Thank you very much for the script =) I tested a few models and most of them work fine, however the rigged face of pl039 does not load.
arc file is pl039_00_ev_face
Is there any way to fix it?
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Search found 166 matches
- Sat Mar 29, 2014 1:26 pm
- Forum: 3D/2D models
- Topic: Sengoku Basara 4 (PS3) .mod maxscript
- Replies: 8
- Views: 5355
- Fri Mar 21, 2014 11:33 pm
- Forum: 3D/2D models
- Topic: List of Unity games
- Replies: 154
- Views: 74778
Re: List of Unity games
Did anyone try this with Deus Ex: The Fall yet and found character models? It only extracts textures for me and does not load a merged file generated from those sharedassets parts ><
- Sun Feb 16, 2014 12:12 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 50
- Views: 43546
Re: Final Fantasy X/X-2 HD Remaster
It's not that there's no interest. It's just that it uses the new PHRYENGINE format, which is a total pain in the ass. We looked into it once and the format is documented in the latest PS3 SDK through code, but it would take somebody with A LOT of time on their hands to figure it out completely (ho...
- Sat Feb 15, 2014 11:22 pm
- Forum: 3D/2D models
- Topic: Final Fantasy X/X-2 HD Remaster
- Replies: 50
- Views: 43546
Re: Final Fantasy X/X-2 HD Remaster
Is there really no interest in this game? >< The updates they did seem very nice and FFx and X-2 are some of the best games out there.
- Mon Oct 28, 2013 7:26 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 131
- Views: 75908
Re: MMO Black Desert Online
Thanks a lot for this! Models are beautiful^^
- Sat Oct 26, 2013 6:25 pm
- Forum: Game Archive
- Topic: Beyond Two Souls (.dem .dat .sdat) Archive
- Replies: 11
- Views: 8237
Re: Beyond Two Souls (.dem .dat .sdat) Archive
Nice to see work on this!
Really sorry that i cannot really contribute to any work on the format =/ But i'm really thankful for any process at all.
This game is simply amazing.
Really sorry that i cannot really contribute to any work on the format =/ But i'm really thankful for any process at all.
This game is simply amazing.
- Mon Oct 21, 2013 9:00 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773142
Re: Dead or Alive series formats and tools
I have this Problem too on a few Halloween outfits tmcl. None of the script variations work.Darko wrote:I couldn't decrypt this tmc even changing the second script:
2R863@1S100@6L1M1I]]K1935AD2F1PQ551A8O{C98191F
DOA5U archivarious doesn't work too.
- Sun Oct 20, 2013 6:56 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773142
Re: Dead or Alive series formats and tools
you can decrypt them edit my script and change findloc START string "\x00\x00\x00\x00\x00\x00" to findloc START string "\x00\x00" YAY Thanks so much! Tested it on Lei's hair and it works fine :D Gotta try some others now. Thanks again! EDIT: Just a question >< Did anyone ever fi...
- Sun Oct 20, 2013 5:21 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773142
Re: Dead or Alive series formats and tools
Yeah i tried same >.< Too bad.Darko wrote:
Actually nope, I've tried to decrypt Helena's and Leifang's new hair (also Kasumi's and Hayate's training costumes) with all the scripts, and nothing >_<'
- Sun Oct 20, 2013 12:19 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773142
Re: Dead or Alive series formats and tools
Thanks a lot for updates on this^^ Is it normal though that the error ''key generation failed'' prevents me from extracting all .tmcl files and more than half of the .tmc ones? >< Also is there a way to decrypt these files yet? I think it's Leifang's new hair, would really love to have it. I guess t...
- Fri Oct 11, 2013 12:13 pm
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
Yesah it is >< Was this worked on the JP or the EU version?
- Fri Oct 11, 2013 12:02 am
- Forum: Game Archive
- Topic: [X360] Star Ocean The Last Hope
- Replies: 213
- Views: 79197
Re: [X360] Star Ocean The Last Hope
Hey,
i recently tried to extract the game (Xbox360) again and got stuck on the last step of getting the ASF files. Is there any particular version of xbdecompress i need? I only get EXD files (screenshot of my folder and file in attachment if it helps in any way).
Can anybody help with this?
i recently tried to extract the game (Xbox360) again and got stuck on the last step of getting the ASF files. Is there any particular version of xbdecompress i need? I only get EXD files (screenshot of my folder and file in attachment if it helps in any way).
Can anybody help with this?
- Thu Oct 10, 2013 2:12 pm
- Forum: Game Archive
- Topic: Girl Fight (PS3/360)
- Replies: 7
- Views: 3953
Re: Girl Fight (PS3/360)
rexil tried my atelier totori ripper on it but said it didnt extract uvs. though i think my magic the gathering tactics was the last time i worked with pssg. pssg is a pain in the ass scene graph format that requires a lot of bookeeping for proper parsing, thats why there are a lot of wips but no c...
- Wed Oct 09, 2013 8:12 pm
- Forum: Game Archive
- Topic: Girl Fight (PS3/360)
- Replies: 7
- Views: 3953
Re: Girl Fight (PS3/360)
Anyone figured out how to properly import the models yet? I tried this: http://forum.xentax.com/viewtopic.php?f=16&t=6794&hilit=PSSG and it only extracts the textures but doesn't import any model data. A different tool for .pssg's of a different game doesn't work either. I saw a few WIPs on ...
- Mon Sep 23, 2013 9:55 pm
- Forum: 3D/2D models
- Topic: NIER Xbox360
- Replies: 33
- Views: 17306
Re: NIER Xbox360
Hey,
sorry for posting in this damn old topic again but... does anyone here still have a version of the script that works with the sceneries? The one in the first post crashes on them and the blender one imports the wrong UV channel ><
sorry for posting in this damn old topic again but... does anyone here still have a version of the script that works with the sceneries? The one in the first post crashes on them and the blender one imports the wrong UV channel ><
