Search found 84 matches
- Thu Apr 05, 2012 2:11 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26897
Re: Resident Evil Operation Racoon City
I am going to wait for the pc release to do any more on this format. Here is the 2 py scripts you need for the models with uv's. the first script lets you import the .edgemodel the 2nd script is basically the same script mr adults did except its a little easier to edit and has all the options liste...
- Tue Mar 27, 2012 2:56 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 31
- Views: 17753
Re: Xbox 360 XPR2 (noesis plugin)
Thanks!greywaste wrote:Here's some info about .dds compression typesKamillho wrote: fmt = noesis.NOESISTEX_DXT5
Play around with the value I left alone in your quote.
It works on some textures!
- Tue Mar 27, 2012 1:06 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 31
- Views: 17753
Re: Xbox 360 XPR2 (noesis plugin)
I used def hackLoadRGBA(data, texList): w = 256/512/1024/2048 h = 256/512/1024/2048 fmt = noesis.NOESISTEX_DXT5 data = rapi.imageUntile360DXT(rapi.swapEndianArray(data, 2), w, h, 8 if fmt == noesis.NOESISTEX_DXT1 else 16) texList.append(NoeTexture("hacktex", w, h, data, fmt)) return 1 And always dif...
- Mon Mar 26, 2012 3:22 pm
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 31
- Views: 17753
Re: Xbox 360 XPR2 (noesis plugin)
But it doesn't work with new script alsoMrAdults wrote:Like I said in the ORC thread the old ssg script could produce corrupt data. Go get the new script and reextract with that.

- Sun Mar 25, 2012 4:43 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26897
Re: Resident Evil Operation Racoon City
Wow! Awesome! Good luckchrrox wrote:There seems to be a small bug in the noesis extractor near the end of the chunk data.
but i have an extractor ready when its fixed.
- Thu Mar 22, 2012 9:59 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26897
Re: Resident Evil Operation Racoon City
I think so. And what about X360 version? Someone works on script? I know nothing about it so I can only upload files from disc.
- Thu Mar 22, 2012 9:31 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26897
Re: Resident Evil Operation Racoon City
Is it possible to make this script working on X360 version if someone makes it on PS3 version? If model format is the same?
- Thu Mar 22, 2012 4:35 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 107
- Views: 26897
- Thu Mar 22, 2012 12:14 pm
- Forum: Game Archive
- Topic: Resident Evil Operation Racoon City repacker
- Replies: 40
- Views: 11783
- Thu Nov 24, 2011 9:46 pm
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 105
- Views: 53062
Re: Tekken 6
Is there anybody so nice who can tell me step by step how to extract models from Tekken 6 into Noesis? I saw that tutorial on forum...
- Sun Nov 20, 2011 8:59 pm
- Forum: Game Archive
- Topic: Spiderman web of shadows
- Replies: 1
- Views: 596
Re: Spiderman web of shadows
Anybody?
- Sun Nov 13, 2011 8:05 pm
- Forum: Game Archive
- Topic: Spiderman web of shadows
- Replies: 1
- Views: 596
Spiderman web of shadows
The contents of this post was deleted because of possible forum rules violation.
- Mon Sep 12, 2011 9:58 pm
- Forum: Game Archive
- Topic: Dead Island .pak
- Replies: 72
- Views: 22176
Re: Dead Island .pak
I need any good way to extract models from this game and import them into Blender or 3DS Max. When I take this file data00 on to DeadIslandBIN it makes only a notepad file...
- Fri Sep 09, 2011 8:14 am
- Forum: Game Archive
- Topic: Dead Island .pak
- Replies: 72
- Views: 22176
Re: Dead Island .pak
A slightly less terrible solution instead of hacking the DLL: X:\dead island\DI>"Y:\Gibbed.DeadIsland.FixZip.exe" -v -o DataEn.pak.orig DataEn.zip DataEn.pak target hash is 9BAF71AA actual hash is 13E3327B base hash is BBE82F6D generated 57154 bytes of magic success! final hash of 9BAF71AA size: 74...
- Wed Aug 10, 2011 8:45 pm
- Forum: 3D/2D models
- Topic: Dead Rising 2 (PC)
- Replies: 7
- Views: 4471
Re: Dead Rising 2 (PC)
Anyway finally I have Rebecca model
I want her, Stacey and Twins
I want her, Stacey and Twins
