Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 783 matches

by zaramot
Fri Sep 05, 2014 9:53 pm
Forum: 3D/2D models
Topic: 3DS Monster Hunter 4 (2013) maxscript
Replies: 15
Views: 11229

Re: 3DS Monster Hunter 4 (2013) maxscript

With ViewThief, you can use GrabViewport
by zaramot
Fri Sep 05, 2014 7:50 pm
Forum: 3D/2D models
Topic: 3DS Monster Hunter 4 (2013) maxscript
Replies: 15
Views: 11229

3DS Monster Hunter 4 (2013) maxscript

Hi guys! Here's maxscript to import Nintendo 3DS game Monster Hunter 4 (2013) models with bones+weights (3ds max 2009-2012)

Image
by zaramot
Thu Sep 04, 2014 1:01 pm
Forum: 3D/2D models
Topic: PC Dark Sector (2008) maxscript
Replies: 3
Views: 2130

PC Dark Sector (2008) maxscript

Hi guys! Here's maxscript to import Dark Sector models with bones (3ds max 2009-2012) 1. Load DSector_Bones.ms 2. Point it to a H.misc.cache file like Nadia_skel.x.1 3. A new dialogue shows up, this time choose Nadia_skel.x.1 in B.misc.cache Bones will be loaded 4. Load DSector_Models.ms 5. Point it...
by zaramot
Wed Sep 03, 2014 8:38 am
Forum: 3D/2D models
Topic: Longwu Online 《龙武》
Replies: 11
Views: 5563

Re: Longwu Online 《龙武》

Why there's only diffuse texture? You forgot to upload bump/spec maps or game doesn't use them?!
by zaramot
Wed Aug 27, 2014 2:35 pm
Forum: 3D/2D models
Topic: Risen 3 Titan Lords
Replies: 20
Views: 7502

Re: Risen 3 Titan Lords

Yeah, I did something similar with hat mesh, since it's easier lol. I divided mesh by sub-mesh referencing to game textures+unwrap Uvs and it looks right
by zaramot
Wed Aug 27, 2014 2:05 pm
Forum: 3D/2D models
Topic: Risen 3 Titan Lords
Replies: 20
Views: 7502

Re: Risen 3 Titan Lords

I looked at this format yesterday, so I wrote script for it - but! I can't find counts/offsets for sub-meshes too. If we will find them, we are cool. Cuz everything else seems to work fine lol
by zaramot
Tue Aug 26, 2014 8:17 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 94
Views: 37940

Re: demon's souls FLV file

You did something wrong I guess, attach here model you tried or just write the name of it. I'll try it from my side. Maybe I posted first version of the script, not latest xD
by zaramot
Tue Aug 26, 2014 6:55 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 94
Views: 37940

Re: demon's souls FLV file

Ah, here's quickbms script to extract files from .partsbnd containers - you will get models and textures in .flver/.tpf
by zaramot
Mon Aug 25, 2014 6:21 pm
Forum: 3D/2D models
Topic: Swordman 《武林外传》
Replies: 19
Views: 6179

Re: Swordman 《武林外传》

Ah, Corey you're far more good and experienced with maxscript and reversing formats than me. You're the one who could finish it at all 100% :)
by zaramot
Mon Aug 25, 2014 4:18 pm
Forum: 3D/2D models
Topic: Swordman 《武林外传》
Replies: 19
Views: 6179

Re: Swordman 《武林外传》

Models working here after renaming them or nope? I tried weapons too, seems they working
by zaramot
Mon Aug 25, 2014 3:06 pm
Forum: 3D/2D models
Topic: SS
Replies: 15
Views: 7464

Re: SS

Hm, maybe. I'm not very friendly with asian MMO RPGs :) Okay, so we know material aren't working, then what about models itself?
by zaramot
Mon Aug 25, 2014 2:54 pm
Forum: 3D/2D models
Topic: SS
Replies: 15
Views: 7464

Re: SS

Here materials should work, with last script I attached - if no, well I have a lot of work to do lol As for now, you should rename files then :(
by zaramot
Mon Aug 25, 2014 2:52 pm
Forum: 3D/2D models
Topic: Swordman 《武林外传》
Replies: 19
Views: 6179

Re: Swordman 《武林外传》

Sure I'm renaming files, my OS doesn't have support for Chinese/Japan languages and text, I tried to add unicode support for this script, like for SSO too. If it's not work that's bad, I thought the only game which doesn't have unicode support for now it's SwordsMan, there it's true I even don't try...
by zaramot
Mon Aug 25, 2014 2:26 pm
Forum: 3D/2D models
Topic: SS
Replies: 15
Views: 7464

Re: SS

With this script I imported models from your last sample, you should try it
by zaramot
Mon Aug 25, 2014 2:07 pm
Forum: 3D/2D models
Topic: Swordman 《武林外传》
Replies: 19
Views: 6179

Re: Swordman 《武林外传》

Attach one model without textures here, have no idea why - but they works for me lol P.S. BTW, how you're run my scripts? Maxscript-Run Script? If so, I suggest you to use folowing - MaxScript-Maxsccipt Editor - in editor's window File-Open (my script), then just use ctrl+e to run script! Don't clos...