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by HeliosAI
Sat Mar 29, 2014 1:26 pm
Forum: 3D/2D models
Topic: Sengoku Basara 4 (PS3) .mod maxscript
Replies: 8
Views: 5355

Re: Sengoku Basara 4 (PS3) .mod maxscript

Thank you very much for the script =) I tested a few models and most of them work fine, however the rigged face of pl039 does not load.
arc file is pl039_00_ev_face

Is there any way to fix it?
by HeliosAI
Fri Mar 21, 2014 11:33 pm
Forum: 3D/2D models
Topic: List of Unity games
Replies: 154
Views: 74778

Re: List of Unity games

Did anyone try this with Deus Ex: The Fall yet and found character models? It only extracts textures for me and does not load a merged file generated from those sharedassets parts ><
by HeliosAI
Sun Feb 16, 2014 12:12 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 43546

Re: Final Fantasy X/X-2 HD Remaster

It's not that there's no interest. It's just that it uses the new PHRYENGINE format, which is a total pain in the ass. We looked into it once and the format is documented in the latest PS3 SDK through code, but it would take somebody with A LOT of time on their hands to figure it out completely (ho...
by HeliosAI
Sat Feb 15, 2014 11:22 pm
Forum: 3D/2D models
Topic: Final Fantasy X/X-2 HD Remaster
Replies: 50
Views: 43546

Re: Final Fantasy X/X-2 HD Remaster

Is there really no interest in this game? >< The updates they did seem very nice and FFx and X-2 are some of the best games out there.
by HeliosAI
Mon Oct 28, 2013 7:26 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 131
Views: 75908

Re: MMO Black Desert Online

Thanks a lot for this! Models are beautiful^^
by HeliosAI
Sat Oct 26, 2013 6:25 pm
Forum: Game Archive
Topic: Beyond Two Souls (.dem .dat .sdat) Archive
Replies: 11
Views: 8237

Re: Beyond Two Souls (.dem .dat .sdat) Archive

Nice to see work on this!
Really sorry that i cannot really contribute to any work on the format =/ But i'm really thankful for any process at all.
This game is simply amazing.
by HeliosAI
Mon Oct 21, 2013 9:00 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773142

Re: Dead or Alive series formats and tools

Darko wrote:I couldn't decrypt this tmc even changing the second script:

2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F

DOA5U archivarious doesn't work too.
I have this Problem too on a few Halloween outfits tmcl. None of the script variations work.
by HeliosAI
Sun Oct 20, 2013 6:56 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773142

Re: Dead or Alive series formats and tools

you can decrypt them edit my script and change findloc START string "\x00\x00\x00\x00\x00\x00" to findloc START string "\x00\x00" YAY Thanks so much! Tested it on Lei's hair and it works fine :D Gotta try some others now. Thanks again! EDIT: Just a question >< Did anyone ever fi...
by HeliosAI
Sun Oct 20, 2013 5:21 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773142

Re: Dead or Alive series formats and tools

Darko wrote:
Actually nope, I've tried to decrypt Helena's and Leifang's new hair (also Kasumi's and Hayate's training costumes) with all the scripts, and nothing >_<'
Yeah i tried same >.< Too bad.
by HeliosAI
Sun Oct 20, 2013 12:19 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773142

Re: Dead or Alive series formats and tools

Thanks a lot for updates on this^^ Is it normal though that the error ''key generation failed'' prevents me from extracting all .tmcl files and more than half of the .tmc ones? >< Also is there a way to decrypt these files yet? I think it's Leifang's new hair, would really love to have it. I guess t...
by HeliosAI
Fri Oct 11, 2013 12:13 pm
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 79197

Re: [X360] Star Ocean The Last Hope

Yesah it is >< Was this worked on the JP or the EU version?
by HeliosAI
Fri Oct 11, 2013 12:02 am
Forum: Game Archive
Topic: [X360] Star Ocean The Last Hope
Replies: 213
Views: 79197

Re: [X360] Star Ocean The Last Hope

Hey,

i recently tried to extract the game (Xbox360) again and got stuck on the last step of getting the ASF files. Is there any particular version of xbdecompress i need? I only get EXD files (screenshot of my folder and file in attachment if it helps in any way).

Can anybody help with this?
by HeliosAI
Thu Oct 10, 2013 2:12 pm
Forum: Game Archive
Topic: Girl Fight (PS3/360)
Replies: 7
Views: 3953

Re: Girl Fight (PS3/360)

rexil tried my atelier totori ripper on it but said it didnt extract uvs. though i think my magic the gathering tactics was the last time i worked with pssg. pssg is a pain in the ass scene graph format that requires a lot of bookeeping for proper parsing, thats why there are a lot of wips but no c...
by HeliosAI
Wed Oct 09, 2013 8:12 pm
Forum: Game Archive
Topic: Girl Fight (PS3/360)
Replies: 7
Views: 3953

Re: Girl Fight (PS3/360)

Anyone figured out how to properly import the models yet? I tried this: http://forum.xentax.com/viewtopic.php?f=16&t=6794&hilit=PSSG and it only extracts the textures but doesn't import any model data. A different tool for .pssg's of a different game doesn't work either. I saw a few WIPs on ...
by HeliosAI
Mon Sep 23, 2013 9:55 pm
Forum: 3D/2D models
Topic: NIER Xbox360
Replies: 33
Views: 17306

Re: NIER Xbox360

Hey,

sorry for posting in this damn old topic again but... does anyone here still have a version of the script that works with the sceneries? The one in the first post crashes on them and the blender one imports the wrong UV channel ><