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Search found 128 matches
- Tue Feb 15, 2011 9:52 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
maxscript slowly begins to work well for cars, unfortunately the vertex types are endless and i have to manually build them looking at the hex files. today i started coding all this, and the exterior of 2 cars i tested are imported correctly, all geometries from the files. for the next days i'll loo...
- Mon Feb 14, 2011 10:19 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
@vagos, no problem lol. Someone needed to teach that guy a lesson for being an ultimate prick LOL Its great to see you made time in craking these files. Even its incomplete. That game is just a few days out and you already pounded it in the ass haha. Would it be possible to import the vehicles in 3...
- Sun Feb 13, 2011 11:01 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
@besweet: you can take the files out of the bin (bnk) files using a bnk extractor that i'm about to complete, if someone helps me that had already done this for TDU1, but he's not interested anymore. i extract the files correctly but their names are wrong for now, i wish i could fix it but... we'll ...
- Sun Feb 13, 2011 8:37 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
- Sun Feb 13, 2011 8:36 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
- Sun Feb 13, 2011 8:34 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
here they are!
for speedycars, i decided to include all filenames from all bnk files so good luck finding your language text files
so now everyone knows which files are into which bins. have fun! i'm already listening to some wav soundtracks
for speedycars, i decided to include all filenames from all bnk files so good luck finding your language text files
so now everyone knows which files are into which bins. have fun! i'm already listening to some wav soundtracks
- Sun Feb 13, 2011 7:40 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
bigBear, thanks for saving my sanity with that lol for anyone planning to extract the big files using that script, i'm using my -under development- bnk extractor to see what kind of MESH filenames (3dg) exist in these bin-bnk files, and in which big files you can find them. for example, you can use ...
- Sun Feb 13, 2011 5:56 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
if you know, why you asking him what to do? If I know how to use quickbms I must know what I need do to with this script? Ты серьезно!? qwerty , thank you! he already told you what to do...!! "save script to bms file, open it with quickbms, select .map file when asked the input file to extract...
- Sun Feb 13, 2011 5:54 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
toolieo wrote:Cheers qwerty for the BMS script.
I have to say once unpacked its just confusing as all hell, I wouldn't even know where or what to start looking at.
yep, that created one sweet big mess of files, but still it's a start. thanks for the script qwerty, good work!
- Sun Feb 13, 2011 10:52 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
ok the only new thing in the files you posted are sound files (.wav) so the extractor will be able to take out all this data and if there's someone who can bring out more bnks from big files it will be nice so i can make a complete extractor with the correct file names and types :D bnks with hashes...
- Sun Feb 13, 2011 12:03 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
ok the only new thing in the files you posted are sound files (.wav) so the extractor will be able to take out all this data and if there's someone who can bring out more bnks from big files it will be nice so i can make a complete extractor with the correct file names and types 
- Sat Feb 12, 2011 10:21 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
Toolieo can you post some more tdu2 bnk files? i'm trying to make the extractor work, unfortunately i'll have to hard-code some file types, so please post a couple of rims and buildings files so i can cover as many file types as possible. till now we have 3dg (geometry) 3dd (scene organization) 2db ...
- Fri Feb 11, 2011 5:38 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
Could you please post the whole extracted contents out of the .bnk? That way some of us could poke around in it. :wink: ------- May I suggest since the model files are (.3dg .2dm .3dd) try putting them into Zmodeler, as I said before Zmodeler can open TDU1 geometry format so since TDU2 uses the sam...
- Fri Feb 11, 2011 1:33 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
that's what i've already done for the bnk, but the hard part is to get the right file names for each file, they're a few bytes below but they're kind of mixed up with folder paths...
- Fri Feb 11, 2011 1:09 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 227632
Re: Test Drive Unlimited 2 [2011/BNK]
hi-res king's egg! more research into the new geomtry format, it's getting more and more complicated as some meshes have different properties than others thus i cannot parse them with the same piece of code. after a lot of cleaning and moving around, here's a preview of the hi-res version of the car...
