Search found 605 matches
- Sat Jun 04, 2016 2:32 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
no have end? I have no clue as to what is your showing regarding those chunks, or asking, you'll have to do better than that and explain your issue. And also, again, just by looking at your image I can see the extraction is incomplete, or maybe you do NOT have the legit fully updated game, because ...
- Fri Jun 03, 2016 12:51 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
Here's first mistake I've noticed straight from the image you posted.JONATHANTKB wrote:sorry but need one tutorial
Make the change and let me know how it works.
- Wed Jun 01, 2016 1:10 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
Hi Wobble,Wobble wrote:Updated version with both programs included:
...is there a chance you could update the tex conversion tool, to look in subfolders as well, and not to manually keep selecting each texture location for every car?
cheers
- Sat Apr 23, 2016 4:59 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437096
Re: Spotlight: Señor Casaroja's Noesis
Hey guys, quick question ... Besides the following function in Noesis, -combinemeshes Which doesn't seem to work for me on the Final Fantasy XIII series, is there any other way to export the characters and such in only one mesh and also to keep its skeleton/skin/weight and such intact and animations...
- Fri Apr 22, 2016 4:09 am
- Forum: 3D/2D models
- Topic: DRAGONA ONLINE [ txmsrc & tmlib ]
- Replies: 2
- Views: 932
Re: DRAGONA ONLINE [ txmsrc & tmlib ]
Hello I'm just wondering if anyone have any idea about this two extension files of Dragona ? I'm trying to import some Maps to other game which is Tantra Online . Thank You Everyone and Sorry for my bad English [roll] You should post more info, if you have any about the format, and most importantly...
- Mon Apr 18, 2016 2:17 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
Rename your blank textures to .itexture. This shows the correct texture dimensions. e.g. If something says, "512 x 1", then it's the wrong texture format. If you can find me these two GUID chunks, then I can take a look at it: File: chassis_00000001.itexture Guid: 55A7041D12D96D8CA621A1063DFB754F.c...
- Fri Apr 15, 2016 7:51 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
Rename your blank textures to .itexture. This shows the correct texture dimensions. e.g. If something says, "512 x 1", then it's the wrong texture format. If you can find me these two GUID chunks, then I can take a look at it: File: chassis_00000001.itexture Guid: 55A7041D12D96D8CA621A1063DFB754F.c...
- Fri Apr 15, 2016 7:46 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
First sorry guys for previos reply... NFS Texture converter isn't working for Rivals, all textures have noise Do the following, for all three games texture extensions , if you have them all that is. Need For Speed The Run (2011) texture is .itexture Need For Speed Rivals (2013) texture is .dxtextur...
- Thu Apr 14, 2016 6:00 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
The mesh doesn't reference the texture directly, so you'll have to convert these separately using texconv.exe. Oh, I know that ;), what I meant is that, the textures aren't recognized/converted from The Run game, I assume it needs to be updated, your convert tool?. Because naming them to either .te...
- Thu Apr 14, 2016 5:48 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
But for Rivals isn't working I think you got confused as to what that little tool is for, that's just for you to check the GUID info with in a mesh file for the correct .chunk file. Everything works beautifully for the following Need for Speed games. Need For Speed The Run (2011) Need For Speed Riv...
- Wed Apr 13, 2016 7:02 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
Once again thank you for looking in to it further, and for your patience.Wobble wrote:Got NFS The Run working.
It is more than great news, as I thought the format was pretty much dead and unsupported.
btw, I know meshes gave you quite the trouble, what about textures? as tricky to make them work?
cheers
- Mon Apr 11, 2016 12:35 am
- Forum: 3D/2D models
- Topic: 3d model and animation
- Replies: 5
- Views: 1351
Re: 3d model and animation
Hello all I would like to inform you that i have model of game which is unknown to me please help me on this regards.. Have you considered, I don't know, lets say, provide valid, more concise information to your "urges", who knows, maybe some samples, etc etc. And then sit back, and wait peacefully...
- Sun Apr 10, 2016 3:58 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
Hmm, strangely, that texconv.exe got out only the .dds, and no .png. And also thank you for the handy tool, I appreciate it very much. Ok, ignore that. Try this one. Texconv included: http://www.mediafire.com/download/h66ogoqbs1pdxtz/nfs_converter.zip Yet this texconv.exe you posted here AceWell, wo...
- Sun Apr 10, 2016 2:29 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
Anyone like to try out this NFS texture converter? This file is required: https://directxtex.codeplex.com/wikipage?title=Texconv I couldn't include texconv.exe here, as the attachment was too big. Just copy texconv.exe to the same directory as nfs_converter.exe. nfs_converter.zip Sure, id love to g...
- Fri Apr 08, 2016 10:45 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35320
Re: NFS 16
it does not extract textures intact though, they are extracted with shaders on it.zimex25 wrote:thx but i think ninja ripper is work for new nfs?
