Search found 767 matches

by zaramot
Fri Apr 19, 2013 11:31 am
Forum: Game Archive
Topic: King Arthur 2 .N2M
Replies: 4
Views: 1028

King Arthur 2 .N2M

Hello, could someone help me extract files from King Arthur 2 .n2m archives? Here's sample. Thanks in advance.
by zaramot
Fri Apr 19, 2013 8:14 am
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 3035

Re: [PS3] Knight Contract .hxt models

Yes, I already checked small model, it's a character's blade model the one on the first pic. It appears each model has second face indices count at the end of the file? It's always -2, for example first one is 1060 - second one 1058, 2082/2080. Here's blade model. EDIT: count 1158 fits nicely since ...
by zaramot
Thu Apr 18, 2013 8:52 pm
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 3035

Re: [PS3] Knight Contract .hxt models

Yes, you're totally right. Mesh full of holes, it's the same problem I've had, thought indices count is bad.
by zaramot
Thu Apr 18, 2013 5:11 pm
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 3035

Re: [PS3] Knight Contract .hxt models

Figure out vertices , should work fine now. Still have issue with face indices, can't find face count to parse them right.
by zaramot
Wed Apr 17, 2013 6:00 pm
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 3035

[PS3] Knight Contract .hxt models

Could someone help me to figure out [PS3]Knights Contract .hxt format? I see face indices and something like a vertex buffer. Though I can't parse them, I'm missing something. Need some tips from people experienced in format reversing.
http://www.mediafire.com/?r3dla86uicf7gsm
by zaramot
Wed Apr 17, 2013 5:47 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 15
Views: 5631

Re: Dante's Inferno .tg4d textures

Bump. I wrote an import script for Dante's Inferno models, too bad it's useless until textures not working :)
by zaramot
Tue Apr 16, 2013 12:23 pm
Forum: Tutorials
Topic: [Help] MaxScript
Replies: 1
Views: 2183

[Help] MaxScript

Hello everyone!
I need help with maxscript, how could I implement several loops in my script? I could successfully import files with one mesh, but how could I parse file with couple of meshes through maxscript?
by zaramot
Sun Apr 14, 2013 2:02 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 15
Views: 5631

Dante's Inferno .tg4d textures

Hello everyone! Need help with Dante's Inferno textures .tg4d. Same format as Dead Space series, though DS tools didn't help. I tried to add dxt header and it was pretty close to success, but I don't know what to do to make them look right. Can someone please take a look at them? Thanks in advance.
by zaramot
Fri Apr 05, 2013 10:09 am
Forum: Tutorials
Topic: Hire tutor?
Replies: 3
Views: 2656

Re: Hire tutor?

I'm very interested in hire tutor too. To help me learn to reverse a model format.
by zaramot
Wed Apr 03, 2013 10:15 pm
Forum: 3D/2D models
Topic: (Request) Blender script for Witcher 1 .mdb
Replies: 10
Views: 3473

Re: (Request) Blender script for Witcher 1 .mdb

It's for Blender 2.49 (with Python 2.6/7) maybe you're using newer version?
by zaramot
Wed Apr 03, 2013 9:53 pm
Forum: 3D/2D models
Topic: (Request) Blender script for Witcher 1 .mdb
Replies: 10
Views: 3473

Re: (Request) Blender script for Witcher 1 .mdb

Here, I've got this one.
by zaramot
Wed Dec 12, 2012 6:54 pm
Forum: 3D/2D models
Topic: Majin and the Forsaken Kingdom Blender249 *.pak importer
Replies: 5
Views: 1891

Re: Majin and the Forsaken Kingdom Blender249 *.pak importer

Tosyk, here is blender importer for you!
by zaramot
Sun Dec 09, 2012 4:53 pm
Forum: 3D/2D models
Topic: Animation support
Replies: 0
Views: 568

Animation support

Hello everyone!
I need a little help, can someone tell me any fighting game with animation support, any example with extracted and working animation? I've searched on forums with no luck, maybe I missed something? Thanks in advance!
by zaramot
Wed Sep 12, 2012 12:45 pm
Forum: Game Archive
Topic: Tekken Tag Tournament 2 .bin
Replies: 11
Views: 4406

Re: Tekken Tag Tournament 2 .bin

Thanks a lot , it's a great news! Howfie you are amazing, excellent work.
by zaramot
Tue Sep 11, 2012 9:09 pm
Forum: Game Archive
Topic: Tekken Tag Tournament 2 .bin
Replies: 11
Views: 4406

Re: Tekken Tag Tournament 2 .bin

Inside .bins - models, textures have NDXR, NTXR header, they could be manually extracted with HEX editor and viewed with noesis, but it will take ages to get them that way. Maybe someone create bms script to extract them?