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Search found 783 matches

by zaramot
Mon May 16, 2016 8:50 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

Well, I guess I don't have a choice xD If someone would like to play with Havok tools and convert .hkx skeletons, it's possible to use animations too. I would make script just to pick existing skeleton, so basically you convert .hkx into any format for 3ds max, and then import model over it with my ...
by zaramot
Mon May 16, 2016 12:39 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

Fix old + add new one for bones:)
by zaramot
Mon May 16, 2016 11:38 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

I think it will be easier for me to make my own script then xD I though, it might work just from the start :)
by zaramot
Mon May 16, 2016 9:42 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

Dibe91, here's skeleton.hkx from Demon's Souls, can you import/convert it with tools for Dark Souls 1 animations you told me about? Or with havoc tools? I need to know if I should make import-script for this, or we will do this in easier way xD
by zaramot
Sun May 15, 2016 10:44 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

Yup, I can xD I'm working on it now. I have several games to finish with. So, it's not as fast as I want it to be.
by zaramot
Sun May 15, 2016 9:36 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

Ah, thanks a lot for the list. I will fix this as soon as it possible. Nice to see you guys interested in this
by zaramot
Sun May 08, 2016 5:42 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 40493

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Well, I can in basics, my best suggestion for you is to find here on xentax max-script video guide by mariokart64n. Awesome start point, very good material as for me
by zaramot
Sat May 07, 2016 9:55 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

Dibe91, archive you provided contains objects, not characters/npc or monsters, so they mostly not rigged or skeleton is very simple. I guess, you need to send me char folder, so files with c***, something like that not o***?
by zaramot
Sat May 07, 2016 8:37 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

if you can solve the problem of the skeletons of the demon's souls it would be a great thing. I promise that I'll thank me if you can live by my friend youtuber Italian. I can't understand your last sentence. Though, if you have Demon's Souls extracted and could send me .hkx files from there (I thi...
by zaramot
Fri May 06, 2016 2:17 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

With Dark Souls 3 shouldn't be problems with skeleton. Well, actually with DS2 too, but about this I'm not at 100% certain. For all dark souls series + demon souls should be possible now to solve skeleton issues. But for Dark Souls 2 as I understand there's no proper extractor, right? Just for DLC a...
by zaramot
Fri May 06, 2016 11:47 am
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 92
Views: 39212

Re: Killer Instinct .kimesh / .kihkx

Here's new update, fixed files TFA reported with broken/missing uv's. Try it if anyone interested, lets hope I haven't spoiled uv's in other models - during fixing lol
by zaramot
Fri May 06, 2016 11:00 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

Really nice to hear, that you managed to get models from SotFS! No need to thank me, I was very glad to help :) Though, script isn't finished, I'm going to make it work properly with DS3 and even with SotFS, with time eventually xD
Thanks for the bug report, I'll take a look at models you said
by zaramot
Wed May 04, 2016 6:00 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

A bit fixed version of Noesis plugin from DS3 .tpf files, fixed error with c5210, c1400 and c2170 .tpf
by zaramot
Wed May 04, 2016 3:10 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150481

Re: [PC] Dark Souls III model import maxscript

Hmm, I don't have textures and .flver model for c2170. Can you provide them? Plus, what about meshes under clothes for c1400? You mean some meshes not importing? EDIT: Just checked c1400, and I don't have texture + flver for this one too. It might be, that script requires fixing for models of their ...
by zaramot
Tue May 03, 2016 6:48 pm
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 40493

Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage

Great findings Mariusz! That's how I generated weights too [0.25,0.25,0.25,0.25], though, your thing with bone map is absolutely brilliant really, I did other thing and it wasn't good in all the cases xD Can someone who have the game confirm if iOrange's tool extracting textures too? This would be e...