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Search found 848 matches

by mono24
Thu Dec 06, 2018 3:26 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 91
Views: 30605

Re: The Crew 1/2 map tool (Dunia engine)

ShadyDub wrote:Does this also work for vehicles? I mean, could this tool convert vehicles to obj automatically?
As the title and description says, it is MAP tool, no vehicle support, maybe in the future.
by mono24
Tue Dec 04, 2018 2:23 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 211
Views: 103549

Re: Final Fantasy Dissidia NT PS4 tools

shingenseiji wrote:What’s the update on getting DLC characters?
Did they release any filmware hack already that allows us to get at least Vayne and Locke?
Nope, and things don't look too promising either, time will tell.
by mono24
Mon Dec 03, 2018 5:38 pm
Forum: 3D/2D models
Topic: Gran Turismo Sport (GTS/GT7) model tools
Replies: 97
Views: 48426

Re: Gran Turismo Sport (GTS/GT7) model tools

Gta5KoRn wrote:how can i import ascii files? with which software?
Both Noesis and Blender can import it.
Blender just needs the XPS XNALara plugin/script, and for Noesis you can get it here, or in most posts or tools by ID-Daemon viewtopic.php?p=140154#p140154
by mono24
Sat Dec 01, 2018 1:01 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 234524

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

erik945 wrote:but Fb_SWBF2_faces.exe return error 'Asset not found in asset banks (2)'
That is because they changed some file formats, AssetBanks no longer exist they have been replaced with a new format it seems, that's why the error, it cant find them anymore.
by mono24
Thu Nov 29, 2018 1:51 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 91
Views: 30605

Re: The Crew 1/2 map tool (Dunia engine)

CobraGamer wrote:Are the map geometry files in XBG format?
As usual just like many, never bother to read anything, it clearly states above what this is about and what the tool does.
by mono24
Sun Nov 25, 2018 6:52 am
Forum: Game Archive
Topic: Battlefield V .cas .cat
Replies: 89
Views: 42481

Re: Battlefield V .cas .cat

Any ideas what I should do? The newly updated script by GalaxyMan2015 requires 64bit of python, latest version of python works as well. You need Python 2.7.6 , that's very important. Your wrong, the audio decoding process is NOT tied up to that specific python version (those instructions you read i...
by mono24
Fri Nov 23, 2018 3:11 am
Forum: Game Archive
Topic: Battlefield V .cas .cat
Replies: 89
Views: 42481

Re: Battlefield V .cas .cat

To those of you who do not know yet, a new python script that supports the new format for SWBF2 and BFV has been created by the dev of FrostyToolSuite and someone already posted it here.
Now you can dump the whole game again to your own pleasure.
by mono24
Fri Nov 23, 2018 3:08 am
Forum: 3D/2D models
Topic: Battlefield V Beta : can't extract files
Replies: 4
Views: 2848

Re: Battlefield V Beta : can't extract files

To those of you who do not know yet, a new python script that supports the new format for SWBF2 and BFV has been created by the dev of FrostyToolSuite and someone already posted it here.
Now you can dump the whole game again to your own pleasure.
by mono24
Thu Nov 22, 2018 3:16 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 216591

Re: Bloodborne

I've got a .pkg file, but I don't know how to extract the .dcx files from it? Well that is what happens when someone just doesn't research at all, all info is available already ;). What you need is the correct PKG , because one downloaded from Sony servers, a legit one, will NOT work, you need a Fa...
by mono24
Tue Nov 13, 2018 6:00 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 86213

Re: The Crew fat/dat archives

For those of you who missed it, the released tool is located here: viewtopic.php?f=16&t=19065
by mono24
Thu Nov 08, 2018 4:21 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 148
Views: 54713

Re: Jurassic World Evolution

ttakeshi98 wrote:Any reason why the tool keeps crashing on me? I open it, black screen for a while then crash.
That's because you do not open it like a regular executable, by double clicking it, you simply follow the instructions given accordingly and it will work, you run it through command prompt.
by mono24
Fri Nov 02, 2018 5:07 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 234524

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

When I use UFBE, I get a lot of missing chunks (~20k) That is normal, meaning not all assets in the game require/have a chunk file to be extracted, that's why you see that missing information. What does that mean? If I go for the python script, will it dump everything right? Essentially, what is th...
by mono24
Fri Nov 02, 2018 12:22 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 234524

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Just a question related to the Paths, currently I have them set up like this: tocRoot=r"C:\Program Files (x86)\Origin Games\Need for Speed The Run" ##tocRoot=r"C:\Program Files (x86)\Origin Games\Need for Speed The Run\Data\Win32" For NFSTR it's irrelevant, because either way up...
by mono24
Wed Oct 31, 2018 5:35 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 234524

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

So I tried the scripts on that link. It read fines until I get this error: File "C:\Users\spectrum\Desktop\dumper\dumper 4\Bundle.py", line 26, in __init__ self.ebxEntries=[bundleEntry(unpack(">3I",f.read(12))) for i in xrange(self.header.numEbx)] NameError: global name 'bundleE...
by mono24
Tue Oct 30, 2018 5:33 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 234524

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Isn't there some kind of log or debug file that I can attach here? UFBE does not export any type of log but you could easily post the error screen that it displays, and who knows maybe Daemon himself can explain better as to why that happens. Try to select ONLY the Data folder of the game and NOT t...