Search found 42 matches

by nfm
Wed Apr 29, 2015 3:34 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

@REDZOEU, nice, are you using 3ds GIMS plugin to work on GTA SA map? I can't get past this error in GIMS when doing GTA IV addon map ( WPL export error:-- Type error: Call needs function or class, got: 28738 ): http://i.imgur.com/LMRA0jM.jpg i tried many things, simplest single meshes, 2012 32-bit 3...
by nfm
Mon Apr 27, 2015 10:05 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

Yes the last script hasn't fixed any issues with the car models, I focused more on the .GRID files. I don't think we can get named textures out of AREA_ZZ_*.GFT.XTD easily yet, to do that we would need separate script that would go through all .GRID files and build a list of names for the textures. ...
by nfm
Sat Apr 25, 2015 11:09 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

@mariokart64n, Off the top of my head, the things that I found out in case you were wondering, sorry it's very late here... For each geometry there seem to be a material, so in geometry sub block unk3 would denote index to material array (mat arr being the 0x07 type we hit in getStuff() during parsi...
by nfm
Sat Apr 25, 2015 10:37 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

Image

I attached updated script. It handles good majority of maps (diffuse, specular, reflection, and opacity) and hooks them up into a 3ds Max material. I learned many things along the way.
by nfm
Wed Apr 22, 2015 9:52 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

thanks for cleaning and adding comments. as for the type7 i assumed it was material data, I'm not sure how it works though. it looks like it works like the main file, in that it gives a type then you get different data based on what the type is. which makes sense if some materials are textured, and...
by nfm
Tue Apr 21, 2015 11:09 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

@REDZOEU, no problem :D @mariokart64n, thanks I modified the latest script a bit, added comments where applicable, formatted syntax, and simplified some code, functionality remains same and feature wise nothing changed. I guess it would be nice to base future changes off of this, thanks. https://git...
by nfm
Mon Apr 20, 2015 6:53 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

I think mariokart64n gave us all that we need to keep going and I'm sure he has his own projects. Like he said the blocks/sub-blocks are nested and encapsulated in the model format making things harder to work on. If you read into the maxscript it is clear that the code is still work in progress so ...
by nfm
Sat Apr 18, 2015 9:51 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

I also tried importing AREA_9GO_ROAD_MDL_000.GRID, 001, 002, and 003. Models are imported in their rightful position, but only few textures are extracted. It's missing road textures and much more. Have you tried importing AREA_ZZ_00.GTF.XTD, AREA_ZZ_01.GTF.XTD, and AREA_ZZ_02.GTF.XTD yet? From my u...
by nfm
Sat Apr 18, 2015 12:10 am
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

Script working great here so far. I'm watching your video now. Thanks for your time. I will PM you shortly.

REDZOEU will be very happy to see C1 route :D .

Image

Image
by nfm
Fri Apr 17, 2015 7:09 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Re: Wangan Midnight [Need Help Reversing]

shak-otay thanks a lot for addresses and face/vert counts!!! this will now make it much easier to understand that file I recorded video of me going through the format and writing the maxscript, but it'll take a few hours to encode and upload to youtube no way...youtube video just for this format? th...
by nfm
Thu Apr 16, 2015 10:59 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 312
Views: 137915

Wangan Midnight [Need Help Reversing]

(random manga image for attention) http://i.imgur.com/TVDwWJj.jpg http://i.imgur.com/j7zf471.jpg Hey guys I'm seeking help with 3d model reversal from Wangan Midnight PS3 game. This game like many previous Tokyo Xtreme Racer games includes full Shutoko expressway where you can freely roam the highwa...
by nfm
Fri Apr 03, 2015 12:01 pm
Forum: Compressed files and methods
Topic: So I'm taking a crack at Sly 3's great big .WAD file...
Replies: 3
Views: 1434

Re: So I'm taking a crack at Sly 3's great big .WAD file...

Ryusui wrote:I have PS2dis, the latest dev version of PCSX2 with the brand-new debugger....
Deleted. PM you instead.