The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 217 matches
- Tue Aug 21, 2012 7:21 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Play1,weapon2 = 168,80,32 player\p001\w002\w002r.mdl EDIT: *list update* ----------------unk1,2,3 Play0,weapon0 = 144,96,32 Play0,weapon1 = 144,96,32 Play0,weapon2 = 144,160,32 Play0,weapon3 = 144,112,32 Play1,weapon0 = 144,64,32 Play1,weapon1 = 144,80,32 Play1,weapon2 = 168,80,32 Play2,weapon0 = 14...
- Tue Aug 21, 2012 6:56 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Are you sure about unk1 ?? since I have one model that require this settings: def parse_unk1(self, count): for i in range(count): self.inFile.seek(168, 1) def parse_unk2(self): self.inFile.seek(80, 1) def parse_unk3(self, count): for i in range(count): self.inFile.seek(32, 1) For now: --------------...
- Tue Aug 21, 2012 6:48 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
.xbe ?So...I'm not really sure how it works.
It's most likely defined somewhere but I don't know where.
- Tue Aug 21, 2012 6:25 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
hair\c011_hair.mdl
2 groups:
------------------
497 - indices (~165 Faces)
290 - indices (~96 Faces)
Does it right ?
2 groups:
------------------
497 - indices (~165 Faces)
290 - indices (~96 Faces)
Does it right ?
- Tue Aug 21, 2012 5:56 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Wow this the flame staff, if I remember :p The first group has a lot of indices. The second group has less indices than the first (much less). The next group is out of view but there isn't much there either. I need to know how many of those there are in each group. Ok, so by indices you mean Octets:...
- Tue Aug 21, 2012 5:34 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Otogi 1 is similar in that it has offsets to everything as well but it's a different format. A lot of the structs are the same though. Ok. how many indices to read before it restarts. I don't understand exactly, do you want I count all octets before it restart ? (if yes, do you have some tips, beca...
- Tue Aug 21, 2012 4:53 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Ok i'm looking it
- Tue Aug 21, 2012 4:43 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Ok there are offsets to all of the data sections in the header, so unk2 is not too important since we can just jump directly to materials and stuff LOL There's no offset to unk2 section, so unk2 might be related to unk1. Ignoring unk2, there still isn't an obvious way to split up the index buffer W...
- Tue Aug 21, 2012 4:24 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
It probably isn't too useful to just see what they are. It's likely related to a couple of the values in the header. I mean, I really don't see a pattern just by staring at a couple of those unk2's. Yes but by knowing them I can compare them. unk2 -------------- Play0,weapon = 96,96,160,112 Play1,w...
- Tue Aug 21, 2012 3:52 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Thank you for all your work ! Possible to just write an importer to load up the entire file but...really makes no difference to me it's just more work. Well it's not a prob for me, I have spend 2 days for recompiling all maps from DOAX (the doax exporter export all objects, one by one....) The map o...
- Tue Aug 21, 2012 2:47 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Ok, so these .Dat files must be all monsters and Bosses.
I will try to help in this progress, even if really new in 3d model reversing, I have worked a lot on .xbe (xbox executable) hack and rip.....
:p
EDIT:
Yes you are right about "Unk2", I got the weapon worked with a 96 bytes.
I will try to help in this progress, even if really new in 3d model reversing, I have worked a lot on .xbe (xbox executable) hack and rip.....
:p
EDIT:
Yes you are right about "Unk2", I got the weapon worked with a 96 bytes.
- Tue Aug 21, 2012 1:28 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
I think it really boils down to whether someone's going to take action or not. Yes, I someone's take action against me (like Tecmo :x ?) I will be obligated to take down, but if not........ In any case, that unk2 struct I labeled is going to get in the way of pretty much every model until it's reso...
- Tue Aug 21, 2012 1:07 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
I just write the scripts. I don't really care what people do with them. But if they go to jail for breaking their country's laws they better not complain that I'm responsible lol Lol yes, I fully assume :p I know that a lot of people doesn't have laws problems with XNaLara, so I think a simple 3Dwe...
- Tue Aug 21, 2012 12:44 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
I have uploaded my HTML 3D viewer, (can easily make 3d model visible in any web browser supporting WEBGL). I make some DOA sample on it, but my goal is to make a html xnalara/gmod like for web. :p This is why I want to rip all object from my favorite games. So Thanks a lot for your help finale00. An...
- Tue Aug 21, 2012 12:07 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Ok I have Uploaded: OTOGI 2 -------------------------------- 1) The Full Item Folder [OK] 2) The Full Character Folder [OK] (weapons are in the character folder) 3) The Full Hair Folder [OK] 3) The Full Chr Folder [OK] (I think monsters must ben it, or in map folder ?) I'm ripping now the OTOGI 1 Di...
