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Search found 783 matches
- Tue Apr 01, 2014 5:03 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
Re: Offering 35$ for writing import max script
Did you tried to export them back in game? How they look there?
- Tue Apr 01, 2014 2:04 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
- Mon Mar 31, 2014 4:12 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
Re: Offering 35$ for writing import max script
Can you export animation in .fbx (few samples)? I don't have 3ds max 8 to use old plugin
- Mon Mar 31, 2014 2:50 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
Re: Offering 35$ for writing import max script
Hi! So, here's maxscript to import models. I tried a lot of them, and got bored lol So, now it's up to you. If you want load models like weapons/dropitems and those like a bridge on the pic. Just skip first pop-up window (bone import part) and import mesh with a second window (some may not work xD)....
- Mon Mar 31, 2014 1:32 pm
- Forum: Graphic file formats
- Topic: help ntp3 to dds
- Replies: 16
- Views: 10855
Re: help ntp3 to dds
Hm, NTP3 header just like Tekken Revolution (PS3) has, along with GIDX. Also Tekken Tag 2 uses GIDX. I'm sure if you swap header you can open them in Noesis.
- Sun Mar 30, 2014 4:55 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
Re: Offering 35$ for writing import max script
I already have a client, drop items are working. But I think I will not support land, trees or terrain. Just Player models, Monsters and NPC, maybe some other files you mentioned about would work too.
- Sun Mar 30, 2014 12:53 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
Re: Offering 35$ for writing import max script
You moved wrong bone, it's some extra bone which is not usable by this armor. Boots works fine for me
- Sun Mar 30, 2014 12:20 pm
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
Re: Offering 35$ for writing import max script
Those bone names aren't a problem.
- Sun Mar 30, 2014 9:30 am
- Forum: 3D/2D models
- Topic: Sengoku Basara 4 (PS3) .mod maxscript
- Replies: 8
- Views: 5491
Re: Sengoku Basara 4 (PS3) .mod maxscript
Hi! Thanks for bug report. I'll try to fix this, though this model has index buffer which differs from others.
- Sun Mar 30, 2014 9:14 am
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
Re: Offering 35$ for writing import max script
Yeah, I imported all models you provided in previous post. Still, I need more samples since I'm sure there will be other differences for new models. Here's armour in .psk format maybe it will work better for you
- Fri Mar 28, 2014 11:25 am
- Forum: 3D/2D models
- Topic: Offering 35$ for writing import max script
- Replies: 51
- Views: 21251
Re: Offering 35$ for writing import max script
Hm, this is so strange. Why person which wrote first importer made it without weights? Wrote script with model/bones and even animation support but without skinning?! http://i.piccy.info/i9/a7807420f102e5405a37e4f7f0ebcc8d/1396002559/23940/714029/mmo_800.jpg http://i.piccy.info/a3/2014-03-28-10-29/i...
- Wed Mar 26, 2014 7:53 am
- Forum: 3D/2D models
- Topic: Sengoku Basara 4 (PS3) .mod maxscript
- Replies: 8
- Views: 5491
Re: Sengoku Basara 4 (PS3) .mod maxscript
Hi! If you send me some samples from SB3, I'm sure I can edit script to import models from SB3 
- Tue Mar 25, 2014 5:17 pm
- Forum: 3D/2D models
- Topic: SWTOR .gr2 model import maxscript
- Replies: 17
- Views: 11236
- Tue Mar 25, 2014 2:10 pm
- Forum: 3D/2D models
- Topic: SWTOR .gr2 model import maxscript
- Replies: 17
- Views: 11236
- Tue Mar 25, 2014 9:02 am
- Forum: 3D/2D models
- Topic: Sengoku Basara 4 (PS3) .mod maxscript
- Replies: 8
- Views: 5491
Sengoku Basara 4 (PS3) .mod maxscript
Hi guys! Here's maxscripts to import Sengoku Basara 4 models with bones+weights (3ds max 2009-2011) 2012 version too (not confirmed). Report errors and bugs here (they could be :)) PS3 version of the game http://i.piccy.info/i9/a1efec816c65fc5952bf4e83a1e4bd60/1395485662/36784/714029/seng_800.jpg ht...






