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- Sat Mar 26, 2011 6:45 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 24152
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
wait, console tool can rip geometry???
- Fri Mar 25, 2011 9:18 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 24152
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
Yep. When I get it sorted out I'll post an obj and a dae for anyone that wants them. Darn. if only console tool had a way to rip the 3d data. 
- Thu Mar 24, 2011 11:56 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
You are correct, KH1 and KH2 use IK to animate the arms and legs of all characters. I don't really know where the IK chains data are stored, could be in the model data itself, or the animation data. The animation data contains a simple skeleton for the IK bones, animation tracks for the IK bones an...
- Thu Mar 24, 2011 10:20 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 24152
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
I have Vista and Ubuntu. How do I compile poke-tools so I can use it? I have XP and an ancient rock of a computer. But I have cygwin as a compiler. I'm able to run the build script and it compiles the .c and .h files with no problem, but when g++ tries to link to the open gl library, it fails becau...
- Mon Mar 21, 2011 8:11 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
How does one open the .wpn files or convert them to .obj? At the present time, you can't. Yaz0r and Revelation are the only ones who have cracked the mdls format, so only they would have any idea as how to view wpn models. They look much like mdls files but without part of their header, and they ma...
- Mon Mar 21, 2011 8:04 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Game Project Replica
- Replies: 45
- Views: 11894
Re: Kingdom Hearts Game Project Replica
Perhaps they meant skinning? When I export models into the dae format from Noesis, Maya doesn't load the model with one skin, it loads a separate skin for each model part. If anyone didn't know, by skin I mean the collection of vertex weights for a model. Maya calls them skinclusters. If you tell no...
- Mon Mar 21, 2011 7:38 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 24152
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
Those look correct to me. Great work! I for one would love to have a Xion model out there in a format that Noesis or Blender can understand. Does it have bones? Yay I'm glad I could help out with something or other here. A once in a lifetime chance. lol. And no sorry, no bones. :[ I was able to get...
- Sat Mar 19, 2011 11:01 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 24152
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
Yay someone else is interested in Xion. Argh, I can't get the textures for her unhooded version though. Also her unhooded version has no UVs. :[ But her hooded version does have UVS, which includes her robe, which is basically the same, except from the shoulder up. I'm thinking that I'll try to use ...
- Fri Mar 18, 2011 11:34 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
- Replies: 63
- Views: 24152
Re: Kingdom Hearts MDLX and Re:coded File Viewer (Request?)
Sorry to bump this, but I was wondering if anyone managed to extract Xion's mdl0 file from the BDM0 one. I've tried with a hex editor like MirrorMan explained, but it failed when I tried to use the mdl0 converter. Edit: After a few hours of hunting around the internet, I found a somewhat solution, t...
- Fri Mar 18, 2011 9:34 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585604
Re: Señor Casaroja's Noesis
Maybe I've done something I was unware of in 3Ds max, but so far when I import an exported model, I have to reassign all the textures: http://img16.imageshack.us/img16/2604/lazardofficenotexture.th.png Unless I'm somehow recalling incorrectly and it never did what I imagine it had. :eek: Check the ...
- Fri Mar 18, 2011 9:30 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
Larxene's coat not work? Larxene's quite a bit taller than Kairi (I think she's even a tad taller than Riku :?), and her legs and arms are quite longer, but as she's female she's the best fit if I can't get Xion. Seriously, the people from DI are all super short... I decided to just NOT logically t...
- Wed Mar 16, 2011 9:53 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159673
Re: [Request] Kingdom Hearts Birth By Sleep models
If you want to export your KH1/2 meshes, and you want them the same size as the BBS ones, export them with a 0.01 scale. Thanks for the tip! Um, if I want the BBS ones to be the same size as the KH1/2 ones, would I export them with a scale of.. uh, 100? (haha I fail at math.) You sir are correct! I...
- Wed Mar 16, 2011 9:29 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 63837
Re: Kingdom Hearts 2 Map files
Probably a noob question, but is there a map dumper for a regular version of KHII? The only one I found is for FM+... This is probably an equally noobish response, but you could try copying your .idx file from the KH2 dvd, and replacing that with the .idx file Falo provides (I'd back up his .idx th...
- Tue Mar 15, 2011 12:30 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 2 Map files
- Replies: 203
- Views: 63837
Re: Kingdom Hearts 2 Map files
Just wanted to say that was pretty interesting to read. I don't know anything about file formats, but I know a bit about animation. Thanks for sharing and all your hard work with your viewer and whatnot! I would add that contrary to popular belief, I don't exactly know all the details of the kh2 an...
- Tue Mar 15, 2011 12:25 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
F_EH510.mdlx Thanks a bunch!! I can use kkf2's tools to find it now. It's a very long and convoluted process. I started with the list of files that are stored in the game exe, then the list of models that is stored in one of those files, brute-forcing some of the variations. I made a modified versi...
