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Search found 783 matches
- Tue Jan 24, 2017 1:12 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 150450
Re: [PC] Dark Souls III model import maxscript
I'm sure this model have some unknown "vertex type", need to look at this one more closely.
- Sat Jan 14, 2017 4:26 pm
- Forum: 3D/2D models
- Topic: Dragon's Dogma PC maxscript?
- Replies: 7
- Views: 2174
Re: Dragon's Dogma PC maxscript?
Hmm, I know there's nice script for MT Framework games, for this reason I really haven't look at this yet. Post few samples here, I will take a look and edit my script for consoles (since I'm sure the only difference is endianess - lets hope on that xD)
- Mon Jan 02, 2017 8:18 pm
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 19471
Re: Iron Man 3 model files
No problem :) I'm glad to help! Actually I'm collecting ironman's armors myself - I have a lot of high-poly variants, and I guess all models from most games xD Like from Iron Man 1 and 2 from Xbox 360 models http://pre02.deviantart.net/4671/th/pre/f/2016/327/0/0/iron_man__the_video_game__xbox_360___...
- Mon Jan 02, 2017 10:18 am
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 19471
Re: Iron Man 3 model files
Yes, those files aren't .tga xD Then, it's depends on the version of the game. Though, there's a way to help you. For those files you can use PVRTexTool it's a part of PVR SDK and it's free. Or here I uploaded files from android version I used (. change extention from .and to .tga) or last variant y...
- Sun Jan 01, 2017 8:36 pm
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 19471
Re: Iron Man 3 model files
This "conversion" will be extremely easy xD Just change .and extension to .tga and you will see, that those .and files are just .tga files which you could open with photoshop for example
- Sun Jan 01, 2017 6:42 pm
- Forum: 3D/2D models
- Topic: Iron Man 3 model files
- Replies: 44
- Views: 19471
Re: Iron Man 3 model files
If you extracted android version, than textures are just .tga files. So, you could rename texture extension into .tga and use any image software you like. And be prepared for some uv's edits, when I was working on these sample I didn't have textures, they may look nice, though - they are a bit off x...
- Fri Dec 30, 2016 6:47 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46565
Re: Warframe Online MaxScript
I will do this for Valkyr prime blueprints xDD Well, jokes off I will take a look on what I can do, I guess I should make ultimately working tool. Since, I love Warframe as a game, playing it almost every day xD
- Wed Dec 28, 2016 8:00 pm
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 46565
Re: Warframe Online MaxScript
Well, DE doing very bad thing. With each update they change file-version, it's only two-four bytes but it's spoiling my script:( I don't know if they are still doing it. But if they are doing this, then fixing script each time game is updating, it's not reasonable. I can disable version check in the...
- Wed Dec 28, 2016 2:00 pm
- Forum: 3D/2D models
- Topic: Script to extract 3d models for RE7's demo?
- Replies: 3
- Views: 1383
Re: Script to extract 3d models for RE7's demo?
I have a script already and Noesis plugin for textures, though better wait for full game release. So, developers didn't change anything like DICE did. Though, if anyone willing to make the script on their own and share lol no one will stop them xD http://s8.hostingkartinok.com/uploads/images/2016/12...
- Wed Dec 21, 2016 7:19 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 39205
Re: Killer Instinct .kimesh / .kihkx
Hey, I tried Arbiter's files and uv's looks fine, maybe you're suing old script. Anyway, here's the one I used, check it out


- Fri Dec 16, 2016 11:27 am
- Forum: 3D/2D models
- Topic: [PC] Lords of the Fallen 2014 maxscript
- Replies: 31
- Views: 12447
Re: [PC] Lords of the Fallen 2014 maxscript
Could you provide some correctly extracted 3d files? So, I could edit existing script.
- Thu Dec 15, 2016 9:05 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 64848
Re: Ripping Dead Space 1-3 models with animations and textur
If all weights are red it's couldn't be correct, as far as I remember dead space games using 4 bones and 4 weights per vertex, maybe all 4 are rarely used but not one bone+weight for sure xD
- Sun Dec 11, 2016 11:26 pm
- Forum: 3D/2D models
- Topic: The Technomancer - from .spk to .fbx
- Replies: 20
- Views: 7791
Re: The Technomancer - from .spk to .fbx
Lol I'm so sorry, you should rename extantion to .pgz not .tex xD Sorry guys, I was making plugin for other game, it's using .tex and said wrong xD
- Sun Dec 11, 2016 11:12 pm
- Forum: 3D/2D models
- Topic: The Technomancer - from .spk to .fbx
- Replies: 20
- Views: 7791
Re: The Technomancer - from .spk to .fbx
Don't remember exactly, though you might use 7zip twice xD Otherwise, attach one texture here I really forgot the process lol but I already gave this plugin to some guys and they got textures pretty easy.
- Sun Dec 11, 2016 9:33 pm
- Forum: 3D/2D models
- Topic: The Technomancer - from .spk to .fbx
- Replies: 20
- Views: 7791
Re: The Technomancer - from .spk to .fbx
Noesis plugin for Technomancer's textures, have fun xD
How to use : extract texture with 7zip, then rename it's extenton to .tex, for bacth file renaming use any tool for batch renaming (Extension Changer smt) or do it one by one
How to use : extract texture with 7zip, then rename it's extenton to .tex, for bacth file renaming use any tool for batch renaming (Extension Changer smt) or do it one by one
