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Search found 783 matches
- Tue May 03, 2016 11:11 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Hmm, that's strange I don't have C2580, C2560 folder in that huge sample archive you sent me (tanks again for this). Are they from some other place? I can't test them right now unfortunately. EDIT: I think I found models you talking about - messed sword in c5280 folder :) http://s8.hostingkartinok.c...
- Mon May 02, 2016 7:17 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Don't worry I know that :) I'm working in order to solve any issues, though you can try this script, latest one I made. It will get you bones and weights+fixed uv's. I'm sure errors will be present, so fee free to report them here. http://s8.hostingkartinok.com/uploads/images/2016/05/768d1eb43b686de...
- Sun May 01, 2016 10:58 pm
- Forum: 3D/2D models
- Topic: Extracting models from Dirty Bomb
- Replies: 10
- Views: 3221
Re: Extracting models from Dirty Bomb
.upk from first post, the one you uploaded, is it from latest game client? My script seams to work, not sure how with other files


- Sun May 01, 2016 10:15 pm
- Forum: 3D/2D models
- Topic: Extracting models from Dirty Bomb
- Replies: 10
- Views: 3221
Re: Extracting models from Dirty Bomb
Well, that's correct, you can extract files from .upk with some Unreal tools. That's how I did it, extracted package and made script for models (they have .SkeletalMesh extension after extraction, if I remember right). Static meshes have .StaticMesh extension, though for them I didn't actually finis...
- Sun May 01, 2016 6:38 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Here's Noesis plugin for .tpf texture containers, which should allow you to view and export textures for Dark Souls III


- Sun May 01, 2016 8:57 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 39212
Re: Killer Instinct .kimesh / .kihkx
Great render 42tenthlick! I love it, about updates thanks to TFA who provided detailed report on broken UV's I'm fixing them ATM, after that I think you should get models without big problems, right?
- Sun May 01, 2016 8:50 am
- Forum: 3D/2D models
- Topic: Extracting models from Dirty Bomb
- Replies: 10
- Views: 3221
Re: Extracting models from Dirty Bomb
I've made maxscript for Dirty Bomb models a long time ago (more than a half-year ago for sure). I'm certain they changed a lot since then, or maybe no, who knows? I'm totally agreed with Shakotay, if you have evidences that someone managed to load Dirty Bomb into umodel, Gildor's forums will be the ...
- Sat Apr 30, 2016 5:56 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
[PC] Dark Souls III model import maxscript
Hi guys! Here's maxscript to import [PC] Dark Souls III character's/monster's models with bones (3ds max 2009-2012). Inside archive - maxscripts for models+.hkx bones. http://s8.hostingkartinok.com/uploads/images/2016/04/546aa25d9808e5423eda53b88aa4db79.jpg P.S. Script doesn't import weights (this p...
- Sat Apr 30, 2016 1:48 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46583
Re: Warframe Online MaxScript
I see developers making tiny changes quite frequently, with updates. This is bad, because I don't think I will try to support and edit model-import script each time. Though, I imported models you sent as a sample, here's a bit edited script, send me more not working models and I will try to finish s...
- Sat Apr 30, 2016 10:08 am
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 73063
Re: Dark Souls 3 *.bdt and *.bhd Files
Don't think I'm going to return to Demon's Souls, or Dark Souls I, model there are too outdated and in low quality, my most focus on DS 3 right now, and DS2 PC version but a bit lessdibe91 wrote: P.S .: if you can even arrange demon souls do me a great favor ...
- Fri Apr 29, 2016 8:28 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46583
Re: Warframe Online MaxScript
Attach here file which gives an error or send in PM.
- Fri Apr 29, 2016 6:37 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 73063
Re: Dark Souls 3 *.bdt and *.bhd Files
sorry, but you can also get the original skeletons with skin models? Well, yes I have bones and weights now. Though, there are some issues I'm trying to solve. I can provide "alpha" script for geometry right now. Maybe even with weights, but better I'll take a look more closer http://s8.h...
- Fri Apr 29, 2016 8:21 am
- Forum: 3D/2D models
- Topic: [PS3] Condemned 2: Bloodshot model import maxscript
- Replies: 5
- Views: 3192
Re: [PS3] Condemned 2: Bloodshot model import maxscript
Here's BMS script to extract .bndl archives. All models and textures are in those (world folder if a remember, right -sp, mp and fc sub-folders)
- Thu Apr 28, 2016 3:02 pm
- Forum: 3D/2D models
- Topic: [PS3] Condemned 2: Bloodshot model import maxscript
- Replies: 5
- Views: 3192
[PS3] Condemned 2: Bloodshot model import maxscript
Hi guys! Here's maxscript to import Condemned 2: Bloodshot [PS3] models with bones and weights (3ds max 2009-2012).
Inside archive maxscript for models+Noesis plugin for textures

P.S. Report bugs
Inside archive maxscript for models+Noesis plugin for textures

P.S. Report bugs
- Thu Apr 28, 2016 6:48 am
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 73063
Re: Dark Souls 3 *.bdt and *.bhd Files
I can take a look at .flver and .tpf files if you'll send me a sample. It shouldn't be hard to edit current script for Dark Souls 2 or make Noesis plugin for textures EDIT: As I though, format almost not changed from previous games, thanks a lot to HunterAP for sample. So if anyone willing to upload...
