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by zaramot
Mon Jun 17, 2019 7:04 pm
Forum: Graphic file formats
Topic: swizzled texture dds
Replies: 7
Views: 404

swizzled texture dds

Hello everyone! Could someone experienced with 2d image formats take a look at this texture sample? I'm kinda lost, tried some things but couldn't get it to look correct. Any help will be much appreciated. Thanks in advance! Here's sample texture: https://www.mediafire.com/file/3mi8ib8btmfjocy/atlas...
by zaramot
Sun Jun 09, 2019 6:54 pm
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 1175

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

The script works very fine. Is there any chance to export back .rigid_model_v2 format? It's possible, format isn't hard, but I'm not planning to do it (due to several reasons). I really want to make models import with bones and weights, it's also not hard, so I will do it when I will have free time...
by zaramot
Fri Jun 07, 2019 9:37 am
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 1175

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

No .anim sample, so no skin and bones. But here's the script

Image
by zaramot
Wed Apr 17, 2019 6:54 pm
Forum: 3D/2D models
Topic: Inquisitor: Martyr Noesis plugin Commission
Replies: 27
Views: 2357

Re: Inquisitor: Martyr Noesis plugin Commission

Wow! It's an awesome job you have done :) Thanks a lot fot Battlefleet Gothic 2 Armada files!
by zaramot
Fri Apr 12, 2019 12:54 pm
Forum: 3D/2D models
Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
Replies: 43
Views: 7820

Re: Middle-earth: Shadow of War maxscript (.skel .mesh)

It's model from dlc or from base game? Do you have a sample?
by zaramot
Sat Apr 06, 2019 1:31 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65964

Re: [PC] Dark Souls III model import maxscript

You're using my script, right? Well, I can edit it, though guys here are saying, that bloodborne tool work fine for DS3 too, so you might want to check it out?
by zaramot
Fri Mar 29, 2019 5:45 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52036

Re: Bloodborne

Ah, understand
by zaramot
Fri Mar 29, 2019 2:54 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52036

Re: Bloodborne

Cool, no need to make/edit any script/plugin! But they all broken UVs. I believe parts for transparency textures, they all broken UV Parts without transparency are fine. Could you do something? Well, dropoff said it's already figured out in soul's discord. If there's need to fix something, I just n...
by zaramot
Fri Mar 29, 2019 12:25 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52036

Re: Bloodborne

Cool, no need to make/edit any script/plugin!
by zaramot
Sat Mar 23, 2019 10:20 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52036

Re: Bloodborne

Same format? I had plans about this game, didn't know it's "from software"
by zaramot
Sat Mar 09, 2019 4:10 pm
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 154
Views: 14593

Re: Devil may cry 5 RE engine file list.

I have noesis plugin for .tex textures, it was made for RE2 remake, though of course it's working with DMC 5 too. I'll upload it here later, if no one update tools for Noesis or Blender by that time. I suggest you to check RE2 remake topic, guys there did a great job, so if they will be interested i...
by zaramot
Tue Feb 26, 2019 1:09 pm
Forum: 3D/2D models
Topic: Inquisitor: Martyr Noesis plugin Commission
Replies: 27
Views: 2357

Re: Inquisitor: Martyr Noesis plugin Commission

I have a maxscript for geometry import only (characters, npc, enemies, weapons), bones might work only for characters, had no luck finishing it for the moment! I have plans later on, or more like I have a will for this - but not the strength aha ha ha
by zaramot
Sun Jan 27, 2019 9:22 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 134
Views: 25839

Re: Resident Evil 2 Remake - demo PAK file

I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces. Yup, but I guess most of ppl using Blender tool, right? I still haven't had much reports on skinned meshes from friend of mine, except one, I fixed maxscript for rigged ...
by zaramot
Sun Jan 27, 2019 12:56 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 179
Views: 21695

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Armors and weapons/shields are fine, diffuse maps I mean. Only skin, bare skin parts are bad - sadly :) Btw, I don't know how exactly this tool extracting files, so anyone who want to try alternative method, you could use this bms script to extract all files from .forge. They will be grouped by type...
by zaramot
Sat Jan 26, 2019 7:53 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 179
Views: 21695

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

They are like that, there's no diffuse maps in common meaning (for human skin, or I think for any material with subsurface scattering). That's why this game sucks xD (IMHO)