If you just google the PKG you will get many links of any kind, really.
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Search found 848 matches
- Sat Jun 12, 2021 12:17 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 90352
Re: Final Fantasy 7 remake
- Sat Jun 12, 2021 12:15 am
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 86213
Re: The Crew fat/dat archives
Hi can you please upload it again im a sound designer this would be very useful to me. Hope for a answer :) I would recommend to get them yourself, even if you do not own the game, there's the trial you can get from Steam, it holds all the assets, and unpack the audio assets only using Ekey's unpac...
- Mon Jun 07, 2021 11:37 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 91
- Views: 30605
Re: The Crew 1/2 map tool (Dunia engine)
No idea what im doing wrong as i see alot of mention of deleting lines in Hex until i find DDS but the problem is in alot of these files DDS is the first word in the hex Since your not giving much context to work on, then yes, your doing something wrong since i never, and still have no issues with ...
- Sun Jun 06, 2021 7:45 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 91
- Views: 30605
Re: The Crew 1/2 map tool (Dunia engine)
viewtopic.php?p=146821#p146821GuineaTigg wrote: ↑Sun Jun 06, 2021 9:06 am Does anyone know how to convert the xbt files to a recognisable format? iv found a few diff tools with this format but they either dont work or crash
- Sat Jun 05, 2021 8:57 pm
- Forum: Audio file formats
- Topic: Need for Speed 2015: need help extracting sound files
- Replies: 17
- Views: 10758
Re: Need for Speed 2015: need help extracting sound files
What are you talking about, what compile what error, your using wrong python version, it clearly states you need 64-bit.
- Fri Jun 04, 2021 9:21 pm
- Forum: Audio file formats
- Topic: Need for Speed 2015: need help extracting sound files
- Replies: 17
- Views: 10758
Re: Need for Speed 2015: need help extracting sound files
It extracts every single audio/sound/voice/music what ever, in each individual assets as it was rendered originally by the developers, including all of the videos, from all supported games mentioned on the page.XxsimonexX wrote: ↑Thu Jun 03, 2021 9:29 pm Does it also extract localized voicelines from games like Need for Speed: Payback?...
- Wed Jun 02, 2021 1:54 am
- Forum: Audio file formats
- Topic: Need for Speed 2015: need help extracting sound files
- Replies: 17
- Views: 10758
Re: Need for Speed 2015: need help extracting sound files
I am also looking for a way to extract the files, most of those tools aren't working with NFS 2015 as far as I see, plus some download links are not even working... That's because all of it has become obsolete, what you need is: https://github.com/NicknineTheEagle/Frostbite-Scripts Then you you'll ...
- Mon May 24, 2021 10:35 pm
- Forum: 3D/2D models
- Topic: Need For Speed The Run bundles
- Replies: 8
- Views: 2481
Re: Need For Speed The Run bundles
...Only sounds and movies are supported, what good is the script if it doesn't work to reference the other assets? The script does what it does, if your that unhappy, why don't you update it to support the rest of the formats? So we all can benefit, you think no one has ever proposed that to the de...
- Wed May 19, 2021 3:43 am
- Forum: Game Archive
- Topic: Star Wars 2015 Cas file Problem
- Replies: 1
- Views: 1287
Re: Star Wars 2015 Cas file Problem
...I tried to extract one of the .cas files shown in the picture but failed. How should I know? I attach the extractor and a picture of the files. If you would have posted in the appropriate thread already, i would have noticed sooner, what you used is obsolete and at same time not good, there is a...
- Tue May 18, 2021 8:05 pm
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 51485
Re: Need for Speed Most Wanted 2012 (.BNDL)
...is it possible to do the same with police chatters' voicelines? it's been years since im trying to get those! Ok, so, SPEECHEVENTSEQUENCES.SWC0 is where you'll get all cop speeches. When you look for the the header 4800000C of each SPS segment/part how ever you want to call it, you'll find how m...
- Sun May 09, 2021 3:19 am
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 91
- Views: 30605
Re: The Crew 1/2 map tool (Dunia engine)
i tried to import the ascii files into blender, in which i had nothing show up, is this common, or is there something i need additional for blender, ... You need to edit the Draw Distance otherwise nothing will be visible since the assets have in-game coordinates so everything will be outside of th...
- Mon Apr 26, 2021 8:29 pm
- Forum: Game Archive
- Topic: Hunt Showdown Pak Extractor ?
- Replies: 27
- Views: 20821
Re: Hunt Showdown Pak Extractor ?
...I got the latest RSA key (version 1.1383). I just checked as well, was curious, the KEY hasn't been changed since beginning, still works, nothing new. I change the PakDecrypt this let me unpack the files (kind of). It doesn't just work that way, magically, the structure of the archive has been c...
- Thu Apr 01, 2021 7:54 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 90352
- Wed Mar 24, 2021 1:09 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 112348
Re: The Last of Us 2
does someone know how to get the xyz position Values of the objects? Or Where i beginn to search for ist, in the Ascii files or bin files or anything? By reversing the actual game binary data, because if the ASCII would have had those coordinates once you import the assets, they would have been pos...
- Wed Mar 17, 2021 1:35 am
- Forum: 3D/2D models
- Topic: NFS Payback
- Replies: 93
- Views: 37131
Re: NFS Payback
So I was trying to extract the texture with "Batch_Itexture_Converter_SWBF2" but I dont think it support DX12TEXTURE, what should I do? That tool does NOT extract anything, it merely converts between one format to another, and there is no such thing as " DX12TEXTURE ", currently...
