Search found 138 matches

by GMMan
Fri Sep 12, 2014 2:42 pm
Forum: Audio file formats
Topic: Gameloft .VXVS
Replies: 6
Views: 1737

Re: Gameloft .VXVS

Hmm, Vox? It's not the same Vox Native format used in previous games that uses Vox. However, it seems this version is easier to get the audio out of than the previous versions. Read tags in RIFF format (4-byte tag ID, 32-bit little endian length of contents, contents), and find the Data tag. Dump th...
by GMMan
Sat Sep 06, 2014 9:53 pm
Forum: Code Talk
Topic: Can someone please look at this file?
Replies: 3
Views: 1772

Re: Can someone please look at this file?

The outer EXE extracts a decompressor for the compressed trainer. The trainer is compressed with possibly custom Zlib. That's all I've got right now.
by GMMan
Fri Sep 05, 2014 11:47 am
Forum: 3D/2D models
Topic: Rin-chan to Hna Oshigoto (~$100+)
Replies: 6
Views: 3525

Re: Rin-chan to Hna Oshigoto (~$100)

I'm not asking for a full source code with nice documentations, I believe that someone experienced with .NET reflector and 3d modelling can get the materials and shaders in the right place quite easily, since the files from this Unity game can be extracted with so many tools. Just a note that the o...
by GMMan
Thu Aug 14, 2014 3:55 pm
Forum: Game Archive
Topic: Guacamelee! Super Turbo Championship Edition (.dat) Xbox360
Replies: 22
Views: 5810

Re: Guacamelee! Super Turbo Championship Edition (.dat) Xbox

Just an interesting note about the Windows Steam version: there's a skin importer included called DBImporter.exe that apparently can make .dat files, so even if the Xbox version isn't using DEFLATE, you can still figure out the proper archive structure.
by GMMan
Thu Aug 14, 2014 2:38 pm
Forum: Game Archive
Topic: .dat file
Replies: 1
Views: 792

Re: .dat file

There was a discussion here.

Also, QuickBMS script: http://aluigi.altervista.org/papers/bms/others/arcv.bms
by GMMan
Tue Aug 05, 2014 2:12 am
Forum: Compressed files and methods
Topic: Do you know this LZ77 implementation?
Replies: 0
Views: 1256

Do you know this LZ77 implementation?

I ported an LZ77 decompression routine to C# from an annoying ebook application. Could anyone identify if this is a specific public implementation? Note original assembly processed data in 4-byte chunks where possible, and there was branching everywhere. The C# version was tidied up a bit to reduce ...
by GMMan
Thu Jul 24, 2014 4:51 am
Forum: Game Archive
Topic: Any interest in OnTheHub .SDC files?
Replies: 0
Views: 672

Any interest in OnTheHub .SDC files?

Not quite a GRAF, but it's an archive format nevertheless. .sdc files are Secure Digital Containers, the kind you get if you download software from Dreamspark. It's used not just for Microsoft software, but really any other Windows software downloaded from OnTheHub. I find the Secure Download Manage...
by GMMan
Wed Jul 23, 2014 4:41 pm
Forum: Game specific tools
Topic: Gameloft CustomPak Extractor
Replies: 4
Views: 7194

Re: Gameloft CustomPak Extractor

The program has been updated to have decompression support, and I added a new encryption key.
by GMMan
Wed Jul 23, 2014 2:48 pm
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 42
Views: 20191

Re: The Dark Knight Rises .gla

Hi Cra0 How did you get to import the .bdae into 3DSmax ? I didnt found any importer script so far ... Even if it only import LOD I would really like to experiment with it Chipicao made an import script . Hey Cra0 can you look into the new gla format with Captain America Winter Soldier? Loads with ...
by GMMan
Wed Jul 23, 2014 2:23 pm
Forum: Game Archive
Topic: Gameloft Custompak (obb unpacker)
Replies: 4
Views: 8341

Re: Android .obb unpacker (non-zip)

It's actually a Gameloft CustomPak. You might meet some encryption on the filenames and/or file contents.
by GMMan
Fri Jul 18, 2014 10:13 pm
Forum: Game Archive
Topic: IGG Online games
Replies: 5
Views: 1884

Re: IGG Online games

For GodsWar Online, each .gwo are standard .tga files. Load them up in any image viewer. Rename if you have to. (You can see the "TRUEVISION-XFILE" signature at the end of those files.)
by GMMan
Fri Jul 18, 2014 9:56 pm
Forum: Game Archive
Topic: IGG Online games
Replies: 5
Views: 1884

Re: IGG Online games

Gods War Online http://gw.igg.com/download/downCnt.php?did=10 (.jcs/.gwo all have bzip in the hex) this might be the images its in the characters folder The .gwo are TARGA textures. The .jcs are DirectX Meshes. The .gwm files in the PetUniteEffect folder look like simple archives containing TARGA t...
by GMMan
Fri Jun 27, 2014 3:01 am
Forum: Code Talk
Topic: What have you used quickRVA for?
Replies: 1
Views: 1383

Re: What have you used quickRVA for?

No, but it sounds like something useful if you like to work with raw PE files. Something similar I've been using is CFF Explorer, which has support for .NET assemblies.
by GMMan
Wed Jun 25, 2014 2:38 pm
Forum: Code Talk
Topic: Some idea how x86 works, can I reverse algorithms now?
Replies: 9
Views: 2814

Re: Some idea how x86 works, can I reverse algorithms now?

Not necessarily. C++ programs compiled with Visual C++ tend to have their symbols mangled so the linker can exactly match names. The mangled names contain the class and namespace, as well as argument types and return type. GCC uses a different mangling scheme than Visual C++. Standard C programs usu...
by GMMan
Wed Jun 25, 2014 3:23 am
Forum: Code Talk
Topic: Some idea how x86 works, can I reverse algorithms now?
Replies: 9
Views: 2814

Re: Some idea how x86 works, can I reverse algorithms now?

Google gave me this. Note that names prefixed with many underscores are usually the same as functions with less (or no) prefixed underscores.