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Search found 465 matches
- Fri May 23, 2014 9:49 pm
- Forum: 3D/2D models
- Topic: .aem (Android games)
- Replies: 2
- Views: 1856
Re: .aem (Android games)
I researched Sports Car Challenge a long time ago, but the format is stupid. Every triangle is separated from the mesh; there are no triangle strips, only single triangles. So the mesh ends up having lots of redundant vertices. Whoever made this was either on drugs or didn't know what they were doin...
- Fri May 23, 2014 9:52 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 221127
Re: Game import MAXScripts
I have updated the Unity script to fix an issue with certain meshes from Unity 4.3.x games. @those who sent me PMs about meshes not loading, this should fix it. Let me know if there are any more problems. LE: Fix something and break something else... The latest release had an issue with meshes from ...
- Tue May 20, 2014 6:26 am
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35516
Re: Asphalt 8 .pig
I updated the script with a few fixes related to track models and added an option to import all .pig files within a folder. Use it with caution, you don't wanna load all game files by accident.
- Mon May 19, 2014 6:42 am
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35516
Re: Asphalt 8 .pig
Some cars only have LOD2 or LOD3 windows.
- Thu May 15, 2014 7:49 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 221127
Re: Game import MAXScripts
The problem is I'm not good with skinning in maxscript. Vagos and I tried it once and it all went to shit. 
I do have some clues on how to make it work, but not the time or disposition. Sorry.
I do have some clues on how to make it work, but not the time or disposition. Sorry.
- Sun May 11, 2014 6:27 pm
- Forum: Game Archive
- Topic: Farming Simulator .shapes
- Replies: 1
- Views: 2884
Farming Simulator .shapes
In the new version of Farming Simulator 2013, each vehicle has an external model file where the 3D data appears to be compressed. I'm not experienced with compression methods, so I need help determining what type is used. Below are 128 byte chunks from the beginning of 3 files, I can also provide fu...
- Sun May 11, 2014 5:26 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 221127
Re: Game import MAXScripts
Never mind, I see what's going on. The file format has changed with the Titanium edition or one of the new updates.
I've been meaning to re-write a better I3D script, so I guess this is a good opportunity. I'll get back when I have something.
I've been meaning to re-write a better I3D script, so I guess this is a good opportunity. I'll get back when I have something.
- Sat May 10, 2014 10:12 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 221127
Re: Game import MAXScripts
Could you send me the model files via PM?
The one I have works without issues...
Edit: activate viewport statistics (key 7) and see if the number of vertices is 0 or not
The script might be missing mesh faces in your case.
The one I have works without issues...
Edit: activate viewport statistics (key 7) and see if the number of vertices is 0 or not
The script might be missing mesh faces in your case.
- Fri May 09, 2014 9:00 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 221127
Re: Game import MAXScripts
Which vehicle are you trying to import, and from which game?
- Sat May 03, 2014 5:01 pm
- Forum: Game Archive
- Topic: 2K Drive WAD
- Replies: 0
- Views: 1635
2K Drive WAD
A script I came up with to extract image_ios.wad from the game 2K Drive. idstring "DAWL" goto 2048 get PAIRS long for i = 0 < PAIRS get DUMMY1 long get DUMMY2 long next i get FILES long savepos FILEDATA math NAMES_OFF = FILES math NAMES_OFF *= 48 math NAMES_OFF += FILEDATA math NAMES_OFF +...
- Sat May 03, 2014 4:08 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35516
Re: Asphalt 8 .pig
Some models only have LOD3 glass, that's how they are.
- Sat May 03, 2014 1:18 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35516
Re: Asphalt 8 .pig
Hehe I guess Pig Engine will have to do for now. Script released: http://forum.xentax.com/viewtopic.php?f=16&t=11095&p=91256#p91256 http://thumbnails110.imagebam.com/32435/bff015324346109.jpg http://thumbnails112.imagebam.com/32435/8e2eab324346116.jpg http://thumbnails110.imagebam.com/32435/...
- Sat May 03, 2014 8:50 am
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35516
Re: Asphalt 8 .pig
Could you please name a few other games?
- Fri May 02, 2014 6:55 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35516
Re: Asphalt 8 .pig
The script is almost ready, I'm just putting in some final touches.
I know about Minion Rush and I already have it. The script should work with any .pig mesh file.
Does anybody know the name of this game engine?
I know about Minion Rush and I already have it. The script should work with any .pig mesh file.
Does anybody know the name of this game engine?
- Mon Apr 28, 2014 5:32 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 35516
Re: Asphalt 8 .pig
It doesn't look like a zip file, at least not one that I'm familiar with.
I've made a quickbms script to extract it: viewtopic.php?f=10&t=11462
Regarding getting vehicles back in-game, anything is possible, but I'm not sure how easy it would be.
I've made a quickbms script to extract it: viewtopic.php?f=10&t=11462
Regarding getting vehicles back in-game, anything is possible, but I'm not sure how easy it would be.
