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by MichaelDarkAngel
Sun Feb 07, 2016 7:09 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

Although I guess it's just the fact that I (and a lot of other people) seem to select it wrong. There is no "wrong" way to select. Maybe this video will help. With 'datafile' I take it you mean this branch where you have everything together instead of seperated? http://www.tbotr.net/images/small_AR...
by MichaelDarkAngel
Sat Feb 06, 2016 2:36 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

So I got really curious if I was opening the models the wrong way after seeing Paul44's post, because that could have been a possibility, of me and other people selecting the mesh wrong. So after only been able to find the exact branch (as seen in Paul44's images) in the DataPC_12_dlc.forge. (The L...
by MichaelDarkAngel
Tue Feb 02, 2016 5:44 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: Viewing issue...

Request maybe: is it possible to add a context-sensitive option to 'Get Texture Maps'? Ie to collect that info automatically (where it applies)? I can understand that you do not want to do this immediately, for load_time's sake. I wish it were that easy. The texture maps are referenced by file id i...
by MichaelDarkAngel
Sun Jan 24, 2016 4:37 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

hello man im costantly visiting this topic waitin for rainbow6 support as i read that u want to add support for it, can u estimate when and if u will do this? thank u so much :wink: Rainbow 6 has changed quite a bit in the forge file format along with file types. They have very little in common wit...
by MichaelDarkAngel
Sun Jan 24, 2016 4:33 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

nav00811 wrote:Why am i unable to download Archive Next V3.19
Not sure. I had a couple people on Facebook tell me they were receiving a 403 Forbidden error when trying to access my website. If you are having the same issue, PM me and I will send the file to you that way.

--MDA
by MichaelDarkAngel
Sat Jan 23, 2016 5:42 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

Maybe it's what version of Windows they have? Before it's release I tested ARchive_neXt on the four versions I had available to me. Windows XP 32-bit - Will not even start Windows 7 Home 32-bit - Worked (dual-boot PC) Windows 7 Pro 64-bit - Worked (laptop) Windows 8 Pro 64-bit - Worked (dual-boot P...
by MichaelDarkAngel
Thu Jan 21, 2016 8:31 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

I wrote that exports to obj, converted fine, but without graphics.The mtl file is empty. What model are you exporting? And the problem with mesh_viewer not solved. Never said the mesh_viewer problem was solved. Best reason I can come up with for those of you having that problem is, "It's a hardware...
by MichaelDarkAngel
Thu Jan 21, 2016 1:38 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

For example: 1KMA_UI_AttackCrowdDisperion > Material > Unnamed_0000 File ID: Resource Type: Material Template Reference: - Not Found Texture Set Reference: - Not Found Unknown Reference: - Not Found Unknown Reference: - Not Found Material Reference: - Not Found Unknown Count: 0 Maybe that's the pro...
by MichaelDarkAngel
Tue Jan 19, 2016 10:27 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

Version 3.01.19.0 Now Available! (Link is in my sig) DX10 Texture Maps are now viewable using texconv (included) to convert them to the DXT5 format. ARX and OBJ model exports will now export the DXT5 format of any DX10 texture maps. Fixed an issue where some OBJ material files were not writing the ...
by MichaelDarkAngel
Mon Jan 18, 2016 9:34 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

Next update we will be able to view all normal maps (along with any other image that is DX10 BC7) http://www.tbotr.net/images/ARchive_neXt_009.png "Export" will still export the proper DX10 BC7 format, I will be adding an "Export As" option to allow these images to be exported as DXT5 format. Before...
by MichaelDarkAngel
Mon Jan 18, 2016 7:24 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

After a little testing/research, I think I found out the reason why Noesis has a much better looking normal map. This is the Evie dress normal map converted to DXT5 using Microsoft's texconv tool: http://www.tbotr.net/images/ARchive_neXt_008.png So, if I can make texconv work with ARchive_neXt we sh...
by MichaelDarkAngel
Mon Jan 18, 2016 6:40 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

I have Issues importing the arx Files into 3DS Max, Max loads but freezes, i use 2015 so is there anything i miss to do ? Are you getting any error messages? Btw many of the Normals are bad Image and some are really important same as some shared diffuses are screwed. Read this post Also from this p...
by MichaelDarkAngel
Sun Jan 17, 2016 4:29 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

Maybe the reason for the Normal maps showing up like that (In aRchive_neXt) is because (from experience) most programs doesn't like greenish normal maps, but blue ones? Maybe that's why ARchive neXt was showing them all 'pixelated'? Nope, the pixelated version in ARchive_neXt was due to me assuming...
by MichaelDarkAngel
Sat Jan 16, 2016 9:12 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

This is how Photoshop CS2 with the Intel DDS plugin displays that normal map for me.

Image

Clearly Noesis does a better job.

--MDA
by MichaelDarkAngel
Sat Jan 16, 2016 7:57 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174609

Re: ARchive_neXt

Version 3.01.16.0 Now Available! (Link is in my sig)

Adjustments to both the ARX and OBJ model exports for certain models that would otherwise be extremely small once imported into a 3D modeling program.

--MDA