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Search found 10 matches

by ShinRa Inc
Sun Sep 02, 2012 9:37 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

Unfortunately, that doesn't seem to be accomplishing anything in the long run. Still importing into Blender and Aurora untextured.
by ShinRa Inc
Sun Sep 02, 2012 7:44 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

I'm at a loss for anything else to try, to be honest. The collada format isn't my choice or preference, it's just what I'm forced into trying to get to work, since that's the only format that'll import.
by ShinRa Inc
Sun Sep 02, 2012 6:45 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 FBX 2013.2 Converter for Windows (exe - 26327Kb) Utility that converts between different versions of fbx and dae iirc. See if the -fbxtexext works for you and then just convert everything with the tool to dae. If it still do...
by ShinRa Inc
Sun Sep 02, 2012 6:03 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

Ultimately, I'm trying to upload the models into an offshoot of SecondLife, known as Aurora; The only format it will accept is Collada .dae. The only other program I have at the moment is Blender, which doesn't seem to work with autodesk that I can tell. Any attempt I've made to import anything from...
by ShinRa Inc
Thu Aug 30, 2012 8:51 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

Checking another export with the newer version of Noesis (Appearently the other file i looked at in the previous post is from an old export, from and older version; <effect id="Effect" name="C__Documents_and_Settings_HP_Administrator_My_Documents_Installers__PSP_Final_Fantasy_VII_Cris...
by ShinRa Inc
Thu Aug 30, 2012 5:13 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

Regarding this other stuff with people not seeing textures after exporting to FBX/DAE/etc., it's likely a case of the texture output files not being on a path the importing app can find, or that app needs file extensions on texture names because it isn't smart enough to scan for its own supported i...
by ShinRa Inc
Wed Aug 29, 2012 6:28 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

The friend of mine who got the texturing working said all she did in Blender was assign the texture, she didn't touch the UVs. She didn't mention anything about materials.
by ShinRa Inc
Wed Aug 29, 2012 3:55 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

In what program are you importing the .dae? Ultimately, I'm trying to import them into an OpenSim environment (offshoot of SecondLife). I have Blender to work with the files, and a friend of mine did get the textures mapped to one of the smaller and simpler models with only one texture sheet; I was...
by ShinRa Inc
Wed Aug 29, 2012 8:09 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 607001

Re: Señor Casaroja's Noesis

Apologies in advance if I'm overlooking something very simple, or if this has been asked and answered already, and I couldn't find it... I'm a bit new to all this, but I'm trying to export Crisis Core models, but retain the texture mapping (preferably in Collada format). Anything I'm loading the exp...
by ShinRa Inc
Mon Aug 27, 2012 5:57 am
Forum: 3D/2D models
Topic: How can I export and keep textures mapped?
Replies: 3
Views: 992

Re: How can I export and keep textures mapped?

I've got a similar inquiry, for what it's worth. Trying to get Crisis Core stuff exported as .DAE format to include the textures and mapping, rather than splitting them off.