As the title and description says, it is MAP tool, no vehicle support, maybe in the future.ShadyDub wrote:Does this also work for vehicles? I mean, could this tool convert vehicles to obj automatically?
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 848 matches
- Thu Dec 06, 2018 3:26 am
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 91
- Views: 30605
Re: The Crew 1/2 map tool (Dunia engine)
- Tue Dec 04, 2018 2:23 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 103549
Re: Final Fantasy Dissidia NT PS4 tools
Nope, and things don't look too promising either, time will tell.shingenseiji wrote:What’s the update on getting DLC characters?
Did they release any filmware hack already that allows us to get at least Vayne and Locke?
- Mon Dec 03, 2018 5:38 pm
- Forum: 3D/2D models
- Topic: Gran Turismo Sport (GTS/GT7) model tools
- Replies: 97
- Views: 48426
Re: Gran Turismo Sport (GTS/GT7) model tools
Both Noesis and Blender can import it.Gta5KoRn wrote:how can i import ascii files? with which software?
Blender just needs the XPS XNALara plugin/script, and for Noesis you can get it here, or in most posts or tools by ID-Daemon viewtopic.php?p=140154#p140154
- Sat Dec 01, 2018 1:01 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 234524
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
That is because they changed some file formats, AssetBanks no longer exist they have been replaced with a new format it seems, that's why the error, it cant find them anymore.erik945 wrote:but Fb_SWBF2_faces.exe return error 'Asset not found in asset banks (2)'
- Thu Nov 29, 2018 1:51 am
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 91
- Views: 30605
Re: The Crew 1/2 map tool (Dunia engine)
As usual just like many, never bother to read anything, it clearly states above what this is about and what the tool does.CobraGamer wrote:Are the map geometry files in XBG format?
- Sun Nov 25, 2018 6:52 am
- Forum: Game Archive
- Topic: Battlefield V .cas .cat
- Replies: 89
- Views: 42481
Re: Battlefield V .cas .cat
Any ideas what I should do? The newly updated script by GalaxyMan2015 requires 64bit of python, latest version of python works as well. You need Python 2.7.6 , that's very important. Your wrong, the audio decoding process is NOT tied up to that specific python version (those instructions you read i...
- Fri Nov 23, 2018 3:11 am
- Forum: Game Archive
- Topic: Battlefield V .cas .cat
- Replies: 89
- Views: 42481
Re: Battlefield V .cas .cat
To those of you who do not know yet, a new python script that supports the new format for SWBF2 and BFV has been created by the dev of FrostyToolSuite and someone already posted it here.
Now you can dump the whole game again to your own pleasure.
Now you can dump the whole game again to your own pleasure.
- Fri Nov 23, 2018 3:08 am
- Forum: 3D/2D models
- Topic: Battlefield V Beta : can't extract files
- Replies: 4
- Views: 2848
Re: Battlefield V Beta : can't extract files
To those of you who do not know yet, a new python script that supports the new format for SWBF2 and BFV has been created by the dev of FrostyToolSuite and someone already posted it here.
Now you can dump the whole game again to your own pleasure.
Now you can dump the whole game again to your own pleasure.
- Thu Nov 22, 2018 3:16 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 216591
Re: Bloodborne
I've got a .pkg file, but I don't know how to extract the .dcx files from it? Well that is what happens when someone just doesn't research at all, all info is available already ;). What you need is the correct PKG , because one downloaded from Sony servers, a legit one, will NOT work, you need a Fa...
- Tue Nov 13, 2018 6:00 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 86213
Re: The Crew fat/dat archives
For those of you who missed it, the released tool is located here: viewtopic.php?f=16&t=19065
- Thu Nov 08, 2018 4:21 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 148
- Views: 54713
Re: Jurassic World Evolution
That's because you do not open it like a regular executable, by double clicking it, you simply follow the instructions given accordingly and it will work, you run it through command prompt.ttakeshi98 wrote:Any reason why the tool keeps crashing on me? I open it, black screen for a while then crash.
- Fri Nov 02, 2018 5:07 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 234524
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
When I use UFBE, I get a lot of missing chunks (~20k) That is normal, meaning not all assets in the game require/have a chunk file to be extracted, that's why you see that missing information. What does that mean? If I go for the python script, will it dump everything right? Essentially, what is th...
- Fri Nov 02, 2018 12:22 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 234524
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Just a question related to the Paths, currently I have them set up like this: tocRoot=r"C:\Program Files (x86)\Origin Games\Need for Speed The Run" ##tocRoot=r"C:\Program Files (x86)\Origin Games\Need for Speed The Run\Data\Win32" For NFSTR it's irrelevant, because either way up...
- Wed Oct 31, 2018 5:35 am
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 234524
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
So I tried the scripts on that link. It read fines until I get this error: File "C:\Users\spectrum\Desktop\dumper\dumper 4\Bundle.py", line 26, in __init__ self.ebxEntries=[bundleEntry(unpack(">3I",f.read(12))) for i in xrange(self.header.numEbx)] NameError: global name 'bundleE...
- Tue Oct 30, 2018 5:33 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 234524
Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)
Isn't there some kind of log or debug file that I can attach here? UFBE does not export any type of log but you could easily post the error screen that it displays, and who knows maybe Daemon himself can explain better as to why that happens. Try to select ONLY the Data folder of the game and NOT t...
