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by alon
Fri Aug 05, 2011 6:44 pm
Forum: Compressed files and methods
Topic: How to extract bin file
Replies: 13
Views: 5598

Re: How to extract bin file

zhanzhongyi wrote:That is Naruto Ultimate Awakening 3 data.bin file, this file is a bit big I can not upload it
Have you tried the File Cutter
viewtopic.php?f=10&t=6747
by alon
Wed Aug 03, 2011 5:56 pm
Forum: 3D/2D models
Topic: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max?
Replies: 8
Views: 2552

Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max

Hold your horses!
If you get lucky, Maybe somebody might be able to assist you.
by alon
Wed Aug 03, 2011 1:14 pm
Forum: Compressed files and methods
Topic: How to extract bin file
Replies: 13
Views: 5598

Re: How to extract bin file

zhanzhongyi wrote:I saw the PS2 and PSP in the bin file, I think that there will be something I want, but I do not know how to open bin file view, we have the tools to extract bin files or scripts, I want to provide any Thank you :wink:
Link a sample file if you want people to help.
by alon
Wed Aug 03, 2011 11:42 am
Forum: Compressed files and methods
Topic: PS2 CMP[SD0] file
Replies: 3
Views: 1618

PS2 CMP[SD0] file

Hello, everybody.

I'm trying to unpack cmp file from MS Saga: A New Dawn
Could someone tell me how to unpack this file with quickbms.

Thank in advance if anyone can help.
by alon
Tue Aug 02, 2011 4:33 am
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 36501

Re: Universal Century Gundam Online .DET

What version Sanae to install with Python?
by alon
Mon Aug 01, 2011 4:11 pm
Forum: 3D/2D models
Topic: Universal Century Gundam Online .DET
Replies: 149
Views: 36501

Re: Universal Century Gundam Online .DET

Parse the file and then write out the contents in MQO format. Here's a Sanae plugin that I use. that is something that really interests me, I been trying to add a cubemap to the files so they can have a shiny effect. If you notice the taxi is glossy but the MS are matte. I was trying to see if I co...
by alon
Tue Jul 26, 2011 4:03 pm
Forum: 3D/2D models
Topic: Pepakura .PBO to Metasequoia .MQO Conversion Script
Replies: 24
Views: 10870

Re: Pepakura .PBO to Metasequoia .MQO Conversion Script

Me too.
"Invalid syntax."
by alon
Fri Jul 22, 2011 4:46 pm
Forum: 3D/2D models
Topic: Monster Hunter Nikki Poka Poka Airu Mura PSP *.flver file
Replies: 10
Views: 7685

Re: Monster Hunter Nikki Poka Poka Airu Mura PSP *.flver fi

youngmark wrote:
Szkaradek123 wrote:Blender249 simple geometry importer for .flver files.
missing UV map from 3DS export.... :?:
How do I fix uv map?

I have no idea.
I'm just waiting for Szkaradek123.
by alon
Thu Jul 14, 2011 6:02 am
Forum: 3D/2D models
Topic: Monster Hunter Nikki Poka Poka Airu Mura PSP *.flver file
Replies: 10
Views: 7685

Re: Monster Hunter Nikki Poka Poka Airu Mura PSP *.flver fi

Szkaradek123 wrote:Blender249 simple geometry importer for .flver files.

Wow! Thanks a lot.
missing UVs...
Could I make one additional request?
Game as they both are, results differ from case to case...
by alon
Mon Jul 11, 2011 5:48 pm
Forum: 3D/2D models
Topic: Monster Hunter Nikki Poka Poka Airu Mura PSP *.flver file
Replies: 10
Views: 7685

Monster Hunter Nikki Poka Poka Airu Mura PSP *.flver file

Hi! all
Please, I need help
How to convert flver to obj?
Textures: *.gim
Mesh: *.flver
by alon
Mon Jun 13, 2011 11:47 pm
Forum: Game Archive
Topic: bhd&bnd file PSP
Replies: 2
Views: 1089

Re: bhd&bnd file PSP

Thank you very much
by alon
Mon Jun 13, 2011 10:08 am
Forum: Game Archive
Topic: bhd&bnd file PSP
Replies: 2
Views: 1089

bhd&bnd file PSP

Hi all
Can anybody tell me how to extract bhd&bnd data?
bhd&bnd data Another Century's Episode Portable PSP.

Thanks in advance.
by alon
Wed May 25, 2011 7:50 pm
Forum: Compressed files and methods
Topic: Decrypt psp .PGD
Replies: 4
Views: 5261

Re: Decrypt psp .PGD

[PGD File header]: Code: 0x00: 00 50 47 44 01 00 00 00 01 00 00 00 00 00 00 00 -> " PGD" and three bit fields that act as flags for version and encryption mode. 0x10: AES-128 bit hash key used for header decryption. 0x20: Generated hash from the 0x10 key. 0x30 - 0x50: Encrypted header of t...
by alon
Thu May 19, 2011 6:40 pm
Forum: Game Archive
Topic: Fairy Tail Portable GUild 2 (.apk)
Replies: 15
Views: 6335

Re: Fairy Tail Portable GUild 2 (.apk)

Code: Select all

C:\offzip.exe -a C:\data.apk C:\exportDir 0x0
by alon
Wed May 18, 2011 9:47 pm
Forum: 3D/2D models
Topic: OGLE ripping JPCSP models, MISSING UVs!??
Replies: 22
Views: 8203

Re: OGLE ripping JPCSP models, MISSING UVs!??

szfzafa wrote: just go through every document alongwith OGLE to ensure it work;
and place opengl32.dll & gliConfig.ini in C:\Program Files\Java\jre6\bin\ .
never tried any JPCSP Launcher, i only start JPCSP with start-windows-x86.bat .
Wow! Thanks
Where could I find opengl32.dll & gliConfig.ini?