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by MichaelDarkAngel
Wed Dec 23, 2015 7:48 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 869
Views: 204078

Re: ARchive_neXt

System.NullReferenceException: Object reference not set to an instance of an object. в ARchive_neXt.arxForm.arxDrawMesh() в ARchive_neXt.arxForm.OnPaint(PaintEventArgs e) в System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) в System.Windows.Forms.Control.WmPaint(Mess...
by MichaelDarkAngel
Wed Dec 23, 2015 6:00 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 869
Views: 204078

Re: ARchive_neXt

====== next FreeImage.dll....))) //for texture map ====== next erorr in application: Microsoft.DirectX.Direct3D.Mesh.FromFile (bla-bla....) ====== File *.x ( in \TEMP) - not a complete model (1/2 or 1/4) First error caused by another missing dll. Second error caused by the first error. This issue h...
by MichaelDarkAngel
Wed Dec 23, 2015 1:38 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 869
Views: 204078

Re: ARchive_neXt

Missing lzo.dll issue fixed. Now at version 1.12.22.0.

@Mr. Mouse --

I haven't figured out how to handle the StreamedSound*.forge files yet. Of course, I really haven't put much effort into it either.

--MDA
by MichaelDarkAngel
Tue Dec 22, 2015 5:40 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 869
Views: 204078

Re: ARchive_neXt

Sorry about that. lzo.dll is required by ArchiveX.dll, but it doesn't get picked up by the installer program because it's separate from the ARchive_neXt solution. I didn't realize it wasn't there because I already have it installed.

It will be fixed tonight.

Thanks for pointing it out.

--MDA
by MichaelDarkAngel
Tue Dec 22, 2015 9:08 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 869
Views: 204078

Re: ARchive_neXt

ARchive_neXt is back! This time, I hope for good. I believe the issue was with the WinRar installer package. I have switched to using a Windows installer package and it passes Metascan with flying colors. New version is 2.12.21.0 which now supports AC:Rogue (still working on AC:Syndicate) If you hav...
by MichaelDarkAngel
Sat Dec 19, 2015 6:37 pm
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 2383

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

In an attempt to create a more complete script I've mapped the format. All Offsets are absolute (1) FILE HEADER ----------- 00000000 CHAR[4] "CP3D" 00000004 BYTE[4] Unknown 00000008 LONG Offset to (2) Data Header (2) DATA HEADER (56 bytes) ----------- 00000000 BYTE[4] Unknown 00000004 LONG Offset to...
by MichaelDarkAngel
Mon Dec 14, 2015 3:56 am
Forum: 3D/2D models
Topic: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D file
Replies: 17
Views: 2383

Re: Need help Fixing MAXScript Colin Mcrae Rally 04/05 .P3D

I fear there is no quick fix for this script. Parenting is read, but never applied. That would possibly fix the rotation issues with the steering wheel and wiper blades and make it easier to separate the lod meshes. Something strange going on with the way the faces are read and the normals are appli...
by MichaelDarkAngel
Tue Dec 08, 2015 1:13 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 869
Views: 204078

Re: ARchive_neXt

Once again Google has falsely labeled ARchive_neXt as malware. Downloads are currently suspended, and you may experience the "Red Screen of Internet Death" TM when visiting my site until Google processes my review request. In other news: AC:Rogue -- I believe I have support finished for this game, j...
by MichaelDarkAngel
Tue Sep 15, 2015 8:38 pm
Forum: 3D/2D models
Topic: Battlefield 4 mesh importer - smoothing groups
Replies: 9
Views: 2137

Re: Battlefield 4 mesh importer - smoothing groups

Smoothing may be done in the game engine and not saved as part of the model file.

--MDA
by MichaelDarkAngel
Mon Sep 07, 2015 12:18 pm
Forum: Game Archive
Topic: Expanding/Decompressing Assassins Creed Unity DATAFILE's
Replies: 21
Views: 3172

Re: Expanding/Decompressing Assassins Creed Unity DATAFILE's

But what about AC 4 Black Flag/Rogue ? If I re-import decompressed files of Archive_Next then game doesn't works and if I re-import decompressed files of your tool, game works. I just want to say that there is a difference in files decompressed using Archive_Next, your tool works fine. Our tools do...
by MichaelDarkAngel
Fri Sep 04, 2015 11:47 pm
Forum: Game Archive
Topic: Expanding/Decompressing Assassins Creed Unity DATAFILE's
Replies: 21
Views: 3172

Re: Expanding/Decompressing Assassins Creed Unity DATAFILE's

Are you compressing them properly? Are you using the correct format? You keep talking about michalss' tool, but michalss' tool does not work with Unity. So you are comparing apples to oranges. If michalss' tool had worked with Unity, you would not have needed me to write a de-compressor for you. --MDA
by MichaelDarkAngel
Mon Aug 31, 2015 1:59 am
Forum: Game Archive
Topic: Expanding/Decompressing Assassins Creed Unity DATAFILE's
Replies: 21
Views: 3172

Re: Expanding/Decompressing Assassins Creed Unity DATAFILE's

Sir can't you please write a tool to remove the index tables from the expanded datafiles or a tool which decompresses exactly the same way as michaelss' ? It will be really hard for me to do it one by one as there are many files. Please sir... I will be really grateful to you. ACUnity_Extractor Mos...
by MichaelDarkAngel
Sat Aug 29, 2015 7:24 am
Forum: Game Archive
Topic: Expanding/Decompressing Assassins Creed Unity DATAFILE's
Replies: 21
Views: 3172

Re: Expanding/Decompressing Assassins Creed Unity DATAFILE's

Our tools do not extract/decompress the datafiles the same way. My decompressed datafile is the complete datafile, michalss' does not have the header section (file count and an index of the details of each file [file ID, file size, and an unknown short]). In the case of michalss' tool, that's perfec...
by MichaelDarkAngel
Sat Aug 29, 2015 5:13 am
Forum: Game Archive
Topic: Expanding/Decompressing Assassins Creed Unity DATAFILE's
Replies: 21
Views: 3172

Re: Expanding/Decompressing Assassins Creed Unity DATAFILE's

Yes bro but expanded datafiles extracted using ArchiveNEXT are not supported by the game, when I repack those expanded datafiles into forge files with my rough&dirty forge file repacker, the game just crashes. An example of AC 4 decompressed datafile was just to give an example of how the expanded ...
by MichaelDarkAngel
Sat Aug 29, 2015 3:05 am
Forum: Game Archive
Topic: Expanding/Decompressing Assassins Creed Unity DATAFILE's
Replies: 21
Views: 3172

Re: Expanding/Decompressing Assassins Creed Unity DATAFILE's

Yes bro its for the PC version of the game. Can you please be so kind and write a simple decompressor which could expand the "datafiles" or a tool which can extract the ".header" & ".data (decompressed)" files since you have already done it for ArchiveNEXT, just need to correct some headers or some...