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- Mon Mar 14, 2011 9:32 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
I'm most comfortable with the dds file format and max/maya, so for KH models, I usually grab the textures first with 3dripper and yaz0r's viewer, and use those and tell noesis to not export textures. And on another topic, I don't know if this would help anyone else, but I found a nifty little dae te...
- Mon Mar 14, 2011 9:24 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
Well, Falo's dumper has become outdated. Yaz0r and kkdf2's dumpers work much better for KH2FM now, and Yaz0r's nametable is full of most of the files, except a few anbs in the eh and eh_l folders like Roxas's keys and Ansem's Guardian, and a few other files that are hard to snuff out. Use those fro...
- Mon Mar 14, 2011 9:15 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 63837
Re: Kingdom Hearts 2 Map files
Also, N_ZZ160 can be viewed in 0.4, but not in 0.52 of yaz0r's model viewer. Will look into that. But I think I already know the issue. There is in fact two animation formats in KH2, the usual IK based animation system, and a secondary "raw" animation system. While the raw is probably sim...
- Sun Mar 13, 2011 1:24 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
Thanks for the tip! Um, if I want the BBS ones to be the same size as the KH1/2 ones, would I export them with a scale of.. uh, 100? (haha I fail at math.)ultimaespio wrote:If you want to export your KH1/2 meshes, and you want them the same size as the BBS ones, export them with a 0.01 scale.
- Sat Mar 12, 2011 6:44 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
Ah! Thanks for the explanation. I was viewing kh2 models so that's why it never appeared. lol
- Sat Mar 12, 2011 1:25 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
That's odd, the PSA option doesn't show up for me. Is that a separate plugin that you downloaded?Darkfox wrote:I do wonder there as well, the export options suggest that Noesis supports PSK and PSA
- Sat Mar 12, 2011 1:25 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
Thank you very much to Mr Adults for sharing his program and to Revelation for the KH/KH2/BBS plugins!
- Fri Mar 11, 2011 12:07 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
... *cries* I'm just so happy. lolultimaespio wrote:You've got your KH2 plugin now. You may stop asking
Animation plugins would be niiice
- Thu Mar 10, 2011 7:53 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 63837
Re: Kingdom Hearts 2 Map files
Wow! Thanks so much Yaz0r! Version .52 still doesn't show the models for me, but I'm so happy that you're continuing with developing modelviewerwx! I tried version .51 that had added debug info, but I can't figure out how to access the debug options or dump the info. lol. Sorry about that. I'm going...
- Thu Mar 10, 2011 2:40 am
- Forum: Graphic file formats
- Topic: MDS file bones making the model unable too see
- Replies: 3
- Views: 1257
Re: MDS file bones making the model unable too see
Try this: When you export, type -scale 250 in the advanced options box. You might also want to try adding -smoothnorm 0.001 after that as well.
- Thu Mar 10, 2011 12:00 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 63837
Re: Kingdom Hearts 2 Map files
Oh, thank you very much! That's very nice of you!yaz0r wrote:I will modify next build to have more debug information and try to see where the issue comes from.
- Wed Mar 09, 2011 8:36 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
Devilot, have you tried using Yaz0r's older modelviewer release? The new releases don't work with my computer, but the older one does.
- Wed Mar 09, 2011 8:34 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 63837
Re: Kingdom Hearts 2 Map files
Thanks for the new release Yaz0r! Merp. I have the same issue. My computer would be considered a fossil in computer years though, so I'm pretty sure it's the video card. My graphics card is an ati raedon 9500 pro (lol told you I'm running a fossil.) But, I'm going to stick Yaz0r's latest release, pl...
- Mon Feb 28, 2011 11:08 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
Thank you SoftIce for the links. Sure, no problem! After all you've contributed, I'm glad I was able to actually assist you even a tiny bit with something, even it was just finding links to save you the time. :) I don't know anything about programming, so I can't actually contribute anything of val...
- Sun Feb 27, 2011 7:05 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
The textures are there, you just can't find them as easy. You're more likely to find them in the game than to map different textures onto models from another game. Besides, that entire place--both the small and large island--is already fully exportable to Blender via kkdf2's KH2map program. Really,...
