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Search found 783 matches
- Mon May 16, 2016 8:50 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Well, I guess I don't have a choice xD If someone would like to play with Havok tools and convert .hkx skeletons, it's possible to use animations too. I would make script just to pick existing skeleton, so basically you convert .hkx into any format for 3ds max, and then import model over it with my ...
- Mon May 16, 2016 12:39 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Fix old + add new one for bones:)
- Mon May 16, 2016 11:38 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
I think it will be easier for me to make my own script then xD I though, it might work just from the start 
- Mon May 16, 2016 9:42 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Dibe91, here's skeleton.hkx from Demon's Souls, can you import/convert it with tools for Dark Souls 1 animations you told me about? Or with havoc tools? I need to know if I should make import-script for this, or we will do this in easier way xD
- Sun May 15, 2016 10:44 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Yup, I can xD I'm working on it now. I have several games to finish with. So, it's not as fast as I want it to be.
- Sun May 15, 2016 9:36 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Ah, thanks a lot for the list. I will fix this as soon as it possible. Nice to see you guys interested in this
- Sun May 08, 2016 5:42 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40493
Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Well, I can in basics, my best suggestion for you is to find here on xentax max-script video guide by mariokart64n. Awesome start point, very good material as for me
- Sat May 07, 2016 9:55 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Dibe91, archive you provided contains objects, not characters/npc or monsters, so they mostly not rigged or skeleton is very simple. I guess, you need to send me char folder, so files with c***, something like that not o***?
- Sat May 07, 2016 8:37 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
if you can solve the problem of the skeletons of the demon's souls it would be a great thing. I promise that I'll thank me if you can live by my friend youtuber Italian. I can't understand your last sentence. Though, if you have Demon's Souls extracted and could send me .hkx files from there (I thi...
- Fri May 06, 2016 2:17 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
With Dark Souls 3 shouldn't be problems with skeleton. Well, actually with DS2 too, but about this I'm not at 100% certain. For all dark souls series + demon souls should be possible now to solve skeleton issues. But for Dark Souls 2 as I understand there's no proper extractor, right? Just for DLC a...
- Fri May 06, 2016 11:47 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 39212
Re: Killer Instinct .kimesh / .kihkx
Here's new update, fixed files TFA reported with broken/missing uv's. Try it if anyone interested, lets hope I haven't spoiled uv's in other models - during fixing lol
- Fri May 06, 2016 11:00 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Really nice to hear, that you managed to get models from SotFS! No need to thank me, I was very glad to help
Though, script isn't finished, I'm going to make it work properly with DS3 and even with SotFS, with time eventually xD
Thanks for the bug report, I'll take a look at models you said
Thanks for the bug report, I'll take a look at models you said
- Wed May 04, 2016 6:00 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
A bit fixed version of Noesis plugin from DS3 .tpf files, fixed error with c5210, c1400 and c2170 .tpf
- Wed May 04, 2016 3:10 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150481
Re: [PC] Dark Souls III model import maxscript
Hmm, I don't have textures and .flver model for c2170. Can you provide them? Plus, what about meshes under clothes for c1400? You mean some meshes not importing? EDIT: Just checked c1400, and I don't have texture + flver for this one too. It might be, that script requires fixing for models of their ...
- Tue May 03, 2016 6:48 pm
- Forum: 3D/2D models
- Topic: Doom alpha models
- Replies: 120
- Views: 40493
Re: DOOM Alpha/Beta .bmd6model and .bmd6modelskl and .bimage
Great findings Mariusz! That's how I generated weights too [0.25,0.25,0.25,0.25], though, your thing with bone map is absolutely brilliant really, I did other thing and it wasn't good in all the cases xD Can someone who have the game confirm if iOrange's tool extracting textures too? This would be e...
