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by zaykho
Mon Oct 01, 2012 3:43 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 140
Views: 71231

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

Try different noesis script, I know that: For best export face character I use 1.4.1 For best export costume character I use 1.5.0 For best export stage I use 1.5.0 & 1.3.0 I know the demo is different from the retail, but give a try :p I have indexed all interesting tools for DOA 5 here: http:...
by zaykho
Sun Sep 30, 2012 9:20 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I really like how they look like Not me, I think they have totally deformed Lei-Fang (my favorite) , now Lei-Fang look like a monk. :/ Now all characters have the same head, body.... Only eyes change, so what Tecmo ? all these years for that ? The only character that I think is good now is ayane......
by zaykho
Sun Sep 30, 2012 8:06 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Stages are pretty hard in the full game. Plus I get errors for it even tho I think I got the correct tmcl file, it says: local variable 'tmclData' referenced before assignment Try different noesis script, I know that: For best export face character I use 1.4.1 For best export costume character I us...
by zaykho
Sun Sep 30, 2012 7:37 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Yes it great, it will be more easier with this :wink:
by zaykho
Sun Sep 30, 2012 5:59 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

@logansan25

Yep sorry, I didn't notice :p
by zaykho
Sun Sep 30, 2012 5:35 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Chrrox, does your script support stages?? Yes it does: http://img15.hostingpics.net/pics/663716Sanstitre2.jpg Thats how the textures are. They look transparent when you open the image file, you can easily convert the ones that dont need alpha channel to jpg. Yes but I fair for Stage and Costume, de...
by zaykho
Sun Sep 30, 2012 5:22 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

milkshape is a really bad program to use. you need to use any program that supports texture channels. Well it doesn't change for me, I have used 3DS Max 8, and maybe I forget something, but I get the same result: Map imported without any change: http://img11.hostingpics.net/pics/919216alpha.jpg Map...
by zaykho
Sun Sep 30, 2012 4:41 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

The alpha channel is the specular texture. I don't see any problem on it. That's what I get: .TGA: http://img11.hostingpics.net/pics/208668thetgaone.jpg .PNG: http://img11.hostingpics.net/pics/454563thepngone.jpg .JPG http://img11.hostingpics.net/pics/695118thejpgone.jpg i have imported the model i...
by zaykho
Sun Sep 30, 2012 3:53 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

nobody have problem with texture when exporting from noesis ?

Anyone have already imported in some 3d softwares ?
by zaykho
Sun Sep 30, 2012 4:09 am
Forum: 3D/2D models
Topic: X360 Love Tore Sweet
Replies: 15
Views: 4672

Re: X360 Love Tore Sweet

Namco goes after people if you get too close lol Wow !! I didn't know that lol. go ahead and give Love * Sweet a try. what language are you going to use? if you need help just ask on here. I will just read the files with a Hexadecimal, then try to "store" the data in a txt file. Then I wi...
by zaykho
Sun Sep 30, 2012 3:36 am
Forum: 3D/2D models
Topic: X360 Love Tore Sweet
Replies: 15
Views: 4672

Re: X360 Love Tore Sweet

nope. vertex and index buffers are in plain site. textures are already in DDS files; no need to extract textures lol.
GOOD ! I really want to pick a try.

PS: And by the way, nice HTML5 game :p
by zaykho
Sun Sep 30, 2012 3:32 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Huh?? Export to tga and then convert to png with whatever program you want. Well I can't because I can only use a dds to png converter. And, I have the same problem in noesis when exporting in .TGA, I can only get a proper face texture by exporting in .JPG. (When I export to TGA, the face texture a...
by zaykho
Sat Sep 29, 2012 6:52 pm
Forum: 3D/2D models
Topic: X360 Love Tore Sweet
Replies: 15
Views: 4672

Re: X360 Love Tore Sweet

This one is easy as pie. Don't have time for it though. If someone else wants to learn this stuff this is a game to do it.
Hum great !!

I will enjoy to have some models of this one, and will enjoy to learn how to get better at reversing 3d.
Wait the sample :p
by zaykho
Sat Sep 29, 2012 6:25 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

noesis does not export to dds just use tga it should work fine. Ok Thank's, but it's strange since I have exported all DOAX2 models in .obj + .dds. the "default" setting of Noesis always export in .dds, but not here. So for now I must export all .tga, then convert to .dds, then convert to...
by zaykho
Sat Sep 29, 2012 6:15 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228799

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Yeah its dds its shown in the python extraction script.
Strange since I can't get the .DDS, for me, the only way to get all textures it's to check the .jpg export. :/

I have downloaded the latest NOESIS version and nothing change. :/