Search found 9 matches
- Tue Jul 21, 2015 5:04 pm
- Forum: Game Archive
- Topic: .respack file from Microsoft Taptile
- Replies: 0
- Views: 919
.respack file from Microsoft Taptile
I have a ".respack" file from Windows 8.1's game(Metro/Modern App) "Taptile" named "origins.respack". And I think there is a BGM music in it, but I don't know how to "extract" it. I'v tried dump the whole memory of the running Taptile to a dumpfile and use hyp...
- Tue Mar 26, 2013 4:19 pm
- Forum: Audio file formats
- Topic: Resident Evil 6 [Reloaded] setup.exe 's music
- Replies: 2
- Views: 2000
Resident Evil 6 [Reloaded] setup.exe 's music
I'v used PE tool to dump full of this exe file and view it use resource viewer, but no luck.
I can't find any module like 'xm' or 'it'.
Any one have any ideas?
sorry for my poor english
- Thu Feb 17, 2011 4:04 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
I have the same question.hope someone can write a new decode program for PC versionRedDeadRedemption wrote:Any progress to decode snu files from PC version?
- Wed Feb 09, 2011 7:05 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
Yes! thank you!Blank wrote:How's this?
http://www.multiupload.com/I3RUU68C8F
- Wed Feb 09, 2011 7:04 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
I have ripped the audio files using the xbox360 version of the game because it uses EA packed XMA, So i would suggest you go on hcs tools page and grab ea_multixma to unpack the xma streams at offset 0x20. grab xma_parse to rebuild xma streams then get alpha's xmariffheader script to add headers an...
- Wed Feb 09, 2011 5:20 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Space 2 (.dat)
The contents of this post was deleted because of possible forum rules violation.
- Wed Feb 09, 2011 5:19 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
not at this time no atleast for pc version, but 360 decodes fine with he method i explained a few posts back. a little pity.The only thing I can do now is wait for someone write a new docoder. :( But anyway, thanks for your response! Almost forgot, Would you please upload the 360 version of mx_cred...
- Wed Feb 09, 2011 2:43 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
EA packed xma is 360 only, however xplorer's towav can convert some dead space SNU's but not all. Thanks for your reply. I'v tried the xplorer's ToWav, it can convert Dead Space 1's exa.snu file to wav format, but not work with ds2's exa.snu. Are there any other way to make ds2's exa.snu file decod...
- Wed Feb 09, 2011 6:56 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 78045
Re: (PC) Dead Spece 2 (.dat)
I have ripped the audio files using the xbox360 version of the game because it uses EA packed XMA, So i would suggest you go on hcs tools page and grab ea_multixma to unpack the xma streams at offset 0x20. grab xma_parse to rebuild xma streams then get alpha's xmariffheader script to add headers an...
