Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 783 matches
- Fri Dec 15, 2017 10:59 am
- Forum: 3D/2D models
- Topic: Moonlight Blade MMO model import maxscript
- Replies: 65
- Views: 65575
Re: Moonlight Blade MMO model import maxscript
I will take a look at samples you provided, thanks!
- Fri Dec 15, 2017 10:59 am
- Forum: 3D/2D models
- Topic: ArcheAge MMO .chr model import maxscript
- Replies: 11
- Views: 7087
Re: ArcheAge MMO .chr model import maxscript
There are a lot of tools for CryTek files, did you tried Noesis for example or script made by joqqy viewtopic.php?f=16&t=12085&hilit=ryse&start=75 ? Otherwise, I will updated my script when I will have time.
- Mon Dec 11, 2017 6:44 pm
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 86
- Views: 41312
Re: Survarium models (from the makers of STALKER)
No one actually looked at maps yet. I didn't have any samples of them, just weapons/characters. So, I bet they wouldn't worksynthosc wrote:is extracting maps yet buggy? like models coming out with uv errors or models broken?
- Mon Dec 11, 2017 12:34 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 149368
Re: [PC] Dark Souls III model import maxscript
Here's the script, same script just without bones. Though, as dropoff said maps has more than one uv channel - script should be updated for them. And I don't have any map/level file.
- Sun Dec 10, 2017 8:47 pm
- Forum: 3D/2D models
- Topic: Homefront: The Revolution - mesh files
- Replies: 35
- Views: 15404
Re: Homefront: The Revolution - mesh files
Need to take a look at those files. If you could upload them, maybe I'll be able to solve the problem xD
- Sat Dec 09, 2017 10:54 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 149368
Re: [PC] Dark Souls III model import maxscript
Ah, didn't know this. It's not very hard to implement though.
- Sat Dec 09, 2017 10:19 pm
- Forum: 3D/2D models
- Topic: Karma Online .bm
- Replies: 9
- Views: 1963
Re: Karma Online .bm
UV's yes working, didn't check them 100% because there was no textures, but it's easy to fix if they will not fit. But they looks okay. You will need 3ds max 2009 and higher btw
- Sat Dec 09, 2017 10:10 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 149368
Re: [PC] Dark Souls III model import maxscript
For static should work, for maps I don't know! Never tried to import them actually.
- Sat Dec 09, 2017 10:08 pm
- Forum: 3D/2D models
- Topic: Karma Online .bm
- Replies: 9
- Views: 1963
Re: Karma Online .bm
Here's maxscript for your files. Don't expect much it's a raw, alpha script but should work for weapons. Don't try other models like characters, they will not work I'm sure of it (if you need them to work, upload them too).
- Sat Dec 09, 2017 9:14 pm
- Forum: 3D/2D models
- Topic: Karma Online .bm
- Replies: 9
- Views: 1963
Re: Karma Online .bm
I made a basic maxscript to import your samples, I think you're interested only in weapons? Since you're uploading only them, not characters. And for future, please upload more model samples, on any filehosting you desire (5-10 will be filne, but in generally more you upload better) https://s8.hosti...
- Sat Dec 09, 2017 8:04 pm
- Forum: 3D/2D models
- Topic: Karma Online .bm
- Replies: 9
- Views: 1963
Re: Karma Online .bm
Not many people would help, since you attached xored sample. At least, please attach here (copy paste), bms script for de-xoring. Anyway, here's main part of your model.


- Sun Dec 03, 2017 8:50 pm
- Forum: 3D/2D models
- Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
- Replies: 64
- Views: 31500
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Yes, Noesis supports Batch export. You could find it in upper left corner - Tools-Batch Process
- Sat Dec 02, 2017 5:34 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 149368
Re: [PC] Dark Souls III model import maxscript
Last post http://forum.xentax.com/viewtopic.php?f=16&t=14291&start=180 Thank you very much! With you max script and some other tools , I am able to add some DSIII char to my game engine base on DirectX12: not used normal map yet,still working on some dds texture format. I'm glad, that you'v...
- Sat Dec 02, 2017 1:48 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 149368
- Wed Nov 29, 2017 9:11 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 149368
Re: [PC] Dark Souls III model import maxscript
BTW, daemon1 just released tool for bloodborne - I bet it's the same as DS3, you all should try his tool! EDIT: I checked c1070, it has extra bones, which aren't used - but rigging is there. Hammer don't have weights because it's like static object referenced to 1 bone. Even uv's looks quite correct...
