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- Mon Nov 29, 2010 10:37 pm
- Forum: 3D/2D models
- Topic: NxC P2IGa/P2OD/MODL/M3DT files?
- Replies: 2
- Views: 1525
Re: NxC P2IGa/P2OD/MODL/M3DT files?
I've mostly figured it out. The first set of numbers in each entry are vertices, and the third set are UV coordinates; the textures are specified by a small container format (the M3DT files). Vertices are specified as if they were drawn with GL_TRIANGLES_STRIP; each array (group) defines a separate ...
- Thu Nov 25, 2010 9:10 am
- Forum: 3D/2D models
- Topic: NxC P2IGa/P2OD/MODL/M3DT files?
- Replies: 2
- Views: 1525
NxC P2IGa/P2OD/MODL/M3DT files?
I'm currently working on a game called Namco x Capcom , trying to parse out as much stuff as I can. I've mainly been working on the game logic (conveniently supplied as bytecode for a game logic interpreter), but I also stumbled upon the game's 3D models (for terrain, scenery, etc. since the game is...
- Wed Nov 24, 2010 2:19 pm
- Forum: Tutorials
- Topic: Common hex signatures
- Replies: 2
- Views: 6852
Re: Common hex signatures
It's sometimes useful to save out the unknown file and use the `file' utility (pre-installed on most modern operating systems except Windows, for which you can get a binary here ). `file' has a large, programmable database of file signatures. Of course, this isn't a substitute for the simple ability...
