Search found 605 matches

by mono24
Sat Jun 04, 2016 2:32 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

no have end? I have no clue as to what is your showing regarding those chunks, or asking, you'll have to do better than that and explain your issue. And also, again, just by looking at your image I can see the extraction is incomplete, or maybe you do NOT have the legit fully updated game, because ...
by mono24
Fri Jun 03, 2016 12:51 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

JONATHANTKB wrote:sorry but need one tutorial :(
Here's first mistake I've noticed straight from the image you posted.
Make the change and let me know how it works.
errors.jpg
by mono24
Wed Jun 01, 2016 1:10 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

Wobble wrote:Updated version with both programs included:
nfs_converter_v102.zip
Hi Wobble,
...is there a chance you could update the tex conversion tool, to look in subfolders as well, and not to manually keep selecting each texture location for every car? :D

cheers
by mono24
Sat Apr 23, 2016 4:59 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 437096

Re: Spotlight: Señor Casaroja's Noesis

Hey guys, quick question ... Besides the following function in Noesis, -combinemeshes Which doesn't seem to work for me on the Final Fantasy XIII series, is there any other way to export the characters and such in only one mesh and also to keep its skeleton/skin/weight and such intact and animations...
by mono24
Fri Apr 22, 2016 4:09 am
Forum: 3D/2D models
Topic: DRAGONA ONLINE [ txmsrc & tmlib ]
Replies: 2
Views: 932

Re: DRAGONA ONLINE [ txmsrc & tmlib ]

Hello I'm just wondering if anyone have any idea about this two extension files of Dragona ? I'm trying to import some Maps to other game which is Tantra Online . Thank You Everyone and Sorry for my bad English [roll] You should post more info, if you have any about the format, and most importantly...
by mono24
Mon Apr 18, 2016 2:17 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

Rename your blank textures to .itexture. This shows the correct texture dimensions. e.g. If something says, "512 x 1", then it's the wrong texture format. If you can find me these two GUID chunks, then I can take a look at it: File: chassis_00000001.itexture Guid: 55A7041D12D96D8CA621A1063DFB754F.c...
by mono24
Fri Apr 15, 2016 7:51 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

Rename your blank textures to .itexture. This shows the correct texture dimensions. e.g. If something says, "512 x 1", then it's the wrong texture format. If you can find me these two GUID chunks, then I can take a look at it: File: chassis_00000001.itexture Guid: 55A7041D12D96D8CA621A1063DFB754F.c...
by mono24
Fri Apr 15, 2016 7:46 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

First sorry guys for previos reply... NFS Texture converter isn't working for Rivals, all textures have noise Do the following, for all three games texture extensions , if you have them all that is. Need For Speed The Run (2011) texture is .itexture Need For Speed Rivals (2013) texture is .dxtextur...
by mono24
Thu Apr 14, 2016 6:00 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

The mesh doesn't reference the texture directly, so you'll have to convert these separately using texconv.exe. Oh, I know that ;), what I meant is that, the textures aren't recognized/converted from The Run game, I assume it needs to be updated, your convert tool?. Because naming them to either .te...
by mono24
Thu Apr 14, 2016 5:48 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

But for Rivals isn't working I think you got confused as to what that little tool is for, that's just for you to check the GUID info with in a mesh file for the correct .chunk file. Everything works beautifully for the following Need for Speed games. Need For Speed The Run (2011) Need For Speed Riv...
by mono24
Wed Apr 13, 2016 7:02 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

Wobble wrote:Got NFS The Run working.
Once again thank you for looking in to it further, and for your patience.
It is more than great news, as I thought the format was pretty much dead and unsupported.
btw, I know meshes gave you quite the trouble, what about textures? as tricky to make them work?

cheers
by mono24
Mon Apr 11, 2016 12:35 am
Forum: 3D/2D models
Topic: 3d model and animation
Replies: 5
Views: 1351

Re: 3d model and animation

Hello all I would like to inform you that i have model of game which is unknown to me please help me on this regards.. Have you considered, I don't know, lets say, provide valid, more concise information to your "urges", who knows, maybe some samples, etc etc. And then sit back, and wait peacefully...
by mono24
Sun Apr 10, 2016 3:58 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

Hmm, strangely, that texconv.exe got out only the .dds, and no .png. And also thank you for the handy tool, I appreciate it very much. Ok, ignore that. Try this one. Texconv included: http://www.mediafire.com/download/h66ogoqbs1pdxtz/nfs_converter.zip Yet this texconv.exe you posted here AceWell, wo...
by mono24
Sun Apr 10, 2016 2:29 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

Anyone like to try out this NFS texture converter? This file is required: https://directxtex.codeplex.com/wikipage?title=Texconv I couldn't include texconv.exe here, as the attachment was too big. Just copy texconv.exe to the same directory as nfs_converter.exe. nfs_converter.zip Sure, id love to g...
by mono24
Fri Apr 08, 2016 10:45 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35320

Re: NFS 16

zimex25 wrote:thx but i think ninja ripper is work for new nfs?
it does not extract textures intact though, they are extracted with shaders on it.