Search found 767 matches
- Fri Apr 19, 2013 11:31 am
- Forum: Game Archive
- Topic: King Arthur 2 .N2M
- Replies: 4
- Views: 1028
King Arthur 2 .N2M
Hello, could someone help me extract files from King Arthur 2 .n2m archives? Here's sample. Thanks in advance.
- Fri Apr 19, 2013 8:14 am
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3035
Re: [PS3] Knight Contract .hxt models
Yes, I already checked small model, it's a character's blade model the one on the first pic. It appears each model has second face indices count at the end of the file? It's always -2, for example first one is 1060 - second one 1058, 2082/2080. Here's blade model. EDIT: count 1158 fits nicely since ...
- Thu Apr 18, 2013 8:52 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3035
Re: [PS3] Knight Contract .hxt models
Yes, you're totally right. Mesh full of holes, it's the same problem I've had, thought indices count is bad.
- Thu Apr 18, 2013 5:11 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3035
Re: [PS3] Knight Contract .hxt models
Figure out vertices , should work fine now. Still have issue with face indices, can't find face count to parse them right.
- Wed Apr 17, 2013 6:00 pm
- Forum: 3D/2D models
- Topic: [PS3] Knight Contract .hxt models
- Replies: 13
- Views: 3035
[PS3] Knight Contract .hxt models
Could someone help me to figure out [PS3]Knights Contract .hxt format? I see face indices and something like a vertex buffer. Though I can't parse them, I'm missing something. Need some tips from people experienced in format reversing.
http://www.mediafire.com/?r3dla86uicf7gsm
http://www.mediafire.com/?r3dla86uicf7gsm
- Wed Apr 17, 2013 5:47 pm
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 15
- Views: 5631
Re: Dante's Inferno .tg4d textures
Bump. I wrote an import script for Dante's Inferno models, too bad it's useless until textures not working 
- Tue Apr 16, 2013 12:23 pm
- Forum: Tutorials
- Topic: [Help] MaxScript
- Replies: 1
- Views: 2183
[Help] MaxScript
Hello everyone!
I need help with maxscript, how could I implement several loops in my script? I could successfully import files with one mesh, but how could I parse file with couple of meshes through maxscript?
I need help with maxscript, how could I implement several loops in my script? I could successfully import files with one mesh, but how could I parse file with couple of meshes through maxscript?
- Sun Apr 14, 2013 2:02 pm
- Forum: Graphic file formats
- Topic: Dante's Inferno .tg4d textures
- Replies: 15
- Views: 5631
Dante's Inferno .tg4d textures
Hello everyone! Need help with Dante's Inferno textures .tg4d. Same format as Dead Space series, though DS tools didn't help. I tried to add dxt header and it was pretty close to success, but I don't know what to do to make them look right. Can someone please take a look at them? Thanks in advance.
- Fri Apr 05, 2013 10:09 am
- Forum: Tutorials
- Topic: Hire tutor?
- Replies: 3
- Views: 2656
Re: Hire tutor?
I'm very interested in hire tutor too. To help me learn to reverse a model format.
- Wed Apr 03, 2013 10:15 pm
- Forum: 3D/2D models
- Topic: (Request) Blender script for Witcher 1 .mdb
- Replies: 10
- Views: 3473
Re: (Request) Blender script for Witcher 1 .mdb
It's for Blender 2.49 (with Python 2.6/7) maybe you're using newer version?
- Wed Apr 03, 2013 9:53 pm
- Forum: 3D/2D models
- Topic: (Request) Blender script for Witcher 1 .mdb
- Replies: 10
- Views: 3473
Re: (Request) Blender script for Witcher 1 .mdb
Here, I've got this one.
- Wed Dec 12, 2012 6:54 pm
- Forum: 3D/2D models
- Topic: Majin and the Forsaken Kingdom Blender249 *.pak importer
- Replies: 5
- Views: 1891
Re: Majin and the Forsaken Kingdom Blender249 *.pak importer
Tosyk, here is blender importer for you!
- Sun Dec 09, 2012 4:53 pm
- Forum: 3D/2D models
- Topic: Animation support
- Replies: 0
- Views: 568
Animation support
Hello everyone!
I need a little help, can someone tell me any fighting game with animation support, any example with extracted and working animation? I've searched on forums with no luck, maybe I missed something? Thanks in advance!
I need a little help, can someone tell me any fighting game with animation support, any example with extracted and working animation? I've searched on forums with no luck, maybe I missed something? Thanks in advance!
- Wed Sep 12, 2012 12:45 pm
- Forum: Game Archive
- Topic: Tekken Tag Tournament 2 .bin
- Replies: 11
- Views: 4406
Re: Tekken Tag Tournament 2 .bin
Thanks a lot , it's a great news! Howfie you are amazing, excellent work.
- Tue Sep 11, 2012 9:09 pm
- Forum: Game Archive
- Topic: Tekken Tag Tournament 2 .bin
- Replies: 11
- Views: 4406
Re: Tekken Tag Tournament 2 .bin
Inside .bins - models, textures have NDXR, NTXR header, they could be manually extracted with HEX editor and viewed with noesis, but it will take ages to get them that way. Maybe someone create bms script to extract them?
