Is it possible to get a whole scenery working through these .scene files? o_Ohowfie wrote:
You're right, it is not hard work, but more or less tedious work. So tedious I kind of stopped working on Deus Ex: HR because of it. You will also have to reverse the scene file format to rebuild full stages/maps.
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Search found 166 matches
- Sat Sep 21, 2013 2:48 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248570
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Thu Aug 22, 2013 4:09 pm
- Forum: Game Archive
- Topic: [PS3] Dreamy Theater Extend
- Replies: 22
- Views: 8762
Re: [PS3] Dreamy Theater Extend
Thanks for the process on this =)
- Thu Aug 22, 2013 4:09 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
Appreciate the progress on this =) The Noesis tools would make it a lot easier to extract xD
Textures are still ps3 version and models xbox?
Textures are still ps3 version and models xbox?
- Wed Aug 21, 2013 4:25 pm
- Forum: Game Archive
- Topic: [PS3] Dreamy Theater Extend
- Replies: 22
- Views: 8762
Re: [PS3] Dreamy Theater Extend
Sorry to bring this up again but has anyone news about this? This game has so many nice new costumes etc that the older DTs don't have =/ No files , no help (you can try upload small archive for check). At least I do not want to download full game :) I thought sharing these files here is not allowe...
- Wed Aug 21, 2013 4:06 pm
- Forum: Game Archive
- Topic: [PS3] Dreamy Theater Extend
- Replies: 22
- Views: 8762
Re: [PS3] Dreamy Theater Extend
Sorry to bring this up again but has anyone news about this? This game has so many nice new costumes etc that the older DTs don't have =/
- Wed Jun 12, 2013 12:37 pm
- Forum: 3D/2D models
- Topic: (PS3) Naughty Dog .pak Noesis Script
- Replies: 20
- Views: 13739
Re: (PS3) Naughty Dog .pak Noesis Script
Wow this is impressive *_*
Big thanks
Big thanks
- Mon May 20, 2013 5:12 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248570
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Do these unpackers recognize the new DLC costumes? Someone on TRF revealed their MD5 hashes or sth.. dunno if itz useful.. i couldn't find them so far
MD5 hashes:
PACK4.000.tiger: ee1aa894727bc44d8c3a1dd539ad783f
PACK8.000.tiger: 0166352986292a3d92792fbe4922119e
MD5 hashes:
PACK4.000.tiger: ee1aa894727bc44d8c3a1dd539ad783f
PACK8.000.tiger: 0166352986292a3d92792fbe4922119e
- Thu Apr 04, 2013 9:09 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 248570
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
mmm... I'm curious, has any one tried to capture the model with the tressfx on?? Is there a way to get hair mesh with that effect?? There is no "real" mesh for the TressFX hairs. Take a look at my screenshot . (Its just a fake visualisation, cuz there are no real polygons) This meshfile c...
- Sat Mar 23, 2013 9:30 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 203259
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Yeah i used that one but i meant the model files inside the .drmEkey wrote:Names for what ? If you need unpack DRM's use DRMUnpacker from this pack.o0Crofty0o wrote:Since it's possible to get all files with names now... does anyone still work on the model format? Maybe it's similar to the one from TR9 not sure
- Fri Mar 22, 2013 11:27 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 203259
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Since it's possible to get all files with names now... does anyone still work on the model format? Maybe it's similar to the one from TR9 not sure
- Sun Jan 27, 2013 3:10 pm
- Forum: Game Archive
- Topic: Metal Gear Rising Revengeance *.cpk Archive
- Replies: 3
- Views: 2341
Re: Metal Gear Rising Revengeance *.cpk Archive
The bms for Bayonetta works with this^^
However Noesis cannot open any od the .dat files so i guess they changed the model format
However Noesis cannot open any od the .dat files so i guess they changed the model format
- Wed Jan 02, 2013 6:48 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66099
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
OMG please doo *_*
- Mon Dec 24, 2012 3:07 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228812
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Thanks but wasn't there one that imports weights too?
- Mon Dec 24, 2012 1:29 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228812
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
can anyone share the script that imports weighting on body's and some faces again? It got lost during the forum crash ><
Also is there any chance to update it to support more faces?
Also is there any chance to update it to support more faces?
- Wed Aug 22, 2012 4:45 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585682
Re: Señor Casaroja's Noesis
Not sure if this is the right topic but well...it's about this program so Is there a way to export the environments from Final Fantasy 7: Crisis Core with their vertex colors? .fbx seems to export them but when i import it to 3ds max there are no vertex colors. I also tried .dae because i read it su...
