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Search found 7 matches
- Tue Aug 18, 2015 6:34 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753430
Re: Dead or Alive series formats and tools
These Phyton Scripts makes me confusing.How i can use this in generell? Lets say i would extract an Mesh in Noesis without Wight and Bones. I would modified this Mesh and bring it back to the TMC. What have i to do with your Tools? I miss an UI. I known these things work without an UI, but dont unde...
- Sun Aug 16, 2015 10:58 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753430
Re: Dead or Alive series formats and tools
Finally there is an PC Version of the TMC Importer for Blender. Support Bones
https://www.mediafire.com/folder/9zi2gt8dyllaj/doa5mod
https://www.mediafire.com/folder/9zi2gt8dyllaj/doa5mod
- Thu Aug 13, 2015 5:01 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753430
Re: Dead or Alive series formats and tools
Finally i got my first modified Mesh working ingame. Just some changes on Hitomi.
Its way easier to transfer the Wights in Blender. Here you can see how to do:
http://www.freestepdodge.com/threads/pc ... 65/page-46
Its way easier to transfer the Wights in Blender. Here you can see how to do:
http://www.freestepdodge.com/threads/pc ... 65/page-46
- Fri Jul 31, 2015 12:28 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753430
Re: Dead or Alive series formats and tools
Is there a Way for your Coders, to convert the Data of the Python Script to an Max Script? I mean the TmcMesh import/export Script. That would Things make much easier for me.
- Wed Jul 29, 2015 8:57 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753430
Re: Dead or Alive series formats and tools
I loaded the latest Version of Blender. Think its Version 2.75. Works great. I dont have expierience with Blender, so i tried export to different Format like obj or fbx to use in 3dsmax. But this gives me Problems with the Scale Format of the Mesh. Then i export the TMCMesh directly from Noesis as ...
- Tue Jul 28, 2015 11:48 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753430
Re: Dead or Alive series formats and tools
I loaded the latest Version of Blender. Think its Version 2.75. Works great. I dont have expierience with Blender, so i tried export to different Format like obj or fbx to use in 3dsmax. But this gives me Problems with the Scale Format of the Mesh. Then i export the TMCMesh directly from Noesis as o...
- Tue Oct 08, 2013 4:08 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2010
- Views: 753430
Re: Dead or Alive series formats and tools
Hey chrrox.
I tried the Scripts on the DoAU DLC1. All works fine. Just 1 TMC File gives me Trouble:
2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F
BTW: Thanks for the great Tools @ all
I tried the Scripts on the DoAU DLC1. All works fine. Just 1 TMC File gives me Trouble:
2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F
BTW: Thanks for the great Tools @ all
