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Search found 847 matches

by mono24
Mon Jun 13, 2022 8:29 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6557

Re: The Crew 1/2 models tool

...Hmmmm for unknown reason the crewact_carmodels.exe auto-close after reading server_archetypes.entities.bin file, so I got no chance to select all console contents and save them as txt file... You can always direct the output from console to a TXT file, just add at the end of your cmd syntax the ...
by mono24
Sun Jun 12, 2022 2:49 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6557

Re: The Crew 1/2 models tool

SanJose wrote: Sun Jun 12, 2022 1:22 pmlist.txt file is in the same folder where the exes are:
Rename that to list1.txt and create another new text file and rename it list.txt and test tool again with that empty list file, see if it crashes again.
by mono24
Sat Jun 11, 2022 6:13 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6557

Re: The Crew 1/2 models tool

SanJose wrote: Sat Jun 11, 2022 1:58 pm...
Now I got problem. The crewact_cache.exe still crashes for me after drag and drop .bin file on it.
...
daemon1 wrote: Sat Jan 08, 2022 9:38 pm ...
. list.txt is required to work (for this tool and all others below)
...
by mono24
Thu Jun 09, 2022 9:56 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 91
Views: 29584

Re: The Crew 1/2 map tool (Dunia engine)

do we have an idea of what the different areas/sectors are? Sure we do, it is even described in first post by the tool dev, the map gets built from bottom left corner, at Area 00-00, each Area has a 8x8=64 sectors, they all load vertically, one above the other, once you build first Area, then you'l...
by mono24
Sun Jun 05, 2022 4:57 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 295
Views: 101736

Re: Kingdom Hearts 3 (PS4)

Is there a way to rip the 3d models of the KH3 world stages in their entirety? With all models already placed where they belong in the stage? If you would have read the thread, you'd see that the simple answer is YES, you can ;) lots of hard work, but doable. Since the tools for UE by daemon are re...
by mono24
Tue May 31, 2022 8:24 pm
Forum: 3D/2D models
Topic: Horizon Forbidden West [PS4/PS5]
Replies: 169
Views: 34490

Re: Horizon Forbidden West

fillwithme wrote: Tue May 31, 2022 4:17 am...
You need to remove those links from your post, their legit Sony retail links straight from their servers, that's a big no no.
by mono24
Fri May 27, 2022 7:05 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

...Does that mean that something is indeed being dumped from DLCs? In a way, yes, the Update/Patch has the updated resources of the DLC, i cant fully confirm what exactly is going on since there was never a proper way to dump ALL assets, BUT, the DLC does have the remaining kits of the DLC of those...
by mono24
Thu May 26, 2022 9:26 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

Does PS3 need to have its chunks named differently or is the dumper not naming chunks properly? The actual DLCs are NOT supported for extraction by the python script developer, for neither X360 or PS3 that's why you get the chunk not found error because it can NOT gain access to something that is n...
by mono24
Wed May 18, 2022 7:39 pm
Forum: 3D/2D models
Topic: Gran Turismo Sport (GTS/GT7) model tools
Replies: 97
Views: 47780

Re: Gran Turismo Sport (GTS/GT7) model tools

So can we make requests of GT7 models here? No, this forum is for reverse engineering, technical stuff, NOT for models requests or any other game content requests/posts and as such, etc. A lot of users are under the impression that is allowed, well, it is NOT. Simply put this is not like a warez fo...
by mono24
Thu May 12, 2022 12:41 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 430
Views: 149726

Re: Cethleann - The Koei Swiss Army Knife

...anyone know if it is possible that when loading a g1m noesis somehow recognizes its g1t textures... If all required assets are in the same folder, the textures will be loaded automatically. Also this is the wrong thread to ask the question that is specific to the plugin in question, go to: https...
by mono24
Thu Apr 28, 2022 9:34 pm
Forum: 3D/2D models
Topic: Horizon Forbidden West [PS4/PS5]
Replies: 169
Views: 34490

Re: Horizon Forbidden West

...can some one tell me this is big different between ps4 and ps5, such a textures size, polycount, like Aloy's hair on face in ps5 version?... PS5s currently can not be exploited publicly like the PS4, until hackers decide to release publicly a working PS5 exploit, there's no way to know beyond sp...
by mono24
Thu Apr 28, 2022 9:26 pm
Forum: Audio file formats
Topic: EA .mus Files
Replies: 6
Views: 3730

Re: EA .mus Files

...Why would you do this barbarism? If it's a .mus file in EA game that means it's actually a part of mpf/mus combo in which case you can just open .mpf with vgmstream and get all audio samples as subsongs... Well aware of that, been specifying that info in the forum before, BUT the samples i had w...
by mono24
Tue Apr 26, 2022 7:56 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

...Cars and Characters... Everything exports fine, the tool has no issues, also now that i know it is The Run, if i remember correctly it has no shadow meshes . ...Maybe it's the plugin?... Sounds like it while in most cases its a user error. I legit don't know what else to say. Every detail/step a...
by mono24
Mon Apr 25, 2022 11:59 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

seele wrote: Mon Apr 25, 2022 7:33 pm...Can you elaborate about shadow meshes?
What game are you working on? You should have specified that initially.
And the exact internal car name that has those issues you mentioned.
by mono24
Mon Apr 25, 2022 7:09 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 799
Views: 231151

Re: Frostbite model tools (Battlefield, Battlefront and others)

seele wrote: Mon Apr 25, 2022 6:58 pm...the tool has some interesting side effect...
The tools are fine, you just forgot to delete the shadow meshes, that's all.
Those that have no material names added after the digits you can safely delete them.