It's no worries, I finally cracked it today. Reversed the whole file, yay.howfie wrote:yes, i did ps3 version i think. correct, pc version uses different endian and the pc version of dw8 i heard was a pretty bad port so im not particularly interested. if you are interested, i can release partial source.
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Search found 5 matches
- Sat Jun 07, 2014 2:30 pm
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 37612
Re: [PS3] One Piece Kaizoku Musou
- Sat Jun 07, 2014 2:00 am
- Forum: 3D/2D models
- Topic: [PS3] One Piece Kaizoku Musou
- Replies: 82
- Views: 37612
Re: [PS3] One Piece Kaizoku Musou
Hey howfie, just wondering if you've looked at DW8 models at all? I'm trying to reverse the endian of the console files to use on PC but getting stuck, can't figure out where though. It's likely to be one of the G1MG chunks, and probably chunk 4 with all the vertex data. From chrrox's script I see i...
- Tue Jul 30, 2013 11:45 am
- Forum: 3D/2D models
- Topic: Dynasty Warriors 7 / Warriors Legends of Troy
- Replies: 95
- Views: 64143
Re: Dynasty Warriors 7 / Warriors Legends of Troy
I finally found out the issue with the script in regards to the ARGB32 files. The colour channels are just wrong. You have to swap red and green, and blue and alpha. So you can write a simple script to unpack and re-pack each dword after the 0x80 header and they'll be fixed. Also you need to set the...
- Fri Dec 24, 2010 10:02 pm
- Forum: Game Archive
- Topic: Rift .pak files (Gamebryo)
- Replies: 25
- Views: 14703
Re: Rift .pak files (Gamebryo)
Woohoo~ Works perfectly, thank you!
- Fri Dec 24, 2010 7:20 pm
- Forum: Game Archive
- Topic: Rift .pak files (Gamebryo)
- Replies: 25
- Views: 14703
Rift .pak files (Gamebryo)
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