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by HeliosAI
Mon Mar 27, 2017 5:00 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354380

Re: ARchive_neXt

No Problem, glad i can help :)
by HeliosAI
Mon Mar 27, 2017 4:32 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354380

Re: ARchive_neXt

On those textures that display as 'Bad Image' use the first export option:
Image
It will give you a dx10 .dds file, which cannot be opened with most usual programs. Use Noesis to view and convert it ^_^
by HeliosAI
Mon Mar 27, 2017 1:59 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354380

Re: ARchive_neXt

It loads without error for me :) In archive_next, after exporting the obj, make it load any texture. The error in blender appears when it cannot access the .mtl (comes with .obj) file because archive_next still uses it in some way. If you just click on any texture and then try to import the obj agai...
by HeliosAI
Mon Mar 27, 2017 11:26 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354380

Re: ARchive_neXt

I import the objs to Blender without a problem, they don't show in Noesis for me too. I don't know about other programs^^
by HeliosAI
Mon Mar 27, 2017 10:30 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354380

Re: ARchive_neXt

If you want to export without preview use this without expanding the 'Mesh' node: https://cdn.pbrd.co/images/52wrzw8lz.jpg It will still show you one error, but just click 'ok' a couple of times and it will still give you the .objs without crashing the whole program. Textures are not auto-extracted ...
by HeliosAI
Mon Mar 27, 2017 12:39 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354380

Re: ARchive_neXt

Thanks so much for supporting this game!
I tried it on open Beta files and get the same error as ravenov, however exporting models when clicking on 'Mesh'->'Export All As' works fine :)
by HeliosAI
Tue Mar 21, 2017 3:31 pm
Forum: Game Archive
Topic: To LOVE-Ru Darkness: Gravure Chances .lzs
Replies: 18
Views: 13443

Re: To LOVE-Ru Darkness: Gravure Chances .lzs

Uoipka wrote:I get a lot of .bum and .bsim files. How to get model like this?
jp.furyu.tologra\dl\res\assets from there?
Please :<
Check here :)
viewtopic.php?f=16&t=16034
by HeliosAI
Sat Feb 04, 2017 11:42 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354380

Re: ARchive_neXt

Thank You for your hard work ><
by HeliosAI
Sat Feb 04, 2017 10:33 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354380

Re: ARchive_neXt

MichaelDarkAngel wrote:I missed the beta registration, I'll have to keep watching this one to see if they offer it again.
Hey,
i can invite you to the beta on PC, would that help?
by HeliosAI
Tue Jan 03, 2017 12:17 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 146973

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Ekey wrote:Unpacker doesn't works? I think that I can update tools if you can upload this files.
I'd like to send them to you but i can't write you a PM. I think posting public on Forum is not allowed or is it?
by HeliosAI
Sun Jan 01, 2017 10:30 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 146973

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Hey,
would it eventually be possible to update the Tiger unpacker and DRM Dumper to support the last update of the game? (bigfile.dlc.mode.bloodties.000.000.tiger)
by HeliosAI
Wed Nov 16, 2016 11:37 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 17635

Re: Mirror's Edge Catalyst Beta

This is amazing news :) Thanks for your hard work!
by HeliosAI
Fri Aug 19, 2016 12:56 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 146973

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Is this how her head is suppose to be rigged? [img]http://i.imgur.com/TPMYnic.png[/im] Did i extract the wrong model? That is the correct model you ripped. The face bones do not have weights because the developers used blend shapes for animations (http://tombraider.tumblr.com/post/131592399635/dev-...
by HeliosAI
Fri Aug 12, 2016 10:53 am
Forum: 3D/2D models
Topic: [PC] Lost Ark : Unreal Engine 4
Replies: 5
Views: 2914

Re: [PC] Lost Ark : Unreal Engine 4

The game isn't even in closed beta yet (it starts august 24th and last 5 days).
I have a login for the site and applied for beta, i can share the account data in PM if it helps gathering DL links. Though i don't think they have any game DL ready yet.
by HeliosAI
Tue Feb 02, 2016 9:08 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 146973

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Omg amazing work all of you! I can't wait to try this out later!