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by zaykho
Sat Sep 15, 2012 1:37 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 176
Views: 115288

Re: 3d Models, animation importer - FatImporter

Thank's a lot Fatduck for your work !

I have just one question, do you know how to export/convert Helpers dummy from 3ds max to bones in another program ?

Simply I just want to get some bones for my DOAX models in Blender/Milkshape 3D, and I completely lost about animation in 3ds max.
by zaykho
Wed Sep 12, 2012 2:38 pm
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

Hi
Any news about the faces ?

Because I'm completely lost about reversing these models....
by zaykho
Mon Sep 10, 2012 2:33 pm
Forum: 3D/2D models
Topic: [Request]Gensou Rondo model game files
Replies: 4
Views: 1726

Re: [Request]Gensou Rondo model game files

# Gensou Rondo .dat unpacker # Author: Finale # Script for QuickBMS # Script for QuickBMS It's a script for QuickBMS, a tool for decompiling/extract data from archived/compressed files. Here some links: http://forum.xentax.com/viewtopic.php?f=29&t=3525 http://forum.xentax.com/viewtopic.php?f=29...
by zaykho
Sun Aug 26, 2012 4:00 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773075

Re: Dead or Alive series formats and tools

I found in werone.afs and wertwo a lot of archives without "extension" (nothing of .tpr and .tp or .gmd "I watched .gmd in Noesis") they appear in white. These archives appear in the document: these are the swimsuits, just extract one, then add the extension .tpr, and voila ~ .G...
by zaykho
Thu Aug 23, 2012 2:39 am
Forum: 3D/2D models
Topic: Soul Worker
Replies: 5
Views: 2032

Re: Soul Worker

Well, this game seems pretty good, the music is great, the girls are 100% manga-like, and the graphics are very good.

I just hope that it will have more interaction (maybe drive a bike ?)

But for now I'm watching this: http://game.163.com/photoview/482T0031/ ... C2482T0031 :]
by zaykho
Wed Aug 22, 2012 1:59 am
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

For find them I have simply exported the 3d model to my 3d software, and looked how many vertices and faces the model have. Then I have searched the total face and vertex in the model: player\p004\w002\w002l = 1 mat, 2 tex, 16 byte unk2 player\p004\w002\w002l.mdl VERTEX: 44 = 2C FACES: 28 = 1C http:...
by zaykho
Wed Aug 22, 2012 1:09 am
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

I have found where CountFace and CountVertex are.

I suggest to use this model, its the most short model (4 ko)

player\p004\w002\w002l = 1 mat, 2 tex, 16 byte unk2

player\p004\w002\w002l.mdl
by zaykho
Tue Aug 21, 2012 10:47 pm
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

Ok I will make some files comparison, I will see if I found something. EDIT: List updated ------------------------ ----------------mat,tex,unk2 ***************** ** ITEMS ** ***************** i115 = 3 mat, 3 tex, 96 byte unk2 i118 = 1 mat, 2 tex, 32 byte unk2 i124 = 2 mat, 2 tex, 64 byte unk2 i129 =...
by zaykho
Tue Aug 21, 2012 9:53 pm
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

No this character have weapons,

Image
by zaykho
Tue Aug 21, 2012 9:00 pm
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

Ok I know where is that: I will re-look quickly into weapons files, for confirm the material and texture data. http://img15.hostingpics.net/pics/881986Sanstitre3.jpg EDIT: Ok! here the correction *updating unk2 now* ----------------mat,tex,unk2 -------Raikoh----------P000------------------- player\p...
by zaykho
Tue Aug 21, 2012 8:22 pm
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

----------------mat,tex,unk2 player\p000\w000 = 1 mat, 1 tex, 16 + 96 byte unk2 player\p000\w001 = 2 mat, 1 tex, 16 + 96 byte unk2 player\p000\w002 = 2 mat, 2 tex, 16 + 160 byte unk2 player\p000\w003 = 2 mat, 2 tex, 16 + 112 byte unk2 player\p001\w000 = 1 mat, 1 tex, 16 + 64 byte unk2 player\p001\w...
by zaykho
Tue Aug 21, 2012 8:05 pm
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

I'm currently looking for models with different combinations of materials and textures in otogi 2 i115 - 3 mat, 3 tex, 16 + 96 byte unk2 i118 - 1 mat, 2 tex, 16 + 32 byte unk2 i124 - 2 mat, 2 tex, 16 + 64 byte unk2 i129 - 2 mat, 3 tex, 16 + 48 byte unk2 i500 - 1 mat, 2 tex, 16 + 32 byte unk2 Would ...
by zaykho
Tue Aug 21, 2012 7:51 am
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

but what do you use :

unk1: 144
unk2: 80
unk3: 32

this ?

EDIT:
OK, I found why, I didn't updated my noesis with your last update (with unk2 pass)
by zaykho
Tue Aug 21, 2012 7:31 am
Forum: 3D/2D models
Topic: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)
Replies: 66
Views: 14768

Re: [XBOX] OTOGI 1 & 2 char, item, maps ? (.dat & .mdl)

unk1 structs are still 144 bytes each. The int at offset 60 gives you the start of unk1 section The int at offset 24 gives you how many unk1 structs there are. 144 * 2 structs = 288, and then you get unk2 struct. Yes but why we can't load this model without a 168 unk1 ? I have tested a lot of multi...