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Search found 783 matches
- Tue Oct 25, 2016 8:46 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 46888
Re: Halo 5: Forge Models
Thanks guys, I have all textures now thanks to SpookyMajora and Alexis. So, no need to bother with uploading them! I will post script as soon I figure out weights. P.S. JakeGreen is right, from what I saw, textures are twice bigger than in model viewer, they are 2048x2048 for armor, in model viewer ...
- Sat Oct 22, 2016 2:37 pm
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 46888
Re: Halo 5: Forge Models
In order to make some teaser and raise motivation to send me more models+textures. I'm posting this pic with Master Chief and Spartan Locke imported from Halo 5 Forge (with all LODs) xD And Locke has nice face mesh under helmet :D http://s8.hostingkartinok.com/uploads/images/2016/10/5e33d79c6709f506...
- Fri Oct 21, 2016 11:27 pm
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 46888
Re: Halo 5: Forge Models
Hey! I'm interested in this, working on making model-import script. Could anyone send me textures for provided samples? Or provide new ones with textures, in order to confirm UV mapping. Thanks a lot in advance!
- Sun Oct 16, 2016 3:23 pm
- Forum: Game Archive
- Topic: MKXL .xxx UModel Error
- Replies: 3
- Views: 1337
Re: MKXL .xxx UModel Error
Animations aren't supported, as far as I know. Skip animations and you should get content extracted
- Sat Oct 01, 2016 4:23 pm
- Forum: Game Archive
- Topic: Shadow Of Mordor .arch05
- Replies: 125
- Views: 140373
Re: Shadow Of Mordor .arch05
Hmm, why you want to convert textures then? I mean, convert them back into in-game "format"
- Thu Sep 29, 2016 9:41 am
- Forum: Game Archive
- Topic: Ghost Recon: Phantoms (YETI Engine) .big archive
- Replies: 7
- Views: 3180
Re: Ghost Recon: Phantoms (YETI Engine) .big archive
Maybe they changed archive? Since it's MMO developers could do that, so after extraction you're now getting compressed texture for example. Attach one texture here I'll take a look
- Thu Sep 29, 2016 9:39 am
- Forum: Game Archive
- Topic: Shadow Of Mordor .arch05
- Replies: 125
- Views: 140373
Re: Shadow Of Mordor .arch05
Well, I can try to make some screenshots in a sort of tutorial, though it's quite easy. Now I'm installing Shadow of Mordor to check if it will work xD But, from what I see for now it should work and texture editing is possible
- Thu Sep 22, 2016 12:20 pm
- Forum: Game Archive
- Topic: Shadow Of Mordor .arch05
- Replies: 125
- Views: 140373
Re: Shadow Of Mordor .arch05
Well, if you need just to conver .dds into .tex (without packing them back into .arch05) I'm sure you can do this super easy xD Open .tex file in hexeditor and just copy first bytes of original .tex (before laters DDS) into your edited .dds file and change extention of your edited .dds to .tex and d...
- Sat Sep 03, 2016 7:14 pm
- Forum: 3D/2D models
- Topic: GI JOE: Rise of Cobra PS3 file compression?
- Replies: 16
- Views: 5414
Re: GI JOE: Rise of Cobra PS3 file compression?
For those who ineterested bones are in ShinyPatchModelHeaders files, weights and bone indices are lowest section of data in model file (4 bytes for bone indices and 4 bytes for weights )


- Wed Jul 27, 2016 6:32 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150479
Re: [PC] Dark Souls III model import maxscript
Absolutely possible, though I don't have free time to make this happen :( Same with Demon's Souls, have no idea when but this is in my wip list at top. If I can only know, if you can finish that business for darksiders 2 I leave you in peace! Well, to say truth I think I can, .o3d files looks like ...
- Wed Jul 27, 2016 5:04 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150479
Re: [PC] Dark Souls III model import maxscript
Absolutely possible, though I don't have free time to make this happen
Same with Demon's Souls, have no idea when but this is in my wip list at top.
- Sun Jul 24, 2016 7:49 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 21721
Re: PC Darksiders II: Death Lives maxscript
And this T-posed model doesn't have bones, right? Can you send me this one? Maybe it doesn't have skeleton, but weights are there.
- Sun Jul 24, 2016 4:49 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 21721
Re: PC Darksiders II: Death Lives maxscript
Hmm, I guess, this could correct, that all bone weights are set to 1.0 it's a some sort of a golem. So, I'm sure each part of mesh weighted to some bone with 1.0 (all weights are red) it's doesnt require to have miltiple weights at all, I think. Though, if there's no bone-id's this is weird. And if ...
- Sun Jul 24, 2016 3:17 pm
- Forum: 3D/2D models
- Topic: The Technomancer - from .spk to .fbx
- Replies: 20
- Views: 7791
Re: The Technomancer - from .spk to .fbx
Mtakerkart, maybe I can help, do you have the game?
- Fri Jul 22, 2016 8:10 pm
- Forum: 3D/2D models
- Topic: Homefront: The Revolution - mesh files
- Replies: 35
- Views: 15633
Re: Homefront: The Revolution - mesh files
You shouldn't be too much confused and blame yourself, I have edited, a bit improved script for CryTek models (like I have for many other games), especially for Ryse - it's not the same script I posted earlier, old one will not work. I just reported, that format is almost the same and suggested you ...
