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- Thu Apr 07, 2016 6:12 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Well, it's not that simple. I need to know first how to assign the ebx info to the mesh data. I need something that tells me this wheel info belongs to a specific mesh part, as the mesh file contains multiple mesh parts. The ebx transform belongs to "RaceWheelComponentData". There's nothi...
- Thu Apr 07, 2016 12:33 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
I wrote a texture converter tool for my own testing purposes, but it needs to be cleaned up before I can release it. It may not be the fastest or do batches. It relies on texconv.exe (DirectX 11 Texture Converter (DirectXTex version)) to convert DX11 DDS textures to PNG. So, you should have at leas...
- Wed Apr 06, 2016 4:56 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
btw, .DxTexture files are slightly different than .Texture files. It's basically the same format, except everything has been shifted over by 4 bytes. They are an older version, so you can't just rename them to .Texture. Tools will read in wrong. Yes I tried renaming them and they end up messy, but ...
- Wed Apr 06, 2016 4:54 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Got it. Plugin should be updated. Wheels are not transformed. Transforms should be found the ebx file. btw, don't let your script or any tools rename your mesh chunks or texture chunks. These chunks should have a 32-bit SHA1 hash name. If they get renamed, then the SWBF plugin won't be able to find...
- Wed Apr 06, 2016 1:08 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Sample sent, please check your PM.Wobble wrote: I would need to see a .meshSet/.chunk pair to test it here.
Thank you.
- Tue Apr 05, 2016 10:08 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
The SWBF 2015 plugin only imports .meshSet files. Within this mesh file, there is no direct reference to the .Texture, so it won't be able to load any of them. Meshes and textures are just smaller components of a bigger framework. A proper loader needs to process the EBX file instead. This is the m...
- Tue Apr 05, 2016 6:50 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
If the old script works, then use it. Just copy the entire resTypes array from the new script to the old script. It has a much better list. Indeed it worked like that as well, also other than given proper/new names as specified by the resType, nothing else was changed, the extracted files pretty mu...
- Tue Apr 05, 2016 5:04 pm
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 112
- Views: 66507
Re: Need For Speed: The Run [.SB & .TOC]
Was wondering. Now that there is so much known information about this format. Is it possible for the python script to be modified in such way like newer games, but with out the cas.cat file? Because I have tried modifying a battlefront script and no matter what it will ask for those cat files, and e...
- Tue Apr 05, 2016 3:09 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Ah, no wonder why. Those are old scripts. You should have this listed as a resType: 0x6BDE20BA:".Texture", Try these scripts: SWBF_Extraction.rar http://forum.xentax.com/viewtopic.php?f=10&t=13702 btw, you are correct, those are .Texture files. You can rename all of them to .Texture, ...
- Mon Apr 04, 2016 10:27 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Extracted with what script? All of your .dds files are corrupt. They have no header, so nothing will open them. That header info should be found in .Texture or .iTexture files, but you didn't seem to include them. I used the following script I found in the forum, to dump the whole data from the gam...
- Mon Apr 04, 2016 8:31 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
What textures? You haven't posted any of those. To get textures, I think this info is stored in ebx files. It's a bit of pain to get. Search for something called Batch Itexture Converter. I think it handles iTextures. Converts them all to dds. Textures are extracted now, hoping are the right ones, ...
- Sun Apr 03, 2016 12:38 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
The filename of the chunk is listed right there in the importer dialog: BA02572DE9658AF0A4531482B559928D.chunk I was aware of that the whole time, just needed a whole different python script to get all chunks, one time got a bit over 14.000 chunks, and second time got over 130.000 chunks then it lo...
- Fri Apr 01, 2016 6:45 pm
- Forum: Video file formats
- Topic: PS3 Stereoscopic 3D Full Frame Sequential format
- Replies: 0
- Views: 1888
PS3 Stereoscopic 3D Full Frame Sequential format
Hello guys, I have the following video format, it is a Sony/PS3 Stereoscopic Full Frame Sequential format at 1280x720. https://mega.nz/#!Hok0jK6T!RyuRrkmGAMtuDE-A82vwgO-jpOeUJ5eZTWT3GvrqdV0 Not supported yet on the PS4, who knows maybe in the future they might add full frame sequential but at 1920x1...
- Fri Apr 01, 2016 6:21 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Works for me. Ok, cool. Now lets see. 1. Download/Install the demo 64bit version. 2. Download/Install the specific SWBF 2015 plugin, inside plugin folder directory. 3. Open Software\Edit\Open, select desired file, example: C:\Users\User\Desktop\NFS_dump\bundles\res\vehicles\player\car_bmw_m3e46_200...
- Fri Apr 01, 2016 2:59 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Yet I tried Ultimate Unwrap3D Pro (x64) Demo with its specific SWBF 2015 plugin, and it will not load them, simply nothing happens, can you advise on what other software to use?Wobble wrote:Rename .mesh file to .meshSet. Any program that can import SWBF 2015 models can read these files.
cheers.
