@ Ekey
Trying to collect more strings from the files yet the tool crashes at one point.
Poll & Discussion: We wish the site to continue (Y/N)
Search found 780 matches
- Wed May 30, 2018 7:35 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 81279
- Wed May 30, 2018 5:52 pm
- Forum: Audio file formats
- Topic: Need for Speed 2015: need help extracting sound files
- Replies: 17
- Views: 9804
Re: Need for Speed 2015: need help extracting sound files
Basically what i've experimented with is some script written by a guy(in QuickBMS)(frostbite.bms script) That script is not good unfortunately, because it does not extract everything, pretty much incomplete. BUT, if you would have made a tiny bit of research you would have found absolutely everythi...
- Wed May 30, 2018 5:35 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 97448
Re: Final Fantasy Dissidia NT PS4 tools
You guys can get the files in the usual place where you got other PS4 game dumps so far. And usually update versions and DLCs are released for higher firmware of the PS4 that means they will not be available anytime soon. Just remember game link files posted here are against the rules so just do tha...
- Tue May 29, 2018 11:21 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 81279
Re: The Crew fat/dat archives
@Ekey It seems the file structure of the archives has changed from The Crew 2 Alpha, although I could be wrong. Because I have access to the Closed Beta now, and the files seem to be included in less archives than the usual. Where can I get the hook you usually use to extract more filenames while ru...
- Tue May 29, 2018 3:07 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58187
Re: Uncharted 4 (PS4)
If you would have read the thread, you'd see that yes it does.Faithfullfaun wrote:Does the tool work with The Lost Legacy?
The files has now been dumped and made public
- Mon May 21, 2018 2:11 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 81279
Re: The Crew fat/dat archives
Where can I find the complete game? The Crew Wild Run There is no such game called like that, that's only an expansion of the game a DLC. The game The Crew has two major expansions/DLCs. >Wild Run >Calling All Units And you can get the game files for free by downloading the Trial Version "The ...
- Fri May 18, 2018 1:19 am
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 15220
Re: Reverse Model Wireframe
Seems I found the ultimate solution :wink: Your being such a bad tease , I always dreamed of something like this to be done and be takes seriously, now your just making it worse, in a good way obviously. Hundreds of people that wonder around forums like this are simply clueless as to what developer...
- Tue May 15, 2018 8:33 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58187
Re: Uncharted 4 (PS4)
can someone tell me how you got the position of the different objects from map pak file? i import all the extracted smd's in blender, it just puts them in the centre. How to position them correctly? In case you haven't noticed the comment above yours, proper tool for map with correct coordinates in...
- Mon May 07, 2018 8:02 pm
- Forum: Audio file formats
- Topic: sound decode (Need for Speed Undercover)
- Replies: 4
- Views: 2189
Re: sound decode (Need for Speed Undercover)
Just so you know, from NFS The Run, every single sound can be converted, because its part of Frostbite engine, every single documentation on how to achieve that is already posted in the forum, every bit of information, literally.
- Mon Apr 30, 2018 2:56 am
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 15220
Re: Reverse Model Wireframe
Ah, got it now. Amazing results, I hope you will consider in maybe making a universal 3dsMax Quadify selectable option same way as the built in one. I've always wanted an accurate option as yours, if I can support this project let me know, I am very serious about it, I hope more can get on board, th...
- Sun Apr 29, 2018 5:22 am
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 15220
Re: Reverse Model Wireframe
That's what they both seem to do identically, that's what I meant, it only export obj files, nothing is quadifyed by the tool, unless I am missing something? Everything is presented in triangles.Bigchillghost wrote:Did you get the obj files?
- Sun Apr 29, 2018 1:34 am
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 15220
Re: Reverse Model Wireframe
Same usage as the one I posted in that thread at the same page Thank you for your example tool for that game only, but, it seems they both have same result: No matter how I run: GSTDQuadifyer.exe it has same result as: GSTDConv.exe And that is just extraction of rendermesh_0 / rendermesh_1 . Nothin...
- Wed Apr 25, 2018 5:40 am
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 15220
Re: Reverse Model Wireframe
Thank you for clarifying, and I guess who ever is a coder/programmer can take it in to consideration as a viable option.Bigchillghost wrote:So you see? The point is about the quadifying algorithm, or related discussion, not any specific tools.
- Tue Apr 24, 2018 4:21 pm
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 15220
Re: Reverse Model Wireframe
That sounds nice, anything available to try? Id love to try that convertor you speak of, or its just for your personal eyes only?Bigchillghost wrote:I implemented it in C, and placed it in every obj convertor I wrote.
- Mon Apr 23, 2018 8:00 pm
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 41
- Views: 15220
Re: Reverse Model Wireframe
I'd been talking about my custom quadifying algorithm all the time so the "it" does not refer to the Quadify option in 3Ds Max. You'd understand what I meant if you had taken a look at the pic below that. That's exactly what I understood the first time, but it was unclear also, so I think...
