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Search found 783 matches

by zaramot
Sat Jun 01, 2013 8:14 pm
Forum: Game Archive
Topic: [Xbox-360] Quantum Theory .pkmn
Replies: 11
Views: 6255

Re: [Xbox-360] Quantum Theory .pkmn

Thanks Chrrox, I tried this code, but it didn't help. All because of lack of experience I've did something wrong, or maybe it's some specific case. You don't mind if I send you my script and sample model file? Sorry, if this is too much :)

EDIT: Problem solved, models working fine
by zaramot
Sat Jun 01, 2013 7:01 pm
Forum: Game Archive
Topic: [Xbox-360] Quantum Theory .pkmn
Replies: 11
Views: 6255

Re: [Xbox-360] Quantum Theory .pkmn

Still need help with this one, I managed to skip those FFFF, but imported mesh looks like a total mess. Thanks in advance for any help.
by zaramot
Fri May 31, 2013 7:24 pm
Forum: Game Archive
Topic: FUSE Game for XBOX 360
Replies: 20
Views: 6894

Re: FUSE Game for XBOX 360

I'll support this, I have the game and I could provide any samples. So if someone helps extract content from Fuse data packages it would be perfect, I'm planning to look at model format.
by zaramot
Thu May 30, 2013 11:56 am
Forum: Graphic file formats
Topic: Dead to Rights: Retribution textures
Replies: 5
Views: 2378

Re: Dead to Rights: Retribution textures

Problem with textures solved :)
by zaramot
Tue May 28, 2013 4:45 pm
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 28425

Re: Fast and the Furious 6:The Game .43 model format.

You should use Unity Assets Explorer [v 1.2] in order to open and extract content from Unity bundle files.
viewtopic.php?f=10&t=10085
by zaramot
Mon May 27, 2013 6:54 pm
Forum: Graphic file formats
Topic: Dead to Rights: Retribution textures
Replies: 5
Views: 2378

Re: Dead to Rights: Retribution textures

Yes, textures from Xbox-360 version of the game. Do you mean UnBundler?
by zaramot
Mon May 27, 2013 12:45 pm
Forum: Graphic file formats
Topic: Dead to Rights: Retribution textures
Replies: 5
Views: 2378

Dead to Rights: Retribution textures

Hello! I'm working on DTR:R models import. I've managed to achieve some success, but totally stuck with textures. I thought they are headerless .dds files but adding header didn't help much, because textures didn't look right. I guess, I'm missing and don't understand something. I will be very grate...
by zaramot
Fri May 24, 2013 10:58 pm
Forum: 3D/2D models
Topic: Kamen Rider Battride war EMD model. (PS3)
Replies: 41
Views: 17901

Re: Kamen Rider Battride war EMD model. (PS3)

You're welcome. I'm glad to help, if I can :)
by zaramot
Fri May 24, 2013 10:47 pm
Forum: 3D/2D models
Topic: Kamen Rider Battride war EMD model. (PS3)
Replies: 41
Views: 17901

Re: Kamen Rider Battride war EMD model. (PS3)

UV's stored at the end of the file, it's a big section of data you can't miss it - it starts with ffff then 4 bytes of uv's values (uv's stored as half-floats) Here's pic there's offset to UV's stored in this sample file, the only file I have:)
by zaramot
Fri May 24, 2013 10:24 pm
Forum: 3D/2D models
Topic: Kamen Rider Battride war EMD model. (PS3)
Replies: 41
Views: 17901

Re: Kamen Rider Battride war EMD model. (PS3)

No, UV's are there. I mean, it could be a little problematic to parse them for each mesh part.
by zaramot
Fri May 24, 2013 4:01 pm
Forum: 3D/2D models
Topic: Kamen Rider Battride war EMD model. (PS3)
Replies: 41
Views: 17901

Re: Kamen Rider Battride war EMD model. (PS3)

Just briefly looked at sample file, there will be a little problem with uvs I guess.
by zaramot
Wed May 22, 2013 10:49 pm
Forum: Game Archive
Topic: [Xbox-360] Quantum Theory .pkmn
Replies: 11
Views: 6255

Re: [Xbox-360] Quantum Theory .pkmn

Thanks again Chrrox, but how could I skip those FFFF or maybe parse them correctly. Some example of maxscript would be great
by zaramot
Wed May 22, 2013 6:00 pm
Forum: Game Archive
Topic: [Xbox-360] Quantum Theory .pkmn
Replies: 11
Views: 6255

Re: [Xbox-360] Quantum Theory .pkmn

Thanks a lot Chrrox! :) Again you aided me, I'm really appreciate it. Good news textures are extractable and they working. http://img268.imageshack.us/img268/9246/qttext.jpg Also I figure out vertices, but still have problems with faces. Face indicies has FFFF everywhere, after every 6 or 12 bytes a...
by zaramot
Tue May 21, 2013 10:19 pm
Forum: Game Archive
Topic: [Xbox-360] Quantum Theory .pkmn
Replies: 11
Views: 6255

[Xbox-360] Quantum Theory .pkmn

Hi. Need help to extract files from quantum theory .pkmn archives. I would like to look at model format very much, models there are nice. If someone could help it will be great, thanks in advance.
by zaramot
Mon May 20, 2013 9:16 am
Forum: Game Archive
Topic: Allods Online
Replies: 23
Views: 14633

Re: Allods Online

I've checked low-poly sample of orc model from earlier posts, need more samples. Maybe I'll try to download the game to see what I can do.