Thank's a lot Fatduck for your work !
I have just one question, do you know how to export/convert Helpers dummy from 3ds max to bones in another program ?
Simply I just want to get some bones for my DOAX models in Blender/Milkshape 3D, and I completely lost about animation in 3ds max.
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Search found 217 matches
- Sat Sep 15, 2012 1:37 pm
- Forum: General game tools
- Topic: 3d Models, animation importer - FatImporter
- Replies: 176
- Views: 115288
- Wed Sep 12, 2012 3:41 pm
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Ok !
Thank you.
Thank you.
- Wed Sep 12, 2012 2:38 pm
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Hi
Any news about the faces ?
Because I'm completely lost about reversing these models....
Any news about the faces ?
Because I'm completely lost about reversing these models....
- Mon Sep 10, 2012 2:33 pm
- Forum: 3D/2D models
- Topic: [Request]Gensou Rondo model game files
- Replies: 4
- Views: 1726
Re: [Request]Gensou Rondo model game files
# Gensou Rondo .dat unpacker # Author: Finale # Script for QuickBMS # Script for QuickBMS It's a script for QuickBMS, a tool for decompiling/extract data from archived/compressed files. Here some links: http://forum.xentax.com/viewtopic.php?f=29&t=3525 http://forum.xentax.com/viewtopic.php?f=29...
- Sun Aug 26, 2012 4:00 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773075
Re: Dead or Alive series formats and tools
I found in werone.afs and wertwo a lot of archives without "extension" (nothing of .tpr and .tp or .gmd "I watched .gmd in Noesis") they appear in white. These archives appear in the document: these are the swimsuits, just extract one, then add the extension .tpr, and voila ~ .G...
- Thu Aug 23, 2012 2:39 am
- Forum: 3D/2D models
- Topic: Soul Worker
- Replies: 5
- Views: 2032
Re: Soul Worker
Well, this game seems pretty good, the music is great, the girls are 100% manga-like, and the graphics are very good.
I just hope that it will have more interaction (maybe drive a bike ?)
But for now I'm watching this: http://game.163.com/photoview/482T0031/ ... C2482T0031![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
I just hope that it will have more interaction (maybe drive a bike ?)
But for now I'm watching this: http://game.163.com/photoview/482T0031/ ... C2482T0031
- Wed Aug 22, 2012 1:59 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
For find them I have simply exported the 3d model to my 3d software, and looked how many vertices and faces the model have. Then I have searched the total face and vertex in the model: player\p004\w002\w002l = 1 mat, 2 tex, 16 byte unk2 player\p004\w002\w002l.mdl VERTEX: 44 = 2C FACES: 28 = 1C http:...
- Wed Aug 22, 2012 1:09 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
I have found where CountFace and CountVertex are.
I suggest to use this model, its the most short model (4 ko)
player\p004\w002\w002l = 1 mat, 2 tex, 16 byte unk2
player\p004\w002\w002l.mdl
I suggest to use this model, its the most short model (4 ko)
player\p004\w002\w002l = 1 mat, 2 tex, 16 byte unk2
player\p004\w002\w002l.mdl
- Tue Aug 21, 2012 10:47 pm
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Ok I will make some files comparison, I will see if I found something. EDIT: List updated ------------------------ ----------------mat,tex,unk2 ***************** ** ITEMS ** ***************** i115 = 3 mat, 3 tex, 96 byte unk2 i118 = 1 mat, 2 tex, 32 byte unk2 i124 = 2 mat, 2 tex, 64 byte unk2 i129 =...
- Tue Aug 21, 2012 9:53 pm
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
- Tue Aug 21, 2012 9:00 pm
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Ok I know where is that: I will re-look quickly into weapons files, for confirm the material and texture data. http://img15.hostingpics.net/pics/881986Sanstitre3.jpg EDIT: Ok! here the correction *updating unk2 now* ----------------mat,tex,unk2 -------Raikoh----------P000------------------- player\p...
- Tue Aug 21, 2012 8:22 pm
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
----------------mat,tex,unk2 player\p000\w000 = 1 mat, 1 tex, 16 + 96 byte unk2 player\p000\w001 = 2 mat, 1 tex, 16 + 96 byte unk2 player\p000\w002 = 2 mat, 2 tex, 16 + 160 byte unk2 player\p000\w003 = 2 mat, 2 tex, 16 + 112 byte unk2 player\p001\w000 = 1 mat, 1 tex, 16 + 64 byte unk2 player\p001\w...
- Tue Aug 21, 2012 8:05 pm
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
I'm currently looking for models with different combinations of materials and textures in otogi 2 i115 - 3 mat, 3 tex, 16 + 96 byte unk2 i118 - 1 mat, 2 tex, 16 + 32 byte unk2 i124 - 2 mat, 2 tex, 16 + 64 byte unk2 i129 - 2 mat, 3 tex, 16 + 48 byte unk2 i500 - 1 mat, 2 tex, 16 + 32 byte unk2 Would ...
- Tue Aug 21, 2012 7:51 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
but what do you use :
unk1: 144
unk2: 80
unk3: 32
this ?
EDIT:
OK, I found why, I didn't updated my noesis with your last update (with unk2 pass)
unk1: 144
unk2: 80
unk3: 32
this ?
EDIT:
OK, I found why, I didn't updated my noesis with your last update (with unk2 pass)
- Tue Aug 21, 2012 7:31 am
- Forum: 3D/2D models
- Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
- Replies: 66
- Views: 14768
Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
unk1 structs are still 144 bytes each. The int at offset 60 gives you the start of unk1 section The int at offset 24 gives you how many unk1 structs there are. 144 * 2 structs = 288, and then you get unk2 struct. Yes but why we can't load this model without a 168 unk1 ? I have tested a lot of multi...

