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by zaramot
Thu Apr 18, 2013 5:11 pm
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 2393

Re: [PS3] Knight Contract .hxt models

Figure out vertices , should work fine now. Still have issue with face indices, can't find face count to parse them right.
by zaramot
Wed Apr 17, 2013 6:00 pm
Forum: 3D/2D models
Topic: [PS3] Knight Contract .hxt models
Replies: 13
Views: 2393

[PS3] Knight Contract .hxt models

Could someone help me to figure out [PS3]Knights Contract .hxt format? I see face indices and something like a vertex buffer. Though I can't parse them, I'm missing something. Need some tips from people experienced in format reversing.
http://www.mediafire.com/?r3dla86uicf7gsm
by zaramot
Wed Apr 17, 2013 5:47 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 14
Views: 3601

Re: Dante's Inferno .tg4d textures

Bump. I wrote an import script for Dante's Inferno models, too bad it's useless until textures not working :)
by zaramot
Tue Apr 16, 2013 12:23 pm
Forum: Tutorials
Topic: [Help] MaxScript
Replies: 1
Views: 1997

[Help] MaxScript

Hello everyone!
I need help with maxscript, how could I implement several loops in my script? I could successfully import files with one mesh, but how could I parse file with couple of meshes through maxscript?
by zaramot
Sun Apr 14, 2013 2:02 pm
Forum: Graphic file formats
Topic: Dante's Inferno .tg4d textures
Replies: 14
Views: 3601

Dante's Inferno .tg4d textures

Hello everyone! Need help with Dante's Inferno textures .tg4d. Same format as Dead Space series, though DS tools didn't help. I tried to add dxt header and it was pretty close to success, but I don't know what to do to make them look right. Can someone please take a look at them? Thanks in advance.
by zaramot
Fri Apr 05, 2013 10:09 am
Forum: Tutorials
Topic: Hire tutor?
Replies: 3
Views: 2389

Re: Hire tutor?

I'm very interested in hire tutor too. To help me learn to reverse a model format.
by zaramot
Wed Apr 03, 2013 10:15 pm
Forum: 3D/2D models
Topic: (Request) Blender script for Witcher 1 .mdb
Replies: 10
Views: 2870

Re: (Request) Blender script for Witcher 1 .mdb

It's for Blender 2.49 (with Python 2.6/7) maybe you're using newer version?
by zaramot
Wed Apr 03, 2013 9:53 pm
Forum: 3D/2D models
Topic: (Request) Blender script for Witcher 1 .mdb
Replies: 10
Views: 2870

Re: (Request) Blender script for Witcher 1 .mdb

Here, I've got this one.
by zaramot
Wed Dec 12, 2012 6:54 pm
Forum: 3D/2D models
Topic: Majin and the Forsaken Kingdom Blender249 *.pak importer
Replies: 5
Views: 1517

Re: Majin and the Forsaken Kingdom Blender249 *.pak importer

Tosyk, here is blender importer for you!
by zaramot
Sun Dec 09, 2012 4:53 pm
Forum: 3D/2D models
Topic: Animation support
Replies: 0
Views: 473

Animation support

Hello everyone!
I need a little help, can someone tell me any fighting game with animation support, any example with extracted and working animation? I've searched on forums with no luck, maybe I missed something? Thanks in advance!
by zaramot
Wed Sep 12, 2012 12:45 pm
Forum: Game Archive
Topic: Tekken Tag Tournament 2 .bin
Replies: 11
Views: 3618

Re: Tekken Tag Tournament 2 .bin

Thanks a lot , it's a great news! Howfie you are amazing, excellent work.
by zaramot
Tue Sep 11, 2012 9:09 pm
Forum: Game Archive
Topic: Tekken Tag Tournament 2 .bin
Replies: 11
Views: 3618

Re: Tekken Tag Tournament 2 .bin

Inside .bins - models, textures have NDXR, NTXR header, they could be manually extracted with HEX editor and viewed with noesis, but it will take ages to get them that way. Maybe someone create bms script to extract them?
by zaramot
Mon Sep 10, 2012 11:10 am
Forum: Game Archive
Topic: Tekken Tag Tournament 2 .bin
Replies: 11
Views: 3618

Tekken Tag Tournament 2 .bin

Hello everyone!
I need help with extracting files from X-Box 360 version of TTT-2. It stores data in .bin files, here is one of them <link removed due forum rules violation> . Thanks in advance.
by zaramot
Mon Sep 03, 2012 11:02 am
Forum: Graphic file formats
Topic: N3:Ninety-Nine Nights II textures
Replies: 4
Views: 1273

Re: N3:Ninety-Nine Nights II textures

I've tried some tools for XPR2 format, they didn't work for me. It seems each .dds file from N3-2 has few textures inside (color,normal etc.).
by zaramot
Sat Sep 01, 2012 8:44 pm
Forum: Graphic file formats
Topic: N3:Ninety-Nine Nights II textures
Replies: 4
Views: 1273

Re: N3:Ninety-Nine Nights II textures

Thank you for the tip C00L12345! Any idea how to convert them into .tga or .dds?