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by mono24
Sat Nov 18, 2017 1:34 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 484
Views: 74324

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

maybe its access rights. Try this version. If not, check folder names. Tried first version on the updated full game script as you mentioned, for NFS Payback, but I had to delete the .exe and the .dll you made for the SWBF2 game (otherwise the .exe you made would crash instantly, since its made for ...
by mono24
Wed Nov 15, 2017 12:07 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 484
Views: 74324

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Just install my pre-order copy and try to modified the Deamon dump script for the beta But it fail. If you have any suggestion... Uninstall your Python software and make sure you do a clean install of it using Python 2.7.3 32-bit Then check if you have the EXACT location where the game is located, ...
by mono24
Mon Nov 13, 2017 10:04 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 302
Views: 151766

Re: Game import MAXScripts & tools

Also i think parts with same name have the same meshes inside (at least for model year) and all parts from your list can be found in other cars folders. Correct, and that's neat too, except that they hold different coordinates for 3D placement, thus are misplaced, yet its a minor issue anyway, was ...
by mono24
Mon Nov 13, 2017 2:14 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 302
Views: 151766

Re: Game import MAXScripts & tools

Link above updated, Really neat to have them all in one place, thank you. Got them all @10.6GB of .unity3d files. Except some files that are no longer available from them and shows 404 error, you happen o have them as well? Those that are missing are mostly from visualDefinitionMega and from year 2...
by mono24
Tue Nov 07, 2017 7:52 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 484
Views: 74324

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Is there a way to convert these new EBX files in to readable text like the other games?
The usual script that is around here in the forum does not work, needs updated to support the new games.
by mono24
Sat Nov 04, 2017 1:28 am
Forum: 3D/2D models
Topic: NFS Payback
Replies: 87
Views: 15516

NFS Payback

Greetings. Got it today pre-ordered and after more than 4h of extraction process, I got all extracted yaay Actual game files are: 21.8 GB (23,421,294,377 bytes) 21.8 GB (23,422,025,728 bytes) 351 Files, 35 Folders [/i] And after extraction: 34.2 GB (36,793,962,498 bytes) 35.0 GB (37,661,401,088 byte...
by mono24
Sat Apr 01, 2017 5:51 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 25976

Re: NFS 16

shawn0317 wrote:Has anyone made progress on this?
What kind of progress are we talking here though?
Everything can be extracted already.
by mono24
Wed Mar 22, 2017 5:57 am
Forum: Video file formats
Topic: How to create .PAM (1920x1080)
Replies: 1
Views: 2418

Re: How to create .PAM (1920x1080)

(PS3 PAMF Tools) but unfortunately this software can convert only small video of 320X176 Now, I don't know if its ok to post the link for the tutorial your looking at (due to leaked Sony PS3 SDK files), because I think its only one that mentions that size for icon in the menu, but...That's where yo...
by mono24
Mon Mar 13, 2017 8:14 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 169
Views: 41498

Re: The Crew fat/dat archives

I am so ready and so willing to help, in making the new list, fully if possible. I just would like those with knowledge, to point me in the right direction as to how one can perform proper memory dump of the game and how do you view the list names and analyze the dump. For instance, if I dump the ga...
by mono24
Fri Mar 03, 2017 8:43 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 323289

Re: Spotlight: Señor Casaroja's Noesis

In the newly updated version, it seems we can gain access to the FFXV model files, but that means only those who have a mod PS4 with version for the firmware being 1.76, to be able to extract the game data, correct? Because even those of us with a new optical drive on a PC just inserting the game di...
by mono24
Thu Feb 09, 2017 5:50 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 416157

Re: Forza Motorsport Resource Extraction (.carbin)

Hello guys.
Please forgive my ignorance, but although I am fully logged in, can not for the life of me see the attachments/links for the utility/plugin/soft, so I can try them too, can someone kindly point where there at please?
thank you
cheers
by mono24
Sun Nov 06, 2016 12:20 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 25976

Re: NFS 16

I just realized, you want for THE Run game NOT Rivals. Because NFS The Run does NOT work with those python scripts, they only work with the games based on cas.cat files, where they hold all the info to be extracted for both chunks and other data files. So what you need is Luigi's quickbms tool and t...
by mono24
Sat Nov 05, 2016 3:34 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 25976

Re: NFS 16

Traceback (most recent call last): File "D:\Forza Horizon 3\BF4_Python_Scripts\Python_Scripts\dumper.py", line 282, in <module> cat=Cat(catName) File "D:\Forza Horizon 3\BF4_Python_Scripts\Python_Scripts\dumper.py", line 47, in __init__ cat2=open(catname,"rb") IOError: [Errno 2] No such file or dir...
by mono24
Mon Oct 03, 2016 7:48 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 25976

Re: NFS 16

Justdragos wrote:Are those script i saw on this pages for the pc version or xbox version ?
As far as I know, PC.
by mono24
Sun Oct 02, 2016 3:10 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 25976

Re: NFS 16

kermanRB12 wrote:the link is down
Everything works fine.