Search found 9 matches

by ghf50
Tue Jul 21, 2015 5:04 pm
Forum: Game Archive
Topic: .respack file from Microsoft Taptile
Replies: 0
Views: 919

.respack file from Microsoft Taptile

I have a ".respack" file from Windows 8.1's game(Metro/Modern App) "Taptile" named "origins.respack". And I think there is a BGM music in it, but I don't know how to "extract" it. I'v tried dump the whole memory of the running Taptile to a dumpfile and use hyp...
by ghf50
Tue Mar 26, 2013 4:19 pm
Forum: Audio file formats
Topic: Resident Evil 6 [Reloaded] setup.exe 's music
Replies: 2
Views: 2000

Resident Evil 6 [Reloaded] setup.exe 's music

:?: Any one have any ideas about how rip music from this setup.exe
I'v used PE tool to dump full of this exe file and view it use resource viewer, but no luck.
I can't find any module like 'xm' or 'it'.

Any one have any ideas?
sorry for my poor english
by ghf50
Thu Feb 17, 2011 4:04 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

RedDeadRedemption wrote:Any progress to decode snu files from PC version?
I have the same question.hope someone can write a new decode program for PC version
by ghf50
Wed Feb 09, 2011 7:05 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

Yes! thank you!
by ghf50
Wed Feb 09, 2011 7:04 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

I have ripped the audio files using the xbox360 version of the game because it uses EA packed XMA, So i would suggest you go on hcs tools page and grab ea_multixma to unpack the xma streams at offset 0x20. grab xma_parse to rebuild xma streams then get alpha's xmariffheader script to add headers an...
by ghf50
Wed Feb 09, 2011 5:20 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Space 2 (.dat)

The contents of this post was deleted because of possible forum rules violation.
by ghf50
Wed Feb 09, 2011 5:19 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

not at this time no atleast for pc version, but 360 decodes fine with he method i explained a few posts back. a little pity.The only thing I can do now is wait for someone write a new docoder. :( But anyway, thanks for your response! Almost forgot, Would you please upload the 360 version of mx_cred...
by ghf50
Wed Feb 09, 2011 2:43 pm
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

EA packed xma is 360 only, however xplorer's towav can convert some dead space SNU's but not all. Thanks for your reply. I'v tried the xplorer's ToWav, it can convert Dead Space 1's exa.snu file to wav format, but not work with ds2's exa.snu. Are there any other way to make ds2's exa.snu file decod...
by ghf50
Wed Feb 09, 2011 6:56 am
Forum: Game Archive
Topic: (PC) Dead Space 2 (.dat)
Replies: 197
Views: 78045

Re: (PC) Dead Spece 2 (.dat)

I have ripped the audio files using the xbox360 version of the game because it uses EA packed XMA, So i would suggest you go on hcs tools page and grab ea_multixma to unpack the xma streams at offset 0x20. grab xma_parse to rebuild xma streams then get alpha's xmariffheader script to add headers an...