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- Fri Mar 03, 2017 8:43 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585605
Re: Spotlight: Señor Casaroja's Noesis
In the newly updated version, it seems we can gain access to the FFXV model files, but that means only those who have a mod PS4 with version for the firmware being 1.76, to be able to extract the game data, correct? Because even those of us with a new optical drive on a PC just inserting the game di...
- Thu Feb 09, 2017 5:50 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732596
Re: Forza Motorsport Resource Extraction (.carbin)
Hello guys.
Please forgive my ignorance, but although I am fully logged in, can not for the life of me see the attachments/links for the utility/plugin/soft, so I can try them too, can someone kindly point where there at please?
thank you
cheers
Please forgive my ignorance, but although I am fully logged in, can not for the life of me see the attachments/links for the utility/plugin/soft, so I can try them too, can someone kindly point where there at please?
thank you
cheers
- Sun Nov 06, 2016 12:20 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
I just realized, you want for THE Run game NOT Rivals. Because NFS The Run does NOT work with those python scripts, they only work with the games based on cas.cat files, where they hold all the info to be extracted for both chunks and other data files. So what you need is Luigi's quickbms tool and t...
- Sat Nov 05, 2016 3:34 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Traceback (most recent call last): File "D:\Forza Horizon 3\BF4_Python_Scripts\Python_Scripts\dumper.py", line 282, in <module> cat=Cat(catName) File "D:\Forza Horizon 3\BF4_Python_Scripts\Python_Scripts\dumper.py", line 47, in __init__ cat2=open(catname,"rb") IOError:...
- Mon Oct 03, 2016 7:48 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
As far as I know, PC.Justdragos wrote:Are those script i saw on this pages for the pc version or xbox version ?
- Sun Oct 02, 2016 3:10 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Everything works fine.kermanRB12 wrote:the link is down
- Tue Sep 27, 2016 10:45 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 83478
Re: The Crew fat/dat archives
Indeed, if wed know how to perform that "game memory" to extract full list and updated would be great, anyone knows how?Ekey wrote:You can get new names from game memory and add in FileNames.list
So many of us can help, just give us clue as to how to perform it, tools/utilities, etc etc etc
cheers
- Fri Sep 09, 2016 11:02 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437447
Re: Ninja Ripper
Hey guys. Has any of you encountered any issues running last v1.2 NFS World offline version, because I have tried every possible combination, and the NFS World wont load Ninja Ripper, I tried putting the offline server executable or the NFSW_Launcher.exe, all with various possible combinations, and ...
- Thu Aug 18, 2016 12:18 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 62537
Re: Final Fantasy XIII-2 extraction
Reduced in size an updated.shakotay2 wrote:thanks for your efforts but I won't download about 100 MBs just to get some samples.
cheers
- Tue Aug 16, 2016 10:49 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 62537
Re: Final Fantasy XIII-2 extraction
If you uploaded the trb in question I could have a look at. (I suppose Noesis doesn't support PC version and there's no simple solution then because there's no script or source, afaics.) Hey guys. Well, if you or those who didn't have PC samples, still like to take a look at all three games, you ca...
- Sun Aug 14, 2016 2:49 am
- Forum: Video file formats
- Topic: HOW TO CONVERT MP4 TO MKV?
- Replies: 3
- Views: 3464
Re: HOW TO CONVERT MP4 TO MKV?
I do NOT recommend for you to convert YouTube videos, since they're very lossy quality and converting them makes it worse. the simple solution would be for you to re-mux it in to a MKV container with the one and only MKVToolNix, which speeds up everything since it puts both video and audio in a new ...
- Sat Jun 04, 2016 2:32 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
no have end? I have no clue as to what is your showing regarding those chunks, or asking, you'll have to do better than that and explain your issue. And also, again, just by looking at your image I can see the extraction is incomplete, or maybe you do NOT have the legit fully updated game, because ...
- Fri Jun 03, 2016 12:51 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Here's first mistake I've noticed straight from the image you posted.JONATHANTKB wrote:sorry but need one tutorial
Make the change and let me know how it works.
- Wed Jun 01, 2016 1:10 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 46807
Re: NFS 16
Hi Wobble,Wobble wrote:Updated version with both programs included:
...is there a chance you could update the tex conversion tool, to look in subfolders as well, and not to manually keep selecting each texture location for every car?
cheers
- Sat Apr 23, 2016 4:59 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585605
Re: Spotlight: Señor Casaroja's Noesis
Hey guys, quick question ... Besides the following function in Noesis, -combinemeshes Which doesn't seem to work for me on the Final Fantasy XIII series, is there any other way to export the characters and such in only one mesh and also to keep its skeleton/skin/weight and such intact and animations...
