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Search found 8 matches

by abcdefh
Tue Oct 27, 2015 4:36 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791090

Re: Dead or Alive series formats and tools

Actually I know about this version which originated here: http://nasu.bbspink.com/test/read.cgi/pinkcafe/1439803453/351. It have similar functionality for adding textures to TMC/TMCL and also allows delete textures (which I didn't implement since it makes little practical sense). Code for saving TM...
by abcdefh
Fri Oct 16, 2015 3:02 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791090

Re: Dead or Alive series formats and tools

The IdxLay boundary has never been adjusted in any utils I've made for the past couple of years. Everything has functioned normally. If there's a technical reason to do so I can look into it, but it's not a high priority otherwise. Example: AYANE_DLCU_001 targetObjGeo = 1 targetObjGeoMesh = 1 In th...
by abcdefh
Sat Oct 10, 2015 1:44 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791090

Re: Dead or Alive series formats and tools

@Protocol X27 Thank you for update. I found a "MeshReactorDual" problems. Does not seem to be the boundary adjustment of IdxLay, it shifts the subsequent position. Also, it seems correct ObjInfo is not be copied. I've copied the first submesh, but last ObjInfo had been copied. In this case...
by abcdefh
Sun Sep 27, 2015 4:27 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791090

Re: Dead or Alive series formats and tools

You can use the alpha channel of texture as a specular map, it seems to manage to use as a transparent. If you are able to explain which values should be changed to, I could see what I might able to fix. Since I don't know how these sections work, could you show an example of the difference between...
by abcdefh
Tue Sep 22, 2015 11:55 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791090

Re: Dead or Alive series formats and tools

@Protocol X27 I'm sorry. Example:AYANE_DLCU_001 1.Mesh in first ObjGeo is copied.(WGT_body) 2.The number of subobject of ObjGeo will be 3.(Green part) In this case. The number of subobject in itable is made 3. The index number of cutomp is also copied.(index 0) A boundary adjustment is needed by a ...
by abcdefh
Tue Sep 22, 2015 7:31 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791090

Re: Dead or Alive series formats and tools

@Protocol X27 I'm sorry. Example:AYANE_DLCU_001 1.Mesh in first ObjGeo is copied.(WGT_body) 2.The number of subobject of ObjGeo will be 3.(Green part) In this case. The number of subobject in itable is made 3. The index number of cutomp is also copied.(index 0) A boundary adjustment is needed by a c...
by abcdefh
Tue Sep 22, 2015 1:15 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791090

Re: Dead or Alive series formats and tools

@Protocol X27
Thank you for a great tool.

Replication of itable in MeshReactorPC it does not conduct
Would not it be better to duplicate because such as those present few minutes Obj?

I'm sorry in English of the automatic translation.
by abcdefh
Sun Aug 23, 2015 3:57 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 791090

Re: Dead or Alive series formats and tools

@ bbbmods
Sorry for automatic translation.
Like memory restrictions suffering from 1.02A, it wants an infinite load the file size is too large.
I think that it can be loaded if at 1.02.