The Forum is up for sale: XeNTaX Forum looking for new owner
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- Mon Mar 27, 2017 5:00 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354380
Re: ARchive_neXt
No Problem, glad i can help 
- Mon Mar 27, 2017 4:32 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354380
Re: ARchive_neXt
On those textures that display as 'Bad Image' use the first export option:

It will give you a dx10 .dds file, which cannot be opened with most usual programs. Use Noesis to view and convert it ^_^

It will give you a dx10 .dds file, which cannot be opened with most usual programs. Use Noesis to view and convert it ^_^
- Mon Mar 27, 2017 1:59 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354380
Re: ARchive_neXt
It loads without error for me :) In archive_next, after exporting the obj, make it load any texture. The error in blender appears when it cannot access the .mtl (comes with .obj) file because archive_next still uses it in some way. If you just click on any texture and then try to import the obj agai...
- Mon Mar 27, 2017 11:26 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354380
Re: ARchive_neXt
I import the objs to Blender without a problem, they don't show in Noesis for me too. I don't know about other programs^^
- Mon Mar 27, 2017 10:30 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354380
Re: ARchive_neXt
If you want to export without preview use this without expanding the 'Mesh' node: https://cdn.pbrd.co/images/52wrzw8lz.jpg It will still show you one error, but just click 'ok' a couple of times and it will still give you the .objs without crashing the whole program. Textures are not auto-extracted ...
- Mon Mar 27, 2017 12:39 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354380
Re: ARchive_neXt
Thanks so much for supporting this game!
I tried it on open Beta files and get the same error as ravenov, however exporting models when clicking on 'Mesh'->'Export All As' works fine
I tried it on open Beta files and get the same error as ravenov, however exporting models when clicking on 'Mesh'->'Export All As' works fine
- Tue Mar 21, 2017 3:31 pm
- Forum: Game Archive
- Topic: To LOVE-Ru Darkness: Gravure Chances .lzs
- Replies: 18
- Views: 13443
Re: To LOVE-Ru Darkness: Gravure Chances .lzs
Check hereUoipka wrote:I get a lot of .bum and .bsim files. How to get model like this?
jp.furyu.tologra\dl\res\assets from there?
Please :<
viewtopic.php?f=16&t=16034
- Sat Feb 04, 2017 11:42 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354380
Re: ARchive_neXt
Thank You for your hard work ><
- Sat Feb 04, 2017 10:33 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354380
Re: ARchive_neXt
Hey,MichaelDarkAngel wrote:I missed the beta registration, I'll have to keep watching this one to see if they offer it again.
i can invite you to the beta on PC, would that help?
- Tue Jan 03, 2017 12:17 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146973
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
I'd like to send them to you but i can't write you a PM. I think posting public on Forum is not allowed or is it?Ekey wrote:Unpacker doesn't works? I think that I can update tools if you can upload this files.
- Sun Jan 01, 2017 10:30 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146973
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Hey,
would it eventually be possible to update the Tiger unpacker and DRM Dumper to support the last update of the game? (bigfile.dlc.mode.bloodties.000.000.tiger)
would it eventually be possible to update the Tiger unpacker and DRM Dumper to support the last update of the game? (bigfile.dlc.mode.bloodties.000.000.tiger)
- Wed Nov 16, 2016 11:37 pm
- Forum: Game Archive
- Topic: Mirror's Edge Catalyst Beta
- Replies: 30
- Views: 17635
Re: Mirror's Edge Catalyst Beta
This is amazing news
Thanks for your hard work!
- Fri Aug 19, 2016 12:56 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146973
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Is this how her head is suppose to be rigged? [img]http://i.imgur.com/TPMYnic.png[/im] Did i extract the wrong model? That is the correct model you ripped. The face bones do not have weights because the developers used blend shapes for animations (http://tombraider.tumblr.com/post/131592399635/dev-...
- Fri Aug 12, 2016 10:53 am
- Forum: 3D/2D models
- Topic: [PC] Lost Ark : Unreal Engine 4
- Replies: 5
- Views: 2914
Re: [PC] Lost Ark : Unreal Engine 4
The game isn't even in closed beta yet (it starts august 24th and last 5 days).
I have a login for the site and applied for beta, i can share the account data in PM if it helps gathering DL links. Though i don't think they have any game DL ready yet.
I have a login for the site and applied for beta, i can share the account data in PM if it helps gathering DL links. Though i don't think they have any game DL ready yet.
- Tue Feb 02, 2016 9:08 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 146973
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Omg amazing work all of you! I can't wait to try this out later!
