQ interiors have leathers on them mapped. But when imported it into zmodeler, it has just dark grey material. So no leather and no stitches. Offtopic, Those Atari Jackasses cant do good job on these many many folders. You...