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by mono24
Tue Feb 11, 2020 6:59 am
Forum: 3D/2D models
Topic: OTools for EA Sports 3D Graphics format (.o, .fsh)
Replies: 17
Views: 1314

Re: OTools for EA Sports 3D Graphics format (.o, .fsh)

.O files in these bundles are used only for animations and skeleton. As I understand, meshes are stored in .geo.bin files and textures - probably in tpk.bin files. Correct. Unfortunately the geometry can not be extracted by any tool to attach the skeletal to it, and TPK are the textures. So talking...
by mono24
Mon Feb 10, 2020 4:00 am
Forum: 3D/2D models
Topic: OTools for EA Sports 3D Graphics format (.o, .fsh)
Replies: 17
Views: 1314

Re: OTools for EA Sports 3D Graphics format (.o, .fsh)

DmitryFM wrote:
Mon Feb 10, 2020 12:48 am
mono24, it will be easier for me if you upload already extracted files.
Alright, initial mega link above updated with extracted bundles, in their respective folders.
by mono24
Sun Feb 09, 2020 12:44 am
Forum: 3D/2D models
Topic: OTools for EA Sports 3D Graphics format (.o, .fsh)
Replies: 17
Views: 1314

Re: OTools for EA Sports 3D Graphics format (.o, .fsh)

DmitryFM wrote:
Sat Feb 08, 2020 7:46 pm
Those BUN files are also file archives? Can it be extracted?
Yes, as I've stated, their bundles/archives, and the included plugin for quickbms can extract them, and I wanted to see if you can take a look since its by EA and the format might be same.
by mono24
Sat Feb 08, 2020 2:32 am
Forum: Holy Cow!
Topic: How to find mister Tadahiro Nitta? 新田忠弘?
Replies: 14
Views: 10617

Re: How to find mister Tadahiro Nitta? 新田忠弘?

I know that probably this has been looked at initially, but, a simple FAX can be sent with an invitation to the main number, and the person delegated to deal with that number, will surely contact him if the invitation is nicely presented by whom ever wants to send it from xentax, just saying, it nev...
by mono24
Fri Feb 07, 2020 10:16 pm
Forum: 3D/2D models
Topic: OTools for EA Sports 3D Graphics format (.o, .fsh)
Replies: 17
Views: 1314

Re: OTools for EA Sports 3D Graphics format (.o, .fsh)

I am really happy to see progress about these old formats as well, and was wondering if maybe some support for the old NFS series games can be added too for their characters, I am trying to see if they can be exported, then re-worked in higher detail maybe and ported back in same format. For example...
by mono24
Thu Feb 06, 2020 12:07 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 99
Views: 6679

Re: Cethleann - The Koei Swiss Army Knife

Yretenai wrote:
Sun Feb 02, 2020 7:53 pm
What platform?
My apologies for the delay, I was away, and all mentioned games are PC versions, I thought it was already known due to archive format, sorry.
And now that I see Nioh is supported, will give it a try and test things out.
by mono24
Sun Feb 02, 2020 4:39 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 99
Views: 6679

Re: Cethleann - The Koei Swiss Army Knife

I saw the profile for Nioh, and went ahead and gave it a try, unfortunately it wont extract, due to missing pairs, it has only following files. 18,937,856 archive_00.lnk 18,300,536,832 archive_01.lnk 54,765,568 archive_02.lnk 5,863,424 archive_03.lnk 1,255,540,736 archive_04.lnk 48,822,272 archive_0...
by mono24
Tue Jan 28, 2020 4:42 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 484
Views: 74023

Re: Frostbite model tools (Battlefield, Battlefront and others)

Jon wrote:
Tue Jan 28, 2020 9:47 am
what happened to the process of extracting animations?
As far as I know, only research/tests have been done, yet no tool ever released.
by mono24
Mon Jan 27, 2020 3:56 am
Forum: 3D/2D models
Topic: About Aion
Replies: 1
Views: 145

Re: About Aion

Devbob wrote:
Mon Jan 20, 2020 3:21 am
can some re-upload it please
You mean... this? : viewtopic.php?p=150319#p150319
by mono24
Fri Jan 17, 2020 6:17 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 169
Views: 41363

Re: The Crew fat/dat archives

Den4ik wrote:
Fri Jan 17, 2020 1:46 pm
...what could be the problem?
Not an expert but, looks like they might have changed the way normals are processed?
And I doubt there will ever be any updates for The Crew games tools and such from original creators, unless someone else takes over.
by mono24
Tue Jan 14, 2020 5:32 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 38
Views: 3666

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Oh that's my bad, i confused Rivals with Hot Pursuit. :( Btw GalaxyMan who make the FrostyEditor and the current Unified Framework now work at EA/Dice, so their developments have been cancelled. You really need to gain some knowledge about what is going on, before spreading rumors as such, yes inde...
by mono24
Tue Jan 14, 2020 7:04 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 28
Views: 3763

Re: The Crew 1/2 map tool (Dunia engine)

eyewee wrote:
Mon Jan 13, 2020 4:43 pm
Anyways, where's daemon1 ? Will he ever be updating the tool? At least to support TC1 map?
He's around as you can see in his comments on the forum, I'm sure if he has something to say about this particular tool he will ;)
by mono24
Tue Jan 14, 2020 6:37 am
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 38
Views: 3666

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

FrostyEditor can handle NFS Hot Pursuit (PC). Frosty Tool Suite can ONLY handle the following Frostbite 3 engine based games, such as: Need for Speed Rivals Need for Speed 2016 Need for Speed Payback Need for Speed Edge Online Need for Speed Heat (currently in development) Need for Speed Hot Pursui...
by mono24
Mon Jan 13, 2020 12:19 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 28
Views: 3763

Re: The Crew 1/2 map tool (Dunia engine)

Actually I wasn't really counting on the terrain itself, I can always texture it myself, but what was important is infrastructure and buildings, placed the right way and textured... So now I batch exported ascii into fbx and it seems ok to me when I get it open in 3ds max, even if no material is cr...
by mono24
Wed Jan 08, 2020 12:49 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 28
Views: 3763

Re: The Crew 1/2 map tool (Dunia engine)

I'd like to know how do I automatically apply materials on the mesh? There is no automatic way as the tool doesn't do any of that, I'm afraid the tool isn't finalized as the exported map has a lot of imperfections with the terrain last time I checked months ago, terrain also has no proper UVs that ...