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by MichaelDarkAngel
Sat Jan 16, 2016 6:27 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

@pewposterous I get some odd looking normal maps also when using Photoshop CS2 with Intel's DDS plugin. But it's the only thing I have found that comes close to working for me. So maybe try zaramot's suggestion and use Noesis. @zaramot Where exactly is that normal map? I would like to compare how it...
by MichaelDarkAngel
Sat Jan 16, 2016 3:55 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

Version 3.01.15.0 Now Available! (Link is in my sig) This is just a quick update to fix the AC:Unity OBJ export error as reported by Greenplumpbob. This also includes the DX10 texture fix. If you are viewing a texture (mainly Normal Maps) and receive the "Bad Image" image, using "Export" will give ...
by MichaelDarkAngel
Mon Jan 11, 2016 2:56 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

A little update. As I thought, FreeImage can't handle DX10. That means you will not be able to view the DX10 normal maps instead you'll see my generic "Bad Image" image. http://www.tbotr.net/images/badimage.png You will be able to "Export" the proper DDS file from the right-click menu, and the prope...
by MichaelDarkAngel
Sat Jan 09, 2016 5:58 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

You're right, thats my bad. Its BC7_UNORM. I used that header on "ACVI_CHR_P_Evie_Dracula_Body_NormalMap" in dlc_14 and "ACVI_CHR_P_EvieOutfit_01_Body_NormalMap" in DataPC_SharedGroup_00, not sure why its not working for you. I opened them in Photoshop using Intel's DDS Plugin if that helps. I'll p...
by MichaelDarkAngel
Fri Jan 08, 2016 7:02 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

This might just be redundant info (Since its a little hard to keep up with everything in here) but, we know the ACS's normal maps are "BC7_TYPELESS" and not "DXT5" right? Exporting the Normal texture as raw data and replacing the first 126 bytes with those bytes will make it work in programs that s...
by MichaelDarkAngel
Sun Jan 03, 2016 8:49 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: crashing...

Tried this tool this morning. But whenever I clicked (any) '+' (expand) (like #MichaelDarkAngel showed on the prev page), the tool returns an error. I could "continue" but that was pretty much it. (tried several forge-files btw) Just tried again, and now it returns with an 'faulting' [lzo.dll]. My ...
by MichaelDarkAngel
Sun Jan 03, 2016 3:28 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

Version 3.01.02.0 Now Available! (Link is in my sig) Adds AC:Syndicate support (split texture map issue has been solved) Adds ACIV:Black Flag multi-player support Fixes some model issues in AC:Unity Fixes model viewing issue in AC:Rogue I'm sure there are a few other things that I fixed and forgott...
by MichaelDarkAngel
Sat Jan 02, 2016 9:07 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

Uhm, so there is a good chance for us to get the real thing without having to recreate the hair all the time (and getting a crappy result anyway)? If by 'overlapping faces' you mean something like textured meshes... This might give you a better idea of what I'm talking about. Evie Hair Meshes This ...
by MichaelDarkAngel
Sat Jan 02, 2016 8:21 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

Thank you MDA, this looks great! I've got a question though... is hair in Syndicate just the same as Unity (and thus not extractable due to shaders and all) or is the game using meshes with additional effects this time? So far, unfortunately, all I have found is similar to what we had in AC:Unity. ...
by MichaelDarkAngel
Fri Jan 01, 2016 10:50 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

Somewhat good news: http://www.tbotr.net/images/small_ARchive_neXt_005.png Click for larger image http://www.tbotr.net/images/small_ARchive_neXt_006.png Click for larger image Models are similar to AC:Unity. Some textures are not split. This means with the next update I can give you some support for...
by MichaelDarkAngel
Wed Dec 30, 2015 7:03 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

planedec50 wrote:I don't know if you saw my post from a few pages back
My fault for not replying to you when I grabbed them earlier. I do have them, I will look into adding support, most likely not until after Rainbow Six Siege.

--MDA
by MichaelDarkAngel
Tue Dec 29, 2015 10:39 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

You could add support for your program files .forge game Tom Clancy's Rainbow Six Siege? Ready to help if needed. From a post of mine from a few pages back: Rainbow Six: Siege -- Someone asked me if I could add support for this game. Even though I don't plan on buying it, I was able to download the...
by MichaelDarkAngel
Sat Dec 26, 2015 8:01 pm
Forum: Compressed files and methods
Topic: A compressed file Unknown - Pls advise
Replies: 3
Views: 749

Re: A compressed file Unknown - Pls advise

Hamidvip wrote:i just want to know based on what algorithm these files are decompressed
I use lzo1x.

--MDA
by MichaelDarkAngel
Fri Dec 25, 2015 2:38 am
Forum: Compressed files and methods
Topic: A compressed file Unknown - Pls advise
Replies: 3
Views: 749

Re: A compressed file Unknown - Pls advise

ARchive_neXt will support AC:Syndicate as soon as I finish working out some of the issues.

--MDA
by MichaelDarkAngel
Thu Dec 24, 2015 10:37 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174496

Re: ARchive_neXt

@Paliha
Do you have the DirectX June 2010 Redistributable Runtime installed?
I know my installer gives you the required DirectX .dlls, but you may need to install this as well.

--MDA