Search found 138 matches
- Fri Sep 12, 2014 2:42 pm
- Forum: Audio file formats
- Topic: Gameloft .VXVS
- Replies: 6
- Views: 1737
Re: Gameloft .VXVS
Hmm, Vox? It's not the same Vox Native format used in previous games that uses Vox. However, it seems this version is easier to get the audio out of than the previous versions. Read tags in RIFF format (4-byte tag ID, 32-bit little endian length of contents, contents), and find the Data tag. Dump th...
- Sat Sep 06, 2014 9:53 pm
- Forum: Code Talk
- Topic: Can someone please look at this file?
- Replies: 3
- Views: 1772
Re: Can someone please look at this file?
The outer EXE extracts a decompressor for the compressed trainer. The trainer is compressed with possibly custom Zlib. That's all I've got right now.
- Fri Sep 05, 2014 11:47 am
- Forum: 3D/2D models
- Topic: Rin-chan to Hna Oshigoto (~$100+)
- Replies: 6
- Views: 3525
Re: Rin-chan to Hna Oshigoto (~$100)
I'm not asking for a full source code with nice documentations, I believe that someone experienced with .NET reflector and 3d modelling can get the materials and shaders in the right place quite easily, since the files from this Unity game can be extracted with so many tools. Just a note that the o...
- Thu Aug 14, 2014 3:55 pm
- Forum: Game Archive
- Topic: Guacamelee! Super Turbo Championship Edition (.dat) Xbox360
- Replies: 22
- Views: 5810
Re: Guacamelee! Super Turbo Championship Edition (.dat) Xbox
Just an interesting note about the Windows Steam version: there's a skin importer included called DBImporter.exe that apparently can make .dat files, so even if the Xbox version isn't using DEFLATE, you can still figure out the proper archive structure.
- Thu Aug 14, 2014 2:38 pm
- Forum: Game Archive
- Topic: .dat file
- Replies: 1
- Views: 792
Re: .dat file
There was a discussion here.
Also, QuickBMS script: http://aluigi.altervista.org/papers/bms/others/arcv.bms
Also, QuickBMS script: http://aluigi.altervista.org/papers/bms/others/arcv.bms
- Tue Aug 05, 2014 2:12 am
- Forum: Compressed files and methods
- Topic: Do you know this LZ77 implementation?
- Replies: 0
- Views: 1256
Do you know this LZ77 implementation?
I ported an LZ77 decompression routine to C# from an annoying ebook application. Could anyone identify if this is a specific public implementation? Note original assembly processed data in 4-byte chunks where possible, and there was branching everywhere. The C# version was tidied up a bit to reduce ...
- Thu Jul 24, 2014 4:51 am
- Forum: Game Archive
- Topic: Any interest in OnTheHub .SDC files?
- Replies: 0
- Views: 672
Any interest in OnTheHub .SDC files?
Not quite a GRAF, but it's an archive format nevertheless. .sdc files are Secure Digital Containers, the kind you get if you download software from Dreamspark. It's used not just for Microsoft software, but really any other Windows software downloaded from OnTheHub. I find the Secure Download Manage...
- Wed Jul 23, 2014 4:41 pm
- Forum: Game specific tools
- Topic: Gameloft CustomPak Extractor
- Replies: 4
- Views: 7194
Re: Gameloft CustomPak Extractor
The program has been updated to have decompression support, and I added a new encryption key.
- Wed Jul 23, 2014 2:48 pm
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 42
- Views: 20191
Re: The Dark Knight Rises .gla
Hi Cra0 How did you get to import the .bdae into 3DSmax ? I didnt found any importer script so far ... Even if it only import LOD I would really like to experiment with it Chipicao made an import script . Hey Cra0 can you look into the new gla format with Captain America Winter Soldier? Loads with ...
- Wed Jul 23, 2014 2:23 pm
- Forum: Game Archive
- Topic: Gameloft Custompak (obb unpacker)
- Replies: 4
- Views: 8341
Re: Android .obb unpacker (non-zip)
It's actually a Gameloft CustomPak. You might meet some encryption on the filenames and/or file contents.
- Fri Jul 18, 2014 10:13 pm
- Forum: Game Archive
- Topic: IGG Online games
- Replies: 5
- Views: 1884
Re: IGG Online games
For GodsWar Online, each .gwo are standard .tga files. Load them up in any image viewer. Rename if you have to. (You can see the "TRUEVISION-XFILE" signature at the end of those files.)
- Fri Jul 18, 2014 9:56 pm
- Forum: Game Archive
- Topic: IGG Online games
- Replies: 5
- Views: 1884
Re: IGG Online games
Gods War Online http://gw.igg.com/download/downCnt.php?did=10 (.jcs/.gwo all have bzip in the hex) this might be the images its in the characters folder The .gwo are TARGA textures. The .jcs are DirectX Meshes. The .gwm files in the PetUniteEffect folder look like simple archives containing TARGA t...
- Fri Jun 27, 2014 3:01 am
- Forum: Code Talk
- Topic: What have you used quickRVA for?
- Replies: 1
- Views: 1383
Re: What have you used quickRVA for?
No, but it sounds like something useful if you like to work with raw PE files. Something similar I've been using is CFF Explorer, which has support for .NET assemblies.
- Wed Jun 25, 2014 2:38 pm
- Forum: Code Talk
- Topic: Some idea how x86 works, can I reverse algorithms now?
- Replies: 9
- Views: 2814
Re: Some idea how x86 works, can I reverse algorithms now?
Not necessarily. C++ programs compiled with Visual C++ tend to have their symbols mangled so the linker can exactly match names. The mangled names contain the class and namespace, as well as argument types and return type. GCC uses a different mangling scheme than Visual C++. Standard C programs usu...
- Wed Jun 25, 2014 3:23 am
- Forum: Code Talk
- Topic: Some idea how x86 works, can I reverse algorithms now?
- Replies: 9
- Views: 2814
Re: Some idea how x86 works, can I reverse algorithms now?
Google gave me this. Note that names prefixed with many underscores are usually the same as functions with less (or no) prefixed underscores.
