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Search found 783 matches

by zaramot
Tue Oct 25, 2016 8:46 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46888

Re: Halo 5: Forge Models

Thanks guys, I have all textures now thanks to SpookyMajora and Alexis. So, no need to bother with uploading them! I will post script as soon I figure out weights. P.S. JakeGreen is right, from what I saw, textures are twice bigger than in model viewer, they are 2048x2048 for armor, in model viewer ...
by zaramot
Sat Oct 22, 2016 2:37 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46888

Re: Halo 5: Forge Models

In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D http://s8.hostingkartinok.com/uploads/images/2016/10/5e33d79c6709f506...
by zaramot
Fri Oct 21, 2016 11:27 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 46888

Re: Halo 5: Forge Models

Hey! I'm interested in this, working on making model-import script. Could anyone send me textures for provided samples? Or provide new ones with textures, in order to confirm UV mapping. Thanks a lot in advance!
by zaramot
Sun Oct 16, 2016 3:23 pm
Forum: Game Archive
Topic: MKXL .xxx UModel Error
Replies: 3
Views: 1337

Re: MKXL .xxx UModel Error

Animations aren't supported, as far as I know. Skip animations and you should get content extracted
by zaramot
Sat Oct 01, 2016 4:23 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 125
Views: 140373

Re: Shadow Of Mordor .arch05

Hmm, why you want to convert textures then? I mean, convert them back into in-game "format"
by zaramot
Thu Sep 29, 2016 9:41 am
Forum: Game Archive
Topic: Ghost Recon: Phantoms (YETI Engine) .big archive
Replies: 7
Views: 3180

Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Maybe they changed archive? Since it's MMO developers could do that, so after extraction you're now getting compressed texture for example. Attach one texture here I'll take a look
by zaramot
Thu Sep 29, 2016 9:39 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 125
Views: 140373

Re: Shadow Of Mordor .arch05

Well, I can try to make some screenshots in a sort of tutorial, though it's quite easy. Now I'm installing Shadow of Mordor to check if it will work xD But, from what I see for now it should work and texture editing is possible
by zaramot
Thu Sep 22, 2016 12:20 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 125
Views: 140373

Re: Shadow Of Mordor .arch05

Well, if you need just to conver .dds into .tex (without packing them back into .arch05) I'm sure you can do this super easy xD Open .tex file in hexeditor and just copy first bytes of original .tex (before laters DDS) into your edited .dds file and change extention of your edited .dds to .tex and d...
by zaramot
Sat Sep 03, 2016 7:14 pm
Forum: 3D/2D models
Topic: GI JOE: Rise of Cobra PS3 file compression?
Replies: 16
Views: 5414

Re: GI JOE: Rise of Cobra PS3 file compression?

For those who ineterested bones are in ShinyPatchModelHeaders files, weights and bone indices are lowest section of data in model file (4 bytes for bone indices and 4 bytes for weights )

Image
by zaramot
Wed Jul 27, 2016 6:32 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150479

Re: [PC] Dark Souls III model import maxscript

Absolutely possible, though I don't have free time to make this happen :( Same with Demon's Souls, have no idea when but this is in my wip list at top. If I can only know, if you can finish that business for darksiders 2 I leave you in peace! Well, to say truth I think I can, .o3d files looks like ...
by zaramot
Wed Jul 27, 2016 5:04 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 150479

Re: [PC] Dark Souls III model import maxscript

Absolutely possible, though I don't have free time to make this happen :( Same with Demon's Souls, have no idea when but this is in my wip list at top.
by zaramot
Sun Jul 24, 2016 7:49 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 21721

Re: PC Darksiders II: Death Lives maxscript

And this T-posed model doesn't have bones, right? Can you send me this one? Maybe it doesn't have skeleton, but weights are there.
by zaramot
Sun Jul 24, 2016 4:49 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 21721

Re: PC Darksiders II: Death Lives maxscript

Hmm, I guess, this could correct, that all bone weights are set to 1.0 it's a some sort of a golem. So, I'm sure each part of mesh weighted to some bone with 1.0 (all weights are red) it's doesnt require to have miltiple weights at all, I think. Though, if there's no bone-id's this is weird. And if ...
by zaramot
Sun Jul 24, 2016 3:17 pm
Forum: 3D/2D models
Topic: The Technomancer - from .spk to .fbx
Replies: 20
Views: 7791

Re: The Technomancer - from .spk to .fbx

Mtakerkart, maybe I can help, do you have the game?
by zaramot
Fri Jul 22, 2016 8:10 pm
Forum: 3D/2D models
Topic: Homefront: The Revolution - mesh files
Replies: 35
Views: 15633

Re: Homefront: The Revolution - mesh files

You shouldn't be too much confused and blame yourself, I have edited, a bit improved script for CryTek models (like I have for many other games), especially for Ryse - it's not the same script I posted earlier, old one will not work. I just reported, that format is almost the same and suggested you ...